So, you’re stuck. You’ve been wandering around the lush, neon-soaked jungles of Pandora in Avatar: Frontiers of Pandora, and you’ve realized that the "Finding Home" quest line is basically a giant game of "Where’s Waldo" but with blurry photographs and zero waypoints. It’s frustrating. Most games just give you a golden breadcrumb trail to follow, but Ubisoft decided to make us actually use our brains—and our eyes—for this one. Specifically, Finding Home Part 2 Avatar is one of those early-game hurdles that trips people up because the photo you're given is, frankly, a bit vague.
You get a small thumbnail. It shows some rocks, a bit of water, and some very specific flora. That’s it. No map marker. No GPS. Just a "good luck, hope you like hiking" vibe.
What exactly are we looking for?
The quest isn't just about exploration; it's about recovering lost memories. Each part of the Finding Home series involves locating a specific computer terminal tucked away in a small, weathered Research Station. Once you find the station, you hack the terminal, and you get a piece of a comic book page. It sounds simple, right? It isn't. Pandora is massive. Everything looks like a "cool rock formation" when you’re flying at 50 miles per hour on an Ikran.
For Part 2, the clue is a photo of a distinctive rock archway near a body of water. If you haven't spent hours memorizing the topography of the Kinglor Forest, you're going to spend a lot of time flying in circles.
Locating Finding Home Part 2 Avatar in the Kinglor Forest
To find the spot for Finding Home Part 2 Avatar, you need to head to the Shadowy Mountains region within the Kinglor Forest. Specifically, you are looking for a location near the Gossamer Lakes.
Look, here is the deal: if you open your map and look at the Gossamer Lakes, you’ll see a bunch of tangled waterways. You want to look for a specific island cluster. The Research Station is nestled right near the water's edge, shaded by a massive, overarching rock structure that looks like a giant’s ribcage.
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Honestly, the easiest way to spot it is to look for the "unnatural" colors. The station is a metallic, RDA-style structure. It sticks out like a sore thumb against the vibrant purples and greens of the native plants. If you see a small, rectangular building that looks like it was dropped there by a grumpy corporation, you've found the right place.
Navigating the Shadowy Mountains
The terrain here is vertical. Really vertical. If you try to do this on foot, you’re going to have a bad time. You'll likely spend twenty minutes trying to parkour up a cliff only to realize the station was on the level below you. Get on your Ikran. It makes the "Finding Home Part 2 Avatar" search a thousand times easier.
Fly low.
The station is located at these approximate coordinates: Latitude 44.2, Longitude 39.5.
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Once you land, don't expect a welcoming committee. These stations are usually abandoned and powered down. You’ll need your SID (Systems Interrogation Device). This is that little hacking tool you got earlier in the game. You'll pull it out, follow the frequencies—which are basically a "hot or cold" mini-game—and then interact with the terminal inside the small prefab structure.
Why these quests feel so different from modern gaming
We’ve become spoiled. Most open-world games treat players like they can't find their own socks in the morning. Avatar: Frontiers of Pandora takes a different approach with these "Finding Home" missions. It forces a certain level of "environmental literacy."
You have to look at the shape of the trees. You have to notice the way the light hits the water. When you're searching for Finding Home Part 2 Avatar, you aren't just checking a box; you're actually learning the geography of the world. It’s a design choice that mimics the Na'vi way of life—knowing the land by heart rather than by a digital HUD.
But yeah, it's also super annoying when you just want the achievement and the lore.
The Reward: More Than Just a Comic Page
When you finish "Finding Home Part 2 Avatar," you get more than just a collectible. You get a boost to your "Clan Contribution" and a decent chunk of XP. More importantly, these quests build toward a larger narrative about the humans who didn't want to destroy Pandora. It adds a layer of nuance to the RDA vs. Na'vi conflict. Not every human was a villain; some were just scientists trying to document the beauty of a world they knew was being lost.
The comic book pages themselves are part of a larger story called "The High Ground." If you’re a lore nerd, this is essential stuff. It connects the game to the broader Avatar timeline, filling in gaps that the movies don't have time to touch.
Common Mistakes to Avoid
People mess this up all the time. First off, don't confuse the "Finding Home" quests with the "Sarentu Totems" or the "Tarsyu Saplings." They all involve exploration, but the visual cues are totally different.
- Ignoring the SID: Some players find the station but can't figure out how to get the data. You have to equip the SID and look for the yellow wiring outlines in the walls. You might have to reset a circuit breaker outside first.
- Flying Too High: If you stay in the clouds, the research stations are invisible. They are tiny. They are often tucked under cliff overhangs to hide from the elements.
- Wrong Biome: Make sure you are in the Kinglor Forest. If you've moved on to the Upper Plains, you’ve gone way too far. This is an early-game quest meant to get you familiar with the first major zone.
The Technical Side of Tracking Quests
Sometimes the quest log in Frontiers of Pandora is a bit buggy. If you reach the coordinates for Finding Home Part 2 Avatar and the terminal isn't interactive, try fast-traveling away and coming back. It's a classic Ubisoft quirk. Also, ensure you have actually "inspected" the photo in your quest inventory. Sometimes the game won't trigger the "find" state unless you've manually looked at the clue first.
It’s a bit finicky. But hey, that's modern gaming for you.
Pandora is a world that demands your attention. You can't just zone out. Whether you're hunting for a specific herb or trying to finish "Finding Home Part 2 Avatar," the game is constantly testing your ability to recognize patterns. It's beautiful, sure, but it's also a giant puzzle box.
The Shadowy Mountains are particularly tricky because of the fog. If the weather is bad, just wait it out or pass time at a campfire. Trying to find a grey metal hut in a grey fog is a recipe for a headache. Wait for that Pandoran sun to hit the Gossamer Lakes, and the metallic sheen of the station will practically glow.
Actionable Steps for Completion
To wrap this up and get that quest out of your log, follow this exact sequence:
- Open your map and locate the Kinglor Forest. Look for the Shadowy Mountains area, specifically the northern edge of the Gossamer Lakes.
- Equip your Ikran and fly to the coordinates roughly around 44, 39.
- Scan for an RDA structure underneath a large rock archway. It’s near a small pool of water.
- Land and pull out your SID tool. Follow the prompts to hack the terminal inside the building.
- Collect the comic page. This will automatically trigger the next part of the quest line, though you’ll need to find a whole new photo for Part 3.
By finishing this, you're not just clearing your map; you're uncovering the history of the Resistance. It’s one of the few quest lines that feels genuinely grounded in the world's history rather than just being "go here, kill ten of these." Enjoy the view while you're there—the Gossamer Lakes are easily one of the most photogenic spots in the entire game. Once you've grabbed the data, head back to a camp to restock your supplies, because the next few parts of this quest will take you into much more dangerous territory.