You're wandering the Commonwealth, dodging Super Mutant Suiciders and trying to remember why you even went into that collapsed subway station. Then you see it. That bobbing yellow head. It’s a rush. Hunting down Fallout 4 all bobblehead locations isn't just about the trophy or the achievement, though those are nice. It’s about the permanent stat boosts. In a game where a single point of Perception can be the difference between a 40% and a 90% hit chance in VATS, these plastic dolls are basically holy relics.
Most players stumble upon three or four. Maybe they find the Perception one because Preston Garvey basically hands it to you, or the Repair one because they actually explored the top of Corvega. But getting all twenty? That requires a level of map knowledge that usually takes hundreds of hours to develop. Or, you know, a really specific breakdown of where they’re actually hidden.
Why the Stat Bobbleheads Change Your Entire Build
There are seven S.P.E.C.I.A.L. bobbleheads. If you find the Strength bobblehead while your Strength is already at 10, it bumps to 11. That's a permanent mechanical edge you can't get through normal leveling.
Starting in the north, the Perception Bobblehead is the one everyone knows. It’s sitting on a desk in the Museum of Freedom in Concord. You’re there for the "When Freedom Calls" quest anyway. Just grab it while Preston is rambling about the Minutemen. Honestly, if you miss this one, you might be playing the wrong game.
The Strength Bobblehead is a bit more of a trek. You have to head to Mass Fusion Building. It’s perched on the high metal statue overlooking the lobby. Getting it early is tough because the building is a vertical nightmare filled with Gunners who have surprisingly good aim. If you’re playing on Survival mode, this is a "bring all the stimpaks" kind of trip.
Intelligence is king for leveling. The Intelligence Bobblehead is located in the Boston Public Library. Specifically, it’s in the mechanical room on the northwest side of the building. The library is a warzone between Protectrons and Super Mutants. Fun fact: if you have a high enough Charisma or Hacking skill, you can sometimes let the robots do the heavy lifting for you.
Hunting the Skill-Based Bobbleheads
The other thirteen bobbleheads affect specific gameplay mechanics like Barter, Lockpicking, or Energy Weapons. These are often tucked away in the most dangerous corners of the map.
Take the Explosives Bobblehead. You’ll find this one at Saugus Ironworks. This place is the home of the Forged, a group of raiders who are obsessed with fire and molten metal. The bobblehead is on a control panel in the blast furnace area where you fight Slag. It gives you 15% more damage with explosives. For anyone running a "Demolition Expert" build, this is mandatory. Watching a Frag Grenade turn a Deathclaw into paste is much more satisfying with that extra bump.
The Sneak Bobblehead is located in Dunwich Borers. If you’ve played Fallout 3, the name Dunwich should give you the creeps. It’s a deep, dark quarry filled with ghouls and some subtle Lovecraftian horror. The bobblehead is sitting on a small table near a lantern, right next to the station 4 terminal. It makes you 10% harder to detect. It's essential for those "stealth archer" types—well, stealth snipers in this case.
The Ones Everyone Overlooks
Some of these are legitimately unfair. The Luck Bobblehead is on Spectacle Island. To get there, you have to swim through radioactive water or use Power Armor to walk along the ocean floor. Once you're on the island, look for a green tugboat on the southern end. The bobblehead is inside a locker. Just be careful; the island is often home to a Mirelurk Queen that doesn't appreciate visitors.
Then there's the Barter Bobblehead. Longneck Lukowski’s Cannery. It’s sitting in the main office, overlooking the room where they’re... "processing" meat. Don't think too hard about what's in the cans. Just take the doll. It gives you 5% better prices. In the early game, that's the difference between buying a shipment of screws and leaving empty-handed.
Navigating High-Level Zones for Combat Boosts
If you want the Big Guns Bobblehead, you’re going to Vault 95. This is Gunner territory. It’s a high-level area in the southwest, near the Glowing Sea. The bobblehead is in the living quarters, specifically on a radio between two couches. It adds 25% to your critical damage with heavy weapons. If you’re a Gatling Laser fan, this is your holy grail.
