Finding Patches: Why Murkwater Cave in Elden Ring Is Every New Player's First Reality Check

Finding Patches: Why Murkwater Cave in Elden Ring Is Every New Player's First Reality Check

You’re riding through Limgrave, feeling pretty good because you finally beat that camp of soldiers at the Gatefront Ruins. Then you follow the river north. The walls close in, the water turns a nasty sludge green, and suddenly some guy in red armor is trying to bleed you out. Welcome to the neighborhood. Murkwater Cave in Elden Ring isn't the biggest dungeon in the Lands Between, but it's arguably the most important one for anyone who wants to understand how FromSoftware tells stories through gameplay.

It’s easy to miss. Honestly, if it weren't for the NPC invader Nerijus acting as a giant "enter here" sign, half the player base would probably ride right past the entrance. But inside that damp little hole in the wall is the introduction to one of gaming's most infamous recurring characters and a shop that sells an item you basically need if you don't want to lose your mind fighting the first major boss of the game.

The Murkwater Cave Elden Ring Experience: Not Your Average Grotto

Most people expect a dungeon to be this sprawling labyrinth. Murkwater Cave isn't that. It’s tiny. You walk in, deal with some tripwire alarms that alert a bunch of miserable highwaymen, and then you’re at the fog gate.

The vibe is cramped. It’s dirty. It feels like a place where someone who has given up on society would hide. And that’s exactly the point. Unlike the grand, sweeping architecture of Stormveil Castle or the magical blue hues of Raya Lucaria, Murkwater is grounded. It’s a bandit hole. The stakes here aren't the fate of the world; they're the contents of a single treasure chest.

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What’s hilarious is how the game baits you. You see a chest. You open it. It’s just some cloth garb. Then a voice calls out from the darkness, calling you a greedy guts. This is the moment where Murkwater Cave Elden Ring stops being a generic tutorial area and becomes a piece of FromSoftware history.

The Legend of Patches the Hyena (or the Untethered)

If you haven't played Dark Souls or Bloodborne, you might just think Patches is some random jerk in a cave. Veterans, though? We knew. We knew the moment we heard that nasally, condescending tone. Patches has been kicking players off cliffs and tricking them into traps since Demon's Souls in 2009.

In Murkwater Cave, he’s a boss. Sorta.

He fights like a coward because he is one. He uses a greatshield and a spear, poking at you from behind safety. But the weirdest part for a newcomer is that the fight just... ends. You get his health down to half, and he starts begging for his life. Most games would force you to finish the job. Elden Ring gives you a choice. If you stop attacking, he becomes a merchant. If you kill him, you get his leather armor and a spear, but you lose out on one of the best questlines in the game.

Don't kill him. Seriously.

Patches eventually moves to Liurnia, then Mt. Gelmir, and his presence provides a cynical, grounded perspective on the "Golden Order" and the demigods that everyone else treats with such reverence. He’s the only one honest enough to admit he’s just out for himself.

Why You Actually Need This Cave: Margit’s Shackle

Let's talk utility. You aren't just here for the lore or the laughs. You’re here because Margit, the Fell Omen is currently kicking your teeth in at the entrance to Stormveil.

After you spare Patches, leave the cave and come back later (or just reload the area). He’ll open up a shop. The star of the show is Margit's Shackle. It costs 5,000 runes, which feels like a fortune early on, but it’s worth every penny.

When you use the Shackle during the Margit fight, it literally slams him into the ground with golden chains. You can use it twice in the first phase. It gives you a massive window to deal damage or heal up. Interestingly, players eventually discovered that the Shackle has a weird secondary use: it emits a massive, invisible "hit" box that triggers environmental traps and reveals illusory walls. It’s one of those "only in Elden Ring" quirks that makes an item from a starter cave useful 80 hours into the game.

The run-up to the boss isn't complicated, but it catches people off guard. There are bells on the floor.

Step on a string. Bell rings. Bandits jump out of the shadows.

It’s a classic lesson in environmental awareness. The game is teaching you to look at your feet, not just the enemies in front of you. The highwaymen here aren't tough, but in the dark, with three of them flanking you, it’s a quick trip back to the Site of Grace.

The chest near Patches—the one that triggers his boss fight—isn't the only one. There's a second chest that appears after he becomes a merchant. Do not open it. Or do, if you want to see Patches' idea of a prank. It’s a transporter trap that dumps you in the middle of a forest surrounded by giant bears. It’s his way of saying "thanks for not killing me, now go die somewhere else."

The Bloody Finger Nerijus Problem

You can't really talk about getting to Murkwater Cave without mentioning the guy standing in the way. As you approach the entrance, you’ll get "invaded" by Bloody Finger Nerijus. He uses Reduvia, a dagger that causes massive bleed damage.

For a level 10 player, he’s a nightmare.

Fortunately, the game realizes this is a bit much. If you survive for about thirty seconds, a friendly NPC named Bloody Finger Hunter Yura joins the fight to help you. This little skirmish is a microcosm of Elden Ring's multiplayer mechanics. It shows you how invasions work and how "Blues" (helpers) function. Plus, if you win, you get the Reduvia dagger, which is legitimately one of the best early-game weapons for a Dexterity/Arcane build.

Hidden Details You Probably Missed

Most people clear Murkwater and never think about it again. But if you look at the geography, it’s positioned perfectly. It’s tucked under a bridge that leads toward the Divine Tower of Limgrave. It feels like a literal "underbelly" of the world.

There's also the matter of the highwaymen. Why are they there? They aren't soldiers. They’re deserters and thieves. In a world where the laws of life and death are broken, these guys are just trying to scrape together enough loot to survive. It adds a layer of grime to the high-fantasy setting.

Also, keep an eye on the water. The Murkwater river is home to those annoying dragonflies and skeletons. The cave is a sanctuary from the chaos outside, even if the guy inside is a total crook.


Actionable Steps for Your First Visit

If you're standing at the mouth of the cave right now, here is exactly what you should do to get the most out of it:

  1. Wait for Yura: When Nerijus invades, don't panic. Just dodge and run toward the cave entrance until Yura spawns in. Let him tank the hits while you poke from the side.
  2. Watch the floor: Inside the cave, look for the thin tripwires. If you trigger them, back into the entrance tunnel so the bandits have to come at you one by one.
  3. Hold your fire: When Patches reaches 50% HP and cowers behind his shield, stop hitting him. Wait for the "Enemy Felled" message to NOT appear. Talk to him until he repeats himself.
  4. Buy the Shackle: Farm the 5,000 runes needed for Margit’s Shackle. It makes the first mandatory boss 50% easier.
  5. Check the chest (if you dare): If you want to see the transporter trap, open the second chest after Patches opens his shop. Just make sure you’ve spent your runes first, because those bears in Mistwood don't play around.

Murkwater Cave is a tiny location, but it’s the heart of Limgrave’s character-driven storytelling. It’s where you learn that not every enemy needs to be killed and that sometimes, a cowardly merchant is worth more than a pile of loot. Don't rush through it. Listen to what Patches has to say. Even if he is a jerk, he’s one of the few honest souls left in the Lands Between.