Finding Strawberry 16 in Celeste Chapter 3: The Celestial Resort Guide

Finding Strawberry 16 in Celeste Chapter 3: The Celestial Resort Guide

You’re stuck in the resort. Specifically, you’re looking for strawberry 16 celeste ch3, and honestly, the Celestial Resort is where most casual runs go to die. It’s cluttered. It’s messy. Mr. Oshiro is literally screaming at you. Finding all the collectibles here feels less like a platforming challenge and more like a test of your patience with dust bunnies.

Chapter 3, titled "Celestial Resort," is a massive spike in difficulty compared to the previous levels. By the time you’re hunting for the sixteenth strawberry in the sequence, you’ve likely realized that Maddy Thorson and the team at Extremely OK Games really wanted to mess with your sense of direction. This specific berry isn't just sitting in the open. It requires a bit of backtracking and a very specific understanding of the resort’s looping layout.

Where is Strawberry 16 in Celeste Chapter 3?

Most players get confused because the internal numbering of strawberries in the journal doesn't always match the "logical" path you take through the hotel. To find strawberry 16 celeste ch3, you need to be in the "Elevator Shaft" section. This is the central hub area that connects the different wings of the resort—the library, the laundry room, and the upper suites.

Specifically, this berry is tucked away in a side room accessible from the main elevator shaft after you've cleared some of the clutter. You’ll see it floating in a gap that looks simple enough to reach, but the cycle of the moving dust triggers (those black fuzzy things with the red centers) makes the timing tighter than it looks.

Don't rush it.

The trick here is the dash-refill. In Celeste, your momentum is everything. For this berry, you’re looking at a screen where you have to navigate around a central block covered in gunk. If you try to just "wing it," you'll hit the hitbox of the dust bunnies every single time.

Breaking down the room layout

The room containing the sixteenth berry is essentially a vertical loop. You enter from the left side of the elevator shaft. The strawberry is positioned on the right, protected by a series of moving obstacles.

Basically, you have to jump, wait for the dust bunny to clear the gap, and then dash across. It sounds easy when you read it, but the input lag or a shaky thumb on the analog stick will send you back to the start of the screen. A lot of people find that using the D-pad for these specific "technical" berries in Chapter 3 works way better than the stick. It’s more precise.

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  • Entry point: Middle-right of the elevator hub.
  • The Hazard: Rotating dust cycles.
  • The Reward: That satisfying "ding" of a collected berry.

Why the Celestial Resort is so polarizing

Ask anyone in the speedrunning community about Chapter 3. They hate it. Or they love to hate it. The "Oshiro cycle" is a phrase that haunts dreams. Unlike the dream blocks in Chapter 2 or the wind mechanics in Chapter 4, the resort is all about timing against autonomous objects.

The dust bunnies move on fixed timers. If you die, the timer resets. This means you can't just play by "feel" if you want to be efficient; you have to learn the rhythm of the room. strawberry 16 celeste ch3 sits right in the middle of this design philosophy. It’s a microcosm of the whole chapter: cramped, cycle-dependent, and slightly frustrating.

Honestly, the narrative of this chapter makes the difficulty bearable. You're helping (or trying to help) a ghost who has completely lost his mind and his sense of hospitality. The mess in the hotel mirrors Oshiro's mental state. Collecting berries like number 16 feels like you're cleaning up the corners of his broken psyche.

Pro tips for the Elevator Shaft berries

If you’re going for a full 175-berry run (or more if you’re brave enough for the B-sides and Golden Berries), you need a system.

  1. Check your Journal: Press the pause button and look at your progress. If you missed a berry in the "Huge Mess" section, you can't easily go back without restarting the chapter or using a checkpoint.
  2. Clear the Laundry first: It’s the hardest section of the mess. Get it out of the way.
  3. Watch the eyes: The dust bunnies have a slight "tell" before they move or change direction.
  4. Dash high: Most players dash too low and clip the feet of Madeline on the bottom of the hazard. Dash slightly higher than you think you need to.

Common misconceptions about Chapter 3 collectibles

People often think you need the "key" for every berry. You don't. While Chapter 3 uses a lot of locked doors to force you into the three main "cleaning" branches, many berries—including several near the elevator shaft—just require platforming finesse.

Another mistake? Thinking you have to finish the screen to "keep" the berry. Remember: you only officially collect the strawberry once you touch solid ground and the "collection" animation finishes. If you grab strawberry 16 celeste ch3 and then immediately dash into a spike, it doesn't count. You have to land safely. This leads to some heart-stopping moments where you've got the berry following you, and you're desperately looking for a flat surface to stand on while dust bunnies swarm around you.

The Technical Side of Strawberry 16

For the completionists out there, let's talk about the screen ID. In the game's code, every room has a name. The area around the elevator is often referred to by the community as the "hub."

The sixteenth berry is technically located in the "Suites" path if you're following the official guide order, but because of the non-linear nature of the "Huge Mess" sequence, players often find it at different times. If you've been following a video guide and the numbers don't match, it’s probably because you did the Library before the Laundry.

Don't panic. The game tracks the specific berries, not the order you pick them up in.

Actionable Steps for Success

If you're staring at the screen right now, frustrated by a bunch of red-centered fluff, here is what you do.

  • Reset the cycle: If the dust bunnies are in a weird spot, just die on purpose. It resets the room to the default state, making the timing predictable again.
  • Use the "Coyote Time": Celeste has a mechanic where you can still jump for a few frames after leaving a ledge. Use this to get extra distance before your first dash.
  • Neutral jumps: If you're stuck on a wall near the berry, learn to neutral jump (jumping without holding a direction). It saves stamina. If you hold the grab button, you'll run out of energy and fall into the gunk.
  • Audio cues: Listen to the music. The beat of the "Resort" track actually helps some players time their movements to the cycles. Lena Raine's soundtrack isn't just a vibe; it's a metronome.

Once you grab this berry, take a second. Breathe. Chapter 3 is a marathon. You’re almost at the Oshiro chase sequence, which is a whole different brand of chaos. But for now, you've got one more berry in the bag, and you're one step closer to the summit.

Go get the rest. You've got this.