Finding Every Sumi-e Painting in Ghost of Yotei: What We Know So Far

Finding Every Sumi-e Painting in Ghost of Yotei: What We Know So Far

Sucker Punch is doing it again. If you spent dozens of hours wandering through Tsushima just to find that perfect spot to sit down and compose a haiku, you already know the vibe. But Ghost of Yotei is shifting the lens. Gone is Jin Sakai’s rigid samurai world of 1274. Now, we’re in 1603, trekking through the rugged, snowy wilds of Ezo—modern-day Hokkaido. With a new protagonist, Atsu, comes a new way to interact with the landscape. While the first game used haikus to reflect on death and legacy, early looks at the sequel suggest that sumi-e paintings in Ghost of Yotei are going to be the new premiere "zen" collectible.

It makes sense. Sumi-e, or ink wash painting, exploded in popularity during the Muromachi and early Edo periods. It’s about more than just art; it’s about capturing the "spirit" of a subject rather than a literal photographic copy. For Atsu, a ronin wandering a frontier that hasn't yet been tamed by the Tokugawa Shogunate, these paintings aren't just checkboxes on a map. They’re a mechanical reflection of the player’s journey through one of the most beautiful, yet lethal, environments ever rendered in a game.


The Evolution from Haiku to Brushwork

The transition from poetry to painting isn't just a random swap. In Ghost of Tsushima, haikus served as a moment of stillness amidst the bloodshed. You’d look at a tree, pick three lines, and get a headband. Simple. But the world of Mount Yotei is wilder. This isn't the manicured estates of Omi Village. It’s a land of massive tundras, active geothermal vents, and looming volcanic peaks.

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Using sumi-e paintings in Ghost of Yotei as a collectible mechanic allows the developers to lean into the "Wolf on the Mountain" aesthetic. Historically, sumi-e was heavily influenced by Zen Buddhism. The idea was to use the fewest brushstrokes possible to capture the essence of a mountain or a bird. In-game, this looks like it’s going to be a mini-game or a guided interaction where Atsu sits at specific vistas—perhaps overlooking the massive caldera or a field of wildflowers—and creates a permanent record of her travels.

Honestly, the visual potential here is staggering. Imagine the PS5 Pro’s hardware handling the fluid dynamics of black ink hitting washi paper while the actual game engine renders a blizzard in the background. It’s that contrast between the stark black-and-white art and the vibrant, high-contrast colors of the Ezo wilderness that really defines the game’s identity.


Where You'll Actually Find Them

Ezo is massive. Unlike the three distinct regions of Tsushima, Ghost of Yotei seems to be built around the massive central landmark of the volcano itself. Based on early map analysis and historical geography of the region, the sumi-e paintings in Ghost of Yotei are likely scattered across high-altitude peaks and hidden valleys.

Think about the "Unexplored Path." Sucker Punch loves rewarding players for climbing things they aren't supposed to. You’ll probably find these painting spots near:

  • Geothermal Springs: The area around Mount Yotei is famous for its onsens. These offer a natural "break" in the gameplay loop where players can recover health and, presumably, engage in a painting session.
  • The Shadow of the Mountain: Expect at least three or four painting locations to be tied directly to different faces of Mount Yotei. One at dawn, one at dusk, and maybe one during a lunar eclipse if the rumors about a day/night cycle overhaul are true.
  • Ainu Settlements: The indigenous Ainu people have a rich artistic history. While sumi-e is traditionally Japanese, the cultural exchange in Ezo during 1603 was a messy, fascinating thing. Finding a painting spot near an Ainu village could offer some cool narrative flavor about how Atsu perceives this "new" world.

The difficulty won't be in the painting itself, but in the traversal. We've seen Atsu using what looks like improved climbing mechanics and possibly new tools. Getting to the "Perfect Vista" is the challenge.

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Why the Ink Matters (Mechanical Rewards)

Let's talk rewards. In the previous game, you got vanity gear. Headbands that did... basically nothing for your stats but made you look like a total badass. For the sumi-e paintings in Ghost of Yotei, the community is speculating on a deeper integration.

One theory—and this is based on how Sucker Punch has evolved their "Charms" system—is that completing these paintings might unlock specific visual filters or "Technique Points" related to a new skill tree. Or, more likely, they will unlock "Ink Skins" for your gear. Imagine a cloak for Atsu that looks like it was drawn with a dry brush, with frayed edges and high-contrast ink splatters.

There’s also the "Sesshū Tōyō" factor. He was the master of sumi-e. If the game includes a "Mythic Tale" version of an artist—similar to the musicians in the first game—finding all the painting locations might lead you to a legendary brush or a set of dyes that change the way your "Ghost" abilities look on screen. Black smoke instead of grey, or ink-blot blood spatters. It sounds niche, but for the photo-mode junkies, this is the holy grail.


The Historical Vibe of 1603

Context is everything. 1603 is the year the Edo period officially started. The civil wars were "over," but Ezo was the Wild West. When you’re looking for sumi-e paintings in Ghost of Yotei, you’re participating in an art form that was becoming a status symbol for the newly settled samurai class.

But Atsu isn't a traditional samurai. She’s a "Ghost." Her take on sumi-e might be less about the refined beauty of a tea house and more about the raw, jagged reality of survival. This reflects in the brushwork. Expect the in-game art to be a bit more "rough" and "expressive" than the clean lines we saw in the UI of the first game.

It’s worth noting that sumi-e actually requires incredible breath control and focus. You can't erase ink. Once it's on the paper, it's there forever. That’s a pretty heavy metaphor for Atsu’s journey, isn't it? Every kill she makes, every painting she finishes—it’s permanent.


Tracking Your Progress Without a Guide

Look, everyone eventually looks up a map. But the beauty of Sucker Punch's design is the "Guiding Wind." If it returns—or if it's replaced by a different natural element like a bird or a specific animal—it will likely lead you to these spots.

Keep an eye out for "anomalies" in the landscape. A lone torii gate on a cliffside. A stack of rocks near a waterfall. These are the universal gaming languages for "sit down here and do something cool."

The game is expected to feature dozens of these spots. If the trophy list follows the pattern of the first game, you'll need to find them all for that sweet Platinum. But honestly, don't rush it. The whole point of the sumi-e paintings in Ghost of Yotei is to force you to stop sprinting and actually look at the world the developers spent five years building.


Actionable Tips for the Completionist

When you finally get your hands on the game, don't just clear the fog of war. Follow these steps to make sure you don't miss any of the artistic content:

  • Listen for the Music: In Tsushima, the music shifted slightly near collectibles. Expect a flute or a specific string arrangement when you're near a painting vista.
  • Climb the Unclimbable: If you see a peak that looks like it has a decent view of the volcano, there's a 90% chance a painting spot is at the top.
  • Check the Map for "Undiscovered Locations": Small "Question Mark" icons are your best friends, but focus on the ones located on the edges of the map—the scenic spots.
  • Interact with NPCs: Sometimes a random traveler or an Ainu hunter will mention a "view that took their breath away." That’s a direct hint to a sumi-e location.
  • Use Photo Mode to Scout: If you’re stuck, pop into photo mode, crank the camera height up, and look for the tell-tale sign of a mat or a small wooden table sitting alone in the wild.

The hunt for every painting is essentially a tour of the game’s best art assets. It’s the developers saying, "Hey, look at this lighting engine we built." And frankly, we should look. The Ezo frontier is gorgeous, and capturing it through Atsu's brush is probably the most "Ghost" thing you can do.