You’re creeping through the Baker plantation, ammo is low, and your nerves are absolutely fried. Then you hear it. That rhythmic, plastic tink-tink-tink sound. It’s a Resident Evil 7 Mr Everywhere bobblehead, a little purple-shirted mascot that has probably caused more player frustration than Jack Baker himself.
These things are everywhere. Literally.
Capcom loves their hidden collectibles, and RE7’s bobbleheads are arguably the most iconic since the old-school blue emblems or the clockwork castellans in the newer remakes. There are 20 of them scattered across the Dulvey estate. Finding them all isn't just a completionist flex; it actually unlocks perks that make your subsequent runs through the game a whole lot easier.
Why do people keep missing these things?
Most players miss the first few because they’re looking for glowing items or big, obvious loot boxes. Resident Evil 7 doesn't do that. It hides these figurines in the shadows, under floorboards, and high up on rafters where the lighting is just dim enough to hide the purple paint.
Honestly, the sound is your best friend. If you’re wearing headphones, you can usually localize that clicking noise. It’s the sound of a spring-loaded head hitting a plastic base. If you hear it, stop moving. Spin in a circle. Look up.
One of the most annoying ones is right in the Main House, specifically in the laundry room where you find the first save point. Most people grab the map, shove their items in the box, and leave. But if you look right under the tape recorder on the shelf, there’s a Mr Everywhere just staring at you. You have to knife it or shoot it to "collect" it. I'd recommend using the knife whenever possible because handgun ammo is way too precious to waste on plastic toys, especially if you’re brave enough to try Madhouse difficulty.
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The hidden locations most people walk past
Let's talk about the ones that actually require some effort. The Baker house is a maze, and the game is designed to keep you moving forward in a state of panic. That's how they get you.
Take the one in the Processing Area. You’ve just dealt with Molded, you’re covered in grime, and you find that corrugated metal door. Down there, hidden behind some cinder blocks near the Incinerator Room, sits another bobblehead. It’s tucked away in a corner that serves no gameplay purpose other than to hide this collectible.
Then there’s the one in the attic. After you solve the shadow puzzle and head up towards the final confrontation in the main house, there’s a ladder. Don't just go up. Look behind you. There’s a Resident Evil 7 Mr Everywhere sitting on a shelf near the stairs. It’s devious because the game is pushing you toward a major story beat, and your instinct is to rush.
Here is a rough breakdown of where the trickiest ones are hiding:
- The Drawing Room: Tucked inside a cupboard you might never think to open.
- The Testing Area: Lucas Baker is a jerk, and his traps make it hard to focus. Look on top of the lockers in the room with the tripwires.
- The Wrecked Ship: This is where things get really mean. There’s one on the third floor, at the end of a dead-end hallway behind some pipes.
- The Salt Mine: Right before you reach the lab, there’s one sitting on a gear assembly.
The payoff is actually worth the headache
Is it worth it? Yeah, kinda.
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If you destroy all 20, you unlock the "Mr. Nowhere" achievement, but the real prize is the Essence of Defense. This is an item that stays in your item box for all future playthroughs. When you have it in your inventory, you take significantly less damage when blocking. If you combine it with the Secrets of Defense (unlocked by beating the game once), you can basically negate almost all damage while blocking. This is the only way some people manage to survive the Madhouse difficulty setting without throwing their controller through a window.
You also get the Walking Shoes. These aren't just for fashion; they increase your movement speed while crouching. It sounds niche, but in a game where stealth and positioning are life or death, it’s a game-changer.
Common misconceptions and mistakes
One thing people get wrong is thinking they need to find them all in a single sitting or a single save file. You don't. The game tracks your "Mr Everywhere" progress across your entire account. If you missed one on your first playthrough, you can start a New Game Plus, find that specific one, and it counts. You don't have to re-smash the 19 you already found.
Another mistake? Using the circular saw on them. Okay, maybe not a "mistake" because it works, but it's overkill. Just use the pocket knife. Save your ammo for the things that actually have teeth.
Technical hitches in the search
Sometimes players report that the bobblehead didn't "register." This usually happens if you die immediately after breaking one without hitting a checkpoint. Resident Evil 7's save system can be a bit rigid. If you smash a Mr Everywhere, make sure you reach a save point or trigger an auto-save before you quit or do something risky.
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Also, the Wrecked Ship section is a point of no return for many of these. If you're going for a 100% run, make sure you've cleared the Main House and the Testing Area before you head out to the Pier. Once you're on the ship, you're stuck there until the final act of the game, and you can't go back to the guest house to grab that one hidden in the chimney (yeah, there's one in the guest house entrance, too).
Strategic advice for your hunt
If you are serious about clearing the list, do it on an Easy difficulty run. There is no shame in it. Trying to hunt collectibles while a faster, stronger Jack Baker is hunting you on Madhouse is just masochism. On Easy, you have the breathing room to actually look at the environment.
When you get to the Salt Mines near the end, the tension is high. You’re fighting waves of enemies. But keep your ears open. There is one final bobblehead sitting on a wooden crate near the lab exit. It’s almost a cruel joke by Capcom—putting the last one right when you think you’re finished.
Actionable Next Steps:
- Check your stats: Look at your record menu to see exactly how many you are missing. It won't tell you which ones, but it tells you the count.
- The Knife Method: Keep your knife equipped while exploring safe rooms. Most bobbleheads are in "safe" areas where you don't need a gun drawn.
- Headphone Check: Turn up the SFX volume and lower the music slightly in the settings. That clicking sound is a high-frequency noise that the music often drowns out.
- The Point of No Return: Before boarding the boat with either Mia or Zoe, do a final sweep of the yard and the trailers. You won't be coming back.
- Unlock the Essence: Once the 20th one is smashed, immediately check your item box at the next save station to ensure the Essence of Defense has appeared.
Getting all the Resident Evil 7 Mr Everywhere statues is a rite of passage for RE fans. It forces you to look at the incredible level design of the Baker estate in a way that a normal "run and gun" playthrough just doesn't allow. Just remember: if you hear that clicking, stop and look up.