Finding Everything in Eidos 7: Why an Interactive Map for Stellar Blade Is Actually Essential

Finding Everything in Eidos 7: Why an Interactive Map for Stellar Blade Is Actually Essential

Look, EVE is fast. She’s incredibly agile, her combat is fluid, and honestly, the world Shift Up built is breathtaking. But if you’ve spent more than twenty minutes in the Wasteland or the Great Desert, you know the frustration. You’re staring at a cliffside, knowing there’s a Nano Suit design up there, but the pathing is a nightmare. This is exactly where an interactive map for Stellar Blade stops being a luxury and starts being a survival tool. It’s not just about finding loot; it’s about saving your sanity in a world designed to hide its best secrets behind double-jumps and invisible ledges.

Most players jump into Stellar Blade expecting a linear action game. It isn't. Not really. While the opening hours in Eidos 7 feel structured, the game eventually opens up into these massive, semi-open zones that are frankly overwhelming. You have over 300 collectibles to track down. We’re talking 49 Cans, dozens of Memory Sticks, and those elusive Naytiba Research notes. Trying to find these using the in-game compass is like trying to find a specific grain of sand at the beach while a giant mechanical stalker is trying to impale you. It’s a lot.


The Collectible Fatigue is Real

The "Can" hunt is the perfect example of why the community rallied to build high-detail maps. Finding all 49 Cans isn't just for the completionists; it gives you tangible gameplay buffs, like increasing your quick item capacity. But some of these are tucked away in spots that make no logical sense. One might be sitting on a random crane in the Wasteland, while another is hidden inside a vending machine that requires a specific power cell you passed three miles back.

Without a secondary screen showing an interactive map for Stellar Blade, you’re basically playing a guessing game. Platforms like MapGenie or the community-driven projects on Fextralife have become the gold standard here. They allow you to toggle specific icons. If you only care about Beta Core locations to boost your energy, you can turn off the noise of every other chest and focus. It’s about efficiency. Most of us don't have eighty hours to comb through every corner of the Matrix 11 sewers.

Why the In-Game Map Fails You

The built-in map in Stellar Blade is... okay. It’s fine for getting from Point A to Point B. However, it lacks verticality. When you’re in a multi-leveled ruins area, the 2D representation on your HUD makes it look like a chest is right under your feet, when in reality, it’s three floors up, accessible only by a hidden ladder behind a breakable wall.

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An interactive map solves this by providing screenshots and community notes. Someone will comment, "Hey, you need to use the drone scan here to see the hidden grapple point," and suddenly, ten minutes of wandering turns into ten seconds of action. That’s the power of crowdsourced data.


The transition from the tight corridors of Eidos 7 to the sprawling sands of the Wasteland is jarring. It’s where most people give up on the 100% run. You’ve got the Altess Levoire, various supply camps, and those annoying "hidden" paths that only open during specific side quests like "Oblivion" or "Life of the Scavengers."

A good interactive map for Stellar Blade will highlight these quest-locked areas. There is nothing worse than spending forty minutes trying to reach a point of interest only to realize the door is locked until you talk to a specific NPC in Xion. It’s a waste of time. I’ve seen players go crazy trying to find the last few Nano Suits in the Great Desert because they didn't realize certain areas are only accessible after the "Abyss Levoire" mission.

Key Features to Look For

  • Progress Tracking: The best maps let you create an account to check off items as you find them.
  • Filterable Legends: Being able to hide "Completed" icons is a godsend.
  • Waypoints for Nano Suits: Since these are purely cosmetic (and some are very "fan-service" heavy), they are the most searched-for items.
  • Robot Locations: Those little scuttling bots that drop rare upgrade materials? They have fixed spawn points. A map tells you exactly where to wait.

The Complexity of Xion

Xion is the hub city, and it is vertically dense. It’s easy to get lost in the back alleys while looking for the "Looking for My Brother" quest markers or trying to find the various shops like Gwen’s hair salon. While the city isn't as dangerous as the desert, the sheer number of NPCs and lore items tucked into corners is staggering.

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The community maps for Xion are particularly helpful for the "Memory Sticks." These are the soul of the game’s world-building, telling the tragic stories of the citizens during the Naytiba invasion. If you're someone who actually cares about the lore—and honestly, the story gets pretty wild toward the end—you’ll want to find these. They provide the context that makes the ending hit much harder.

Tackling the "Point of No Return"

Here is something the game doesn't warn you about clearly enough: the point of no return. Without spoiling too much, once you head toward the final stretch of the game (Orbit Elevator), certain areas become inaccessible. If you haven't finished your collection by then, you're out of luck until New Game Plus.

Using an interactive map for Stellar Blade allows you to do a final sweep. You can look at your collection menu, see you’re missing Can #34, look it up on the map, realize it’s in the Spire 4 area, and grab it before it’s too late. It’s about insurance. You don't want to be at 48/49 Cans and realize the last one is locked behind a story wall you just climbed over.

Misconceptions About "Cheating"

Some purists say using a map ruins the exploration. I disagree. Exploration is fun when it’s rewarding, but it’s tedious when it’s aimless. Stellar Blade’s world is beautiful, but its level design can be obtuse. Using a tool to help you navigate isn't "cheating" any more than using a GPS in a new city is cheating. It enhances the experience by removing the "where the hell do I go?" factor and replacing it with "okay, I see the goal, now I just have to get there."

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The combat is the star of the show here. You want to be fighting bosses and mastering the parry timing, not squinting at a rock wall wondering if it’s climbable.


Actionable Steps for Your 100% Run

If you’re serious about seeing everything Stellar Blade has to offer, don’t just wing it. Follow a structured approach to your exploration.

  1. Prioritize the Drone Upgrades: Before you go heavy on map hunting, upgrade your drone’s scanning range. It makes the icons on your interactive map much easier to translate to the actual game world.
  2. Clear the Main Quest in a Zone First: Don't try to find every collectible the moment you step into the Wasteland. Many areas are locked behind story progression or specific side missions. Clear the "Leveire" in that region first, then do your sweep.
  3. Use Two Devices: If you're on PS5, have the map open on your phone or a tablet next to you. It’s much faster than tabbing out or using the clunky console browser.
  4. Watch the "Hidden" Boxes: Many maps mark "Crate" locations. In Stellar Blade, some crates require a "directional input" mini-game. If you see a chest on your map but can't find it, look for a target you can shoot or a pressure plate.
  5. Focus on the Cores: If you do nothing else, use the map to find all Body and Beta Cores. Maxing out your health and energy bars makes the late-game bosses (who are brutal, by the way) much more manageable.

Stellar Blade is a massive achievement for Shift Up. It’s a game that rewards curiosity, but only if you have the right tools to satisfy that curiosity. The world is too big and too full of secrets to rely on memory alone. Whether you’re hunting for that last sleek Nano Suit or trying to piece together the history of Mother Sphere, an interactive map is your best friend in the ruined remains of Earth. Keep your blade sharp and your map open. It’s a long way to the top of the Spire.