Finding Every Statue: The Demiguise Moon Locations Map You Actually Need

Finding Every Statue: The Demiguise Moon Locations Map You Actually Need

You're running around Hogwarts at night, your spell list is full, but you're stuck. Why? Because a Level II lock is standing between you and a legendary chest. We've all been there. To fix this, you need Gladwin Moon, and more importantly, you need those creepy little frozen monkey statues. Finding a reliable demiguise moon locations map isn't just about finishing a side quest; it’s about finally opening every door in the game.

Let's be real: hunting these down is a pain. You have to be in the right place, but you also have to be there at the right time. If the sun is up, those moons aren't interactive. You'll just see a dusty statue and feel a sense of profound disappointment.

Why the Hunt for Demiguise Moons is Such a Grind

Gladwin Moon is the caretaker, and he’s terrified. He’s convinced someone is out to get him using these statues. To help him out—and to upgrade your Alohomora spell—you have to collect these moons across the Highlands, Hogsmeade, and the school itself. Honestly, the first few are easy. It's the ones tucked away in some random villager's bedroom in the middle of nowhere that usually break people.

The game doesn't give you a waypoint for every single one. That would be too easy, right? Instead, you’re left listening for that distinct chiming sound they make when you’re close. It’s a subtle, tinkling noise. If you miss it because you’re busy fighting a pack of wolves or a stray troll, you might walk right past a statue that’s been sitting three feet away from you for hours.

Hogwarts is a vertical nightmare when you’re looking for collectibles. Most players get lost in the Astronomy Wing or the South Wing because the floor plans just don't make sense if you're thinking in 2D.

Start with the Gryffindor Tower. There’s one in a bathroom. Specifically, a bathroom that’s out of order. If you see a "Keep Out" sign, that’s usually where the good stuff is. You’ll need to head into the back stall to find it. Then there’s the Divination Classroom. You have to climb a very long ladder. It’s sitting right on Professor Onai’s desk.

The Library Annex is another hotspot. Down in the Restricted Section, where you went with Sebastian early on, there’s one tucked away in the basement levels. If you didn't grab it then, you’ll have to sneak (or walk, once you're a high enough level) back down there. It’s easy to miss because the lighting is terrible.

Don't ignore the Great Hall. On the right side, there’s a Level I lock. Behind it? A statue. It’s almost like the developers wanted to reward you for being a bit of a trespasser.

Then you have the Long Gallery. This connects the Library Annex to the Bell Tower Wing. Look for the door with the Level I lock near the potions classroom area. It leads to a hallway filled with paintings and, eventually, a small room with your prize. The demiguise moon locations map inside the castle really requires you to think about which rooms are "off limits" to students. If a door is locked, there is a high chance a moon is behind it.

Cleaning Out Hogsmeade

Hogsmeade is a goldmine for these things. Since the village is smaller and more contained than the castle, you can usually knock these out in about twenty minutes if you know where to look.

  1. Tomes and Scrolls: Go behind the counter. The shopkeeper doesn't seem to mind.
  2. Hog’s Head: In the back room. It’s as grimy as you’d expect.
  3. The Three Broomsticks: Go to the top floor. You’ll need Alohomora for the door, but the moon is just sitting there on a table.
  4. Gladrags Wizardwear: Right on the counter next to a mannequin.
  5. Private Residences: This is where it gets repetitive. There are at least three or four houses on the north and east sides of town that have moons. Look for houses with locks. If the house has a lock, it probably has a moon.

One specific house near the J. Pippin’s Potions shop is a common miss. It’s a small, unassuming building, but the moon is right there on the second floor. You’ll find that most Hogsmeade residents have a weird obsession with keeping these statues in their bedrooms.

The Highland Hamlets: The Real Challenge

This is where the demiguise moon locations map becomes essential. The Highlands are massive. If you’re just flying around on a broom hoping to stumble upon one, you’re going to be at this for weeks.

There are 11 hamlets in total. Almost every single one has exactly one moon.

Pitt-Upon-Ford and Upper Hogsfield

Way up north in Pitt-Upon-Ford, there’s a three-story house. Go to the very top. It’s a bit of a hike, but the view is nice. In Upper Hogsfield, it’s inside a small hut with a Level I lock. These are your "starter" moons for the Highlands.

Irondale and Marunweem

Down south, things get a bit more dangerous. In Irondale, look for the house where the NPC Althea Twiddle sits outside. The moon is inside, tucked behind a counter. Marunweem is even further south. You’ll find the statue in a house in the center of the village. By the time you get here, you should definitely have Level II unlocking capabilities, which is good, because several of these southern houses require it.

Aranshire and Lower Hogsfield

Aranshire is right next to Hogwarts, but people forget it. It's the place that gets overrun by spiders. One of the houses there has a moon on the upper floor. Lower Hogsfield is even easier; it’s in a house right near the Floo Flame.

Technical Nuances: Nighttime and Visibility

I cannot stress this enough: you must wait until night. If you find a location but can't interact with the statue, open your map and hit the "Wait" button (usually R3 on controllers or 'F' on PC). The game will transition to nighttime instantly. The statue will start glowing a soft blue. That’s your cue.

Also, use Revelio. A lot. While on your broom, if you've upgraded your Revelio range in the Talent tree, you can pulse the spell while flying over a hamlet. The blue outline of the Demiguise statue will show up through walls. This is the "pro tip" for completing your demiguise moon locations map without having to enter every single building.

The Reward: Is Alohomora III Worth It?

Honestly? Yes and no. You need Level II to finish most of the main side quests and get the majority of the gear. Level III is mostly for completionists who want every single piece of legendary loot and every field guide page.

Gladwin Moon will give you the upgrades in stages:

  • 9 Moons for Level II.
  • 13 Moons for Level III.

Totaling it up, you need 22 moons (plus the initial few he teaches you with) to max out your lockpicking. There are 33 in the game total. This means you have a bit of a buffer—you don't actually need to find every single one to reach max power, which is a mercy from the devs.

Common Misconceptions

Some people think the moons respawn. They don't. Once you grab it, it’s gone. Others think you can find them in the wild, like in caves or bandit camps. Nope. They are strictly found in "civilized" areas—houses, shops, and the school. If you're in a dungeon, you're looking for chests, not moons.

Strategic Path to Completion

If you want to be efficient, do the Hogsmeade run first. It’s the highest density of moons in the smallest area. After that, hit the hamlets near the school like Lower Hogsfield and Aranshire. By then, you’ll have enough to hit Level II.

With Level II, go back into Hogwarts. The higher-level locks in the Faculty Tower and the Hospital Wing hide the rest of what you need.

Actionable Next Steps:

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  • Check your quest log: See exactly how many more Gladwin Moon needs for the next upgrade.
  • Set the time to Night: Don't waste time looking for statues that aren't glowing.
  • Upgrade Revelio Range: Spend a talent point in the "Core" tree to make the statues visible from your broom.
  • Focus on Hamlets: Use the Floo Flame network to jump between Pitt-Upon-Ford, Irondale, and Marunweem for quick pickups.

Once you’ve handed in that final batch to Gladwin, you’ll never have to worry about a "Locked" prompt again. You can just sweep through the castle and the Highlands, looting everything that isn't nailed down. It’s a grind, but the freedom of Level III Alohomora makes the stealthy thievery a whole lot smoother.