Finding Everything in the Oregon Outback: The Days Gone Collectibles Map Most Players Miss

Finding Everything in the Oregon Outback: The Days Gone Collectibles Map Most Players Miss

You’re riding through the Cascades, low on scrap, and your fuel light is blinking that annoying red. Suddenly, a blue pulse ripples across your mini-map. It’s a collectible. Maybe a Nero Intel recorder or a tattered tourism brochure. If you're like me, you probably ignore half of them during your first playthrough because, honestly, trying to survive a Horde is a bit more pressing than reading about a local pie festival. But here’s the thing: if you want that Platinum trophy or just the full story of what actually happened to the world, you need a solid days gone collectibles map strategy. It isn’t just about ticking boxes. It’s about the lore.

The world of Deacon St. John is massive. We're talking six distinct regions, from the snowy peaks of Belknap to the muddy, Ripper-infested woods of Iron Butte. There are 240 collectibles in total. That sounds like a nightmare. It kind of is, if you’re just wandering aimlessly. Most players get frustrated because they see the "Collectibles" tab in the menu and realize they’re missing one single item in Lost Lake, but they have no clue if it’s a Nero note or a piece of RIP gospel.


Why Most Maps for Days Gone Are Honestly Frustrating

Let’s be real for a second. If you search for a days gone collectibles map online, you usually find two things: a low-res JPEG with a thousand tiny dots or a wiki page that makes you click through fifty different links. It’s tedious. You’re trying to play the game, not manage a spreadsheet.

The real trick isn't just having a map; it's understanding how the game triggers these items. Some collectibles are tied strictly to story missions. You literally cannot find them by exploring the open world early. If you spend three hours scouring Sarah’s old lab before the mission takes you there, you’re just wasting gas. Also, the in-game map is a bit of a liar. It shows you "areas," but it doesn't always show the verticality. You might be standing right on top of a marker, but the item is actually in a dark cave fifty feet below your boots.

The Regional Breakdown: Where to Focus First

The game doesn't give you access to everything at once. You start in the north. Cascades and Belknap are your introductory playgrounds.

The Cascades and Belknap Basics

In the Cascades, you’re looking for 12 Historical Markers. These are usually those little plaques next to statues or scenic overlooks. They’re easy. What’s harder are the Nero Intel pieces. There are 52 Nero collectibles across the entire map, and they are usually tucked away in those mobile research units or near the crash sites that require a high-level nitro boost to jump over a ravine. Don't even try those jumps until you’ve upgraded your bike at Copeland’s or Tucker’s camp. You'll just end up in the drink.

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Belknap is a bit more rugged. You’ve got the town of Marion Forks, which is a goldmine for "Tourism" collectibles. These are the postcards and flyers that give you a glimpse into what Oregon looked like before the Freakers took over. Most people miss the one inside the hunger shack. Check the counters. Always check the counters.

Lost Lake and the Iron Butte Shortcut

Iron Lake is where the story really picks up, and the days gone collectibles map gets denser here. Iron Mike’s camp has a ton of "Character Collectibles." These are basically diary entries or notes from NPCs like Rikki or Boozer. They only appear after certain cutscenes. If you're a completionist, you have to keep returning to the camp after every major story beat.

Iron Butte is a pain. It’s Ripper territory. The RIP sermons are the big ones here. They’re usually found at those weird altars they build. They look like piles of junk, but there’s usually a tape recorder nearby playing some guy screaming about "The Path." It’s creepy. Listen to them if you want to understand why Carlos is the way he is, but maybe keep your finger on the trigger.


The Nero Intel Mystery

Nero Intel is probably the most important category for lore hunters. It’s the only way to piece together what the government was doing while the world ended. These aren't just fluff; they explain the mutations.

  • Research Sites: These are usually off the beaten path. Look for white Nero helicopters or those yellow chemical hazmat suits.
  • Checkpoints: You have to power these up. Don’t forget to cut the speakers first! If you don't, you’ll be fighting a swarm while trying to pick up a recording.
  • The Hidden Ones: Some are inside mines. The game doesn't explicitly send you into every mine, but a thorough days gone collectibles map will show you that the darkest corners usually hide the best Intel.

