You're running around a digital Hogwarts, casting Wingardium Leviosa on every stray chair, and honestly, it’s getting exhausting. We’ve all been there. You just want that sweet x10 score multiplier so you can finally stop grinding for studs like a common Muggle. That is exactly where the Lego Harry Potter Red Bricks come in. They aren't just collectibles; they are the literal "cheat codes" of the Lego gaming world, turning a slow slog into a chaotic, stud-showering masterpiece.
Let's get one thing straight: finding these things is a pain if you don't know where to look. They aren't just sitting in the middle of the Great Hall waiting for a hug. They are tucked behind puzzles that require specific spells or characters you might not have unlocked yet.
The Reality of the Red Brick Grind
In Lego Harry Potter: Years 1-4 and its sequel Years 5-7, Red Bricks function as the primary way to toggle "Extras." If you grew up playing the original Lego Star Wars, you remember typing in alphanumeric codes. In the Wizarding World, TT Games decided to make us work for it. You find a brick, you take it to an owl, and then you pay a massive amount of studs at Eeylops Owl Emporium in Diagon Alley to actually turn it on.
It’s a bit of a loop. You need the brick to get the multiplier, but you need the multiplier to afford the brick.
Why the Multipliers Change Everything
The x2, x4, x6, x8, and x10 bricks are the heavy hitters. If you stack them—and yes, they do stack—your score isn't just doubling. It’s multiplying exponentially. By the time you have all of them active, a single silver stud is worth 3,840 points. A blue stud? That’s 384,000. It’s broken. It’s glorious. You can buy every character in the game, including Voldemort himself, after walking through just one hallway.
But there’s a catch. You can't just grab the x10 brick in the first ten minutes. The x10 multiplier in Years 1-4 is hidden in the Slytherin Common Room, which means you need a Dark Wizard or someone like Justin Finch-Fletchley to get in there. It’s a late-game reward for a reason.
Years 1-4: The Essential Bricks
The first half of the collection is heavily focused on exploration. Some bricks are just for fun, like "Big Heads" or "Carrot Wands," but others are mandatory for 100% completion.
Take the Red Brick Detector. This is usually the first one people go for. In the first game, you find it in the Library. You’ll need a character with a book (like Hermione) to interact with the shelving units. Once you have this active, little red arrows point to the location of other bricks. It saves you hours of staring at walls.
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Then there’s the Fast Dig brick. You might think it’s useless until you realize how many patches of dirt are scattered across the grounds. Finding it in the grounds near Hagrid’s hut is a game-changer for speedrunning those pesky outdoor sections.
Honestly, the most underrated one is Collect Ghost Studs. You know those translucent blue studs the Nearly Headless Nick leaves behind to lead you to the next mission? Usually, they're worth nothing. They're just breadcrumbs. This brick makes them worth 1,000 points each. It’s the easiest money in the early game.
Years 5-7: Stepping Up the Stakes
When you move into the later years, the puzzles get a bit more complex. The Lego Harry Potter Red Bricks in the second game are often tied to the Weasley Boxes or the Spectrespecs.
If you’re looking for the Invincibility brick—the holy grail for anyone who hates falling off ledges or getting poked by spiders—you’re heading to the Water Tower. It’s a classic late-game find. But let's talk about Hogwarts Crest Detector. In Years 5-7, this is located in the Great Hall. You have to use a Dark Wizard on the objects at the back of the room. Without this, finding all 200-plus gold bricks is basically impossible unless you have a guide open on your phone the entire time.
The Weird Stuff
Not every brick is about power. Some are just weird. "Disguise" gives everyone a fake nose and glasses. "Ghostly Footprints" is a nod to the Marauder's Map. My personal favorite is "Mandrake Squeak." If you've spent more than five minutes in the Herbology classrooms, you know that sound is the absolute worst. This brick turns it into a high-pitched chipmunk noise. It’s still annoying, but it’s less annoying.
How to Actually Get the Bricks to the Owl
A common mistake players make is finding the brick and then just... leaving. You have to physically pick up the Lego Harry Potter Red Bricks and carry them to a nearby owl. The owl then flies it to Diagon Alley. If you switch characters or leave the area before the owl takes off, you lose it. You have to do the puzzle all over again.
Don't be that person. Wait for the animation to finish.
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Characters You Absolutely Need
To get all the Red Bricks, your roster needs specific "classes."
- A Dark Wizard: (Bellatrix or Voldemort) for anything with red sparkles.
- A Strength Character: (Hagrid or Viktor Krum) for pulling chains.
- A Book Character: (Hermione) for the puzzles with symbols.
- A Small Character: (Dobby or a Goblin) for the vents.
- A Key Character: (Griphook) for the safes in Gringotts or the depths of the castle.
If you try to hunt bricks during the main story, you'll get frustrated. The game is designed for "Free Play." Finish the story first. Then, go back with a team that has every ability.
Where to Spend Your Hard-Earned Studs
Once the owl delivers the brick, you have to go to the second floor of Eeylops Owl Emporium. This is where the sticker shock happens. The x10 Multiplier costs 5,000,000 studs in Years 1-4.
It sounds like a lot. It is a lot.
The strategy is simple: Buy the x2 multiplier first. Use it to earn enough for the x4. Turn both on. Now you have a x8 multiplier. Suddenly, 5 million studs is just a few minutes of smashed furniture away. By the time you have x2, x4, x6, x8, and x10 active, your multiplier is x3840. You become a digital billionaire.
Common Pitfalls
One thing people get wrong: they think the Red Bricks stay on. They don't. Every time you reload your save file, you have to go into the "Extras" menu and toggle them back on. I’ve lost count of how many times I’ve played through an entire level only to realize I wasn't getting my multiplier because I forgot to check the menu.
Also, be careful with the "Fall Rescue" brick. It’s supposed to save you when you jump off a cliff, but sometimes the physics engine gets confused and it just teleports you into a wall. It’s helpful, but use it with caution.
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Actionable Steps for Completionists
If you want to wrap up your collection and hit that 100% mark, follow this specific order. Don't just wander around aimlessly.
First, prioritize the Score Multipliers. Start with x2 (located in the Clock Tower in Years 1-4 by hitting the two clocks) and work your way up. This ensures you never have to worry about the cost of future bricks.
Second, unlock a Dark Wizard as soon as possible. Most of the high-value Red Bricks are locked behind black-and-red Lego pieces that only Crucio or Avada Kedavra can break. You can usually get a version of Tom Riddle or Lucius Malfoy fairly early in Free Play.
Third, use the Red Brick Detector. It’s located in the Library in the first game and in the Divination Classroom in the second. It makes the "invisible" hunt visible.
Finally, check the "Extras" menu every single time you start the game. It’s a habit you have to build.
Finding every Lego Harry Potter Red Brick is the only way to truly see everything the game has to offer. It turns the game from a standard platformer into a sandbox where you can experiment with every spell and character without worrying about the grind. Go to the Library, find that detector, and start hunting. The x10 multiplier is waiting for you in the basement, and it changes the game forever.
Log into your save, head to the Leaky Cauldron, and check which owls are still missing their deliveries. That’s your roadmap. Start with the multipliers, and the rest of the game basically unlocks itself.