Finding Every Repair Kit Resident Evil 7 Hidden From You

Finding Every Repair Kit Resident Evil 7 Hidden From You

Look. Resident Evil 7: Biohazard isn't just about surviving molded monsters or outrunning a shovel-wielding Jack Baker. It’s a resource management nightmare. You’re constantly checking your pockets, wondering if you should have used that last herb or saved it for a rainy day. But the biggest "trap" in the game involves those broken weapons you find lying around the Baker estate. Most players see a "Broken Pistol" and think it’s flavor text or junk. It isn't. You need a repair kit Resident Evil 7 uses to turn those paperweights into the best gear in the game. If you miss them, you’re basically playing the game on hard mode without meaning to.

Why the Repair Kit Resident Evil 7 Logic Matters

There are only two of these kits in the entire base game. That’s it. One for the M19 Handgun and one for the M21 Shotgun. Or, well, you can mix and match, but those are the two primary targets. The M19 is objectively better than the standard G17 you start with because it hits like a truck. The M21? It’s a double-barreled beast that clears rooms faster than the tactical shotgun you find in the main hall.

The problem is that Capcom didn’t exactly put these kits in plain sight. They are tucked away behind puzzles and treasure photos that most people breeze past because they’re too busy trying not to get their legs chopped off.

Hunting the First Kit: The Yard Secret

You can get your hands on the first kit pretty early, but only if you're paying attention to the environment. Once you finally get out of the Main House and step into the Yard—that transition area where the Trailer is—you’re close.

Check the porch. Not the main one, but the space between the two sets of stairs leading up to the house. There’s a piece of corrugated metal leaning against the foundation. It looks like background debris. It isn't. You can interact with it to pull it aside. Squat down, crawl into that dark, damp crawlspace, and there's a small box. Open it. Boom. Your first repair kit Resident Evil 7 hidden treasure.

Most people use this one immediately on the Broken Pistol found in the Trailer. The M19 has a smaller magazine—only 7 rounds—but the stopping power is significantly higher. It makes those headshots on the Molded actually feel meaningful. If you’re playing on Madhouse difficulty, this isn't just a "nice to have" item; it’s a requirement for staying alive during the mid-game.

The Second Kit and the Treasure Photo Trap

The second kit is way more annoying to find. It’s tied to a Treasure Photo, which is a mechanic RE7 uses to reward players who actually explore the derelict corners of the plantation.

You need to find the Treasure Photo first. It’s located in the Greenhouse area of the Old House (Marguerite’s territory). Look for the stairs leading up to the second floor of the Greenhouse; the photo is pinned right there. It shows a mannequin head sitting on some blue tracks in what looks like a storage room.

This location is actually the Testing Area. You know, Lucas Baker’s "saw" playground.

  1. Head to the Testing Area 1F.
  2. Look for the room with the cages and the tripwires.
  3. In the corner, there’s a small storage space that matches the photo.
  4. Interact with the mannequin head on top of the cage.

Honestly, it’s easy to miss even if you have the photo in your inventory. But once you grab it, you have a choice. Do you fix the shotgun?

The M21 vs. The M19: Where to Spend Your Kit

If you used the first kit on the pistol, the second one should absolutely go to the Broken Shotgun. You find the Broken Shotgun in Grandma’s Room on the second floor of the Main House. Initially, you use it as a weight to swap out the working M37 Shotgun from the statue in the hall.

But wait.

Once you get the Model Shotgun (the wooden one) later in the game, you can swap it back. This puts the Broken M21 Shotgun back in your inventory. Repair it. It only holds two shells at a time, which sounds like a downgrade compared to the 4-shot capacity of the M37. However, the spread and raw damage of the M21 are superior. It’s the "boss killer." When a Jack or a mutated Marguerite is in your face, you want those two high-impact shells over four weak ones.

The Madhouse Difficulty Shift

Things get weird when you bump the difficulty up to Madhouse. Resident Evil 7 changes item locations entirely in this mode. You can’t rely on the "under the porch" trick for the first kit anymore.

In Madhouse, the kits are often tied to Antique Coins. You’ll find one of the repair kits available for purchase in the Trailer for several coins. It’s a steep price when you’re also trying to buy the Steroids and the Stabilizer, but the power creep in Madhouse is real. If you aren't rocking the M19 by the time you hit the Barn, you’re going to have a very bad time.

Common Misconceptions About Repairs

I’ve seen people online asking if they can "un-repair" a gun to get the kit back. You can't. Once that kit is applied, it’s gone. It’s a permanent upgrade. Also, don't worry about the "Broken" status affecting your inventory space too much. Yes, it takes a slot, but the payoff is a weapon that remains viable until the end credits roll.

Another thing: some players think the Repair Kit can fix the Axe from the beginning of the game. It can't. The Axe is a scripted loss/break. Focus on the firearms. That’s where the value lies.

Actionable Strategy for Your Next Run

To maximize your efficiency with a repair kit Resident Evil 7 provides, follow this specific order:

First, grab the kit from under the Main House porch the second you step outside. Don't wait. Use it on the M19 Handgun found on the Trailer bed. This becomes your primary weapon for the Old House. The increased damage per shot saves you precious handgun ammo, which is scarce.

Second, make sure you grab the Broken Shotgun from Grandma’s Room early. Even if you use it for the puzzle, remember to go back for it once you have the wooden Model Shotgun from the attic.

Third, when you reach the Testing Area, ignore the Molded for a second and grab that second kit from the mannequin head. Immediately apply it to the M21.

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By the time you reach the Boat or the Salt Mines, you’ll have a loadout that actually stands a chance against the tankier enemies. Without these repairs, you're essentially fighting with one hand tied behind your back. Go back to the Yard, crawl under those stairs, and stop using that weak starter pistol.