The Secret "Lab" Collectibles in Crater Lake

Once you head south to Crater Lake and Highway 97, the difficulty spikes. This is the endgame. The collectibles here are often guarded by Hordes. If you're hunting for Historical Markers in the Chemult area, you’re likely going to run into the Chemult Station Horde. It’s one of the biggest in the game.

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Expert tip: Don’t go collectible hunting at night in the southern regions. The Freaker density is way too high. Do your exploring at dawn. You have a few hours of peace before the "Screamers" start making your life miserable. Also, the Colonel’s camp (Wizard Island) has a lot of military-themed collectibles. They are often tucked away in tents or on crates near the top of the mountain.


Understanding the "Character" Tab

A lot of players get stuck at 98% completion because they’re missing a Character Collectible. These are annoying because they aren't on any physical map. They are triggered by proximity to people in camps.

  1. Check the Infirmaries: Notes are often left on bedside tables.
  2. Visit the Mechanics: Manny and Rikki often have notes sitting near their toolboxes.
  3. The Leaders' Quarters: Iron Mike’s house and Colonel Garret’s tent are hotspots.

It’s about the small stuff. A photo of a family. A list of supplies. It makes the world feel lived in, even if everyone is dead or trying to eat you.

Tracking Progress Without Going Insane

The best way to handle the days gone collectibles map is to use the region-specific breakdown in your menu. Hover over a section of the map—say, the Rogue River area—and look at the bottom right of your screen. It will tell you exactly how many items you are missing in that specific zone.

If it says 5/6, you know you’re close. If you’ve cleared all the Infestations and Ambush Camps, the map will actually reveal the locations of most Historical Markers and Nero sites. The Ambush Camps are key. Clearing them and finding the underground bunker unlocks a "map" within the game that populates your UI with nearby points of interest. It’s the closest thing to an official cheat sheet you’re going to get.

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Technical Limitations and Glitches

Let’s be honest: Days Gone can be a bit buggy, even years after release. Sometimes a collectible just won't spawn. I’ve seen it happen with the "Herbology" items. You find the plant, you pick it, and... nothing. No notification.

If this happens, the old "turn it off and on again" trick works. Save your game at the bike, quit to the main menu, and reload. It usually forces the world state to refresh. Also, keep in mind that some "Radio Free Oregon" broadcasts only trigger while you’re riding the bike. If you’re fast-traveling everywhere, you’re going to miss Mark Copeland’s conspiracy rants, which count toward your collection. Ride more, teleport less.

Actionable Steps for the Completionist

If you’re staring at a half-empty progress bar, here is your path forward. No fluff, just the grind.

  • Clear every Ambush Camp first. This is non-negotiable. You can’t see what you’re looking for if the fog of war is still covering the map. The bunkers also provide fast travel points, which makes the cleanup much faster.
  • Upgrade your bike's fuel tank. You'll be doing a lot of back-and-forth. Running out of gas in the middle of a Ripper zone while looking for a postcard is a bad way to go.
  • Use the "Survival Vision" ping constantly. Upgrade the skill that highlights items through walls. It works for collectibles too, not just crafting materials.
  • Prioritize the Nero Checkpoints. Not only do they give you the Intel collectibles, but the injectors allow you to boost your health, stamina, and focus. You'll need all three if you accidentally stumble into a cave where a Horde is sleeping.
  • Focus on one region at a time. Don't bounce from the Cascades to Crater Lake. Finish the Cascades 100% before you move on. It keeps your brain organized and prevents that feeling of being overwhelmed by the scale of the Oregon wilderness.

The hunt for every scrap of paper and recorded message in Days Gone isn't just about the trophy. It’s about seeing the tragedy of the Farewell Wilderness through the eyes of the people who didn't have a motorcycle and a shotgun to save them. It’s grim, it’s dusty, and it’s actually pretty rewarding once you see that 100% notification pop up. Keep your eyes on the road and your hand on your holster.