The Energy Weapons Bobblehead is hidden in Fort Hagen. You go here during the main quest "Reunions" to find Kellogg. It’s in the command center kitchens, tucked between two fridges. Most people are so focused on the boss fight that they walk right past it. Slow down. Check the kitchens.
Small Guns is located at Gunners Plaza. This is arguably one of the hardest non-quest locations in the game. It is packed to the rafters with high-ranking Gunners. The bobblehead is on the broadcast desk on the ground floor. Pro tip: don't just run in. Use the rooftop entrance if you can, or prepare for a long, grueling shootout.
The Full Checklist of Locations
Since keeping track of twenty different ruins is a nightmare, here is a breakdown of where the remaining bobbleheads live.
- Agility: FMS Northern Star. It’s on the very edge of the wooden bowsprit at the front of the ship. Don't fall off.
- Charisma: Parsons State Insane Asylum. You can't just walk in; you need to start the "Special Delivery" quest in Bunker Hill to get access. It’s on Jack Cabot’s desk.
- Endurance: Poseidon Energy. Look for the central office. It’s on the desk near a broken terminal. Watch out for the Raiders in Power Armor.
- Repair: Corvega Assembly Plant. It’s at the very end of the overhead catwalks on the roof. It’s a long walk, but it makes your Fusion Cores last 10% longer.
- Science: Malden Middle School (Vault 75). It’s in the basement office overlooking the combat course. You’ll need to loot access cards from the "Gunner Commanders" inside.
- Medicine: Vault 81. You have to trigger the "Hole in the Wall" quest. The bobblehead is in Curie’s office.
- Melee: Trinity Tower. It’s at the very top where Rex and Strong are being held. It’s sitting on a table in the cage.
- Lockpicking: Pickman Gallery. Down in the tunnels where you meet Pickman himself. It's on the ground next to a flaming trash can.
- Unarmed: Atom Cats Garage. It’s sitting on the hood of a rusted-out car in the main garage. The Atom Cats are cool, so they won't mind you taking it.
Common Mistakes When Hunting
One big mistake is ignoring the level scaling. If you try to hit Vault 95 or Gunners Plaza at level 10, you’re going to get shredded. The Commonwealth doesn't care about your completionist goals. It’s better to weave these hunts into your existing quest lines.
Another thing? People forget that these don't take up weight. You don't need to rush back to Sanctuary to put them on a stand immediately. However, building the Bobblehead Stand is highly recommended. It’s under the Furniture > Miscellaneous tab in the settlement menu. Seeing all twenty lined up is one of the most satisfying sights in the game.
Also, be aware of the "Perception glitch." Some players reported that if they picked up the bobblehead while having a temporary stat boost from gear or drugs, it didn't register correctly. While most of these bugs were patched out years ago, it’s always a good idea to save your game right before you pick one up. Just in case the physics engine decides to fling the bobblehead through the floor.
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Actionable Steps for Your Hunt
Don't try to get them all in one go. You'll burn out. Instead, group them by region.
- Start with the "Low Hanging Fruit": Get Perception (Concord), Repair (Corvega), and Intelligence (Library) first. These are all relatively close to the starting area.
- Trigger the Quest Requirements: Go to Bunker Hill early to start the Cabot House quests, otherwise, the Charisma bobblehead is locked behind an unbreakable door.
- Prepare for the Glowing Sea: Before heading south for the Big Guns or Luck bobbleheads, stock up on Rad-X and RadAway, or get your Power Armor upgraded with lead plating.
- Use the Map: If you’re lost in a large interior like the FMS Northern Star, use the local map in your Pip-Boy. It’s clunky, but it helps when you’re trying to find specific rooms in a multi-level shipwreck.
Finding Fallout 4 all bobblehead locations is a marathon, not a sprint. Each one you find makes the next fight a little easier. By the time you have the full set, your character will be an absolute powerhouse, capable of handling anything the wasteland throws at you, from a simple Bloatfly to a Mythic Deathclaw. Grab a rifle, pack some purified water, and get hunting.