Finding Every Red Dead Redemption 1 Treasure Map Without Losing Your Mind

Finding Every Red Dead Redemption 1 Treasure Map Without Losing Your Mind

You’re riding through the desert, the sun is setting over Rio Bravo, and suddenly some frantic guy is being ambushed by outlaws. You save him—or you don't—and you end up with a scrap of paper. That’s how it starts. The Red Dead Redemption 1 treasure map system isn't like modern waypoints that hold your hand. It’s cryptic. It’s basically just a charcoal sketch of a rock that looks like every other rock in New Austin. Honestly, it's one of the few things in the game that actually makes you feel like a scout rather than just a gunslinger.

Most people give up after the first two because, let's be real, the Great Plains is huge and these drawings are vague. But if you want that Legend of the West outfit, you've gotta hunt them down. It’s not just about the gold bars, which sell for a decent chunk of change at the doctors or general stores. It’s about the Rank 10 Treasure Hunter challenge.

The Rhodes Gold and Why the First Map is a Lie

The first Red Dead Redemption 1 treasure map is usually handed to you by a random encounter. You’ll see a guy getting robbed near a wagon. Kill the bandits, and he gives you the "Rhodes Gold" map. It points you toward Hanging Rock. Now, Hanging Rock is north of Armadillo, and it’s unmistakable once you’re looking at it. But the sketch? It makes it look like a tiny pebble.

You have to walk around the base of the largest spire. There’s a narrow gap. If you aren't looking closely at the ground, you’ll walk right over the chest. That’s the trick with Rockstar’s 2010 design—the interaction prompt for "Inspect" or "Open" only pops up when you are practically standing on the pixels.

Once you grab that first bar, the next map is inside the chest. This is a linear progression. You can't just skip to the end because the physical items don't exist in the world until you have the corresponding map in your satchel. It’s a bit of a "video gamey" mechanic, sure, but it keeps the pacing from breaking.

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From Rio Del Lobo to the Weirdness of Benedict Point

Map two takes you to Rio Del Lobo. Look for the cliffside path. It’s sketchy. One wrong move and John Marston is physics-ragdolling into the river. You’re looking for a campsite. It’s tucked under a rocky overhang that provides just enough shade to make the chest hard to see during the noon sun.

Then there’s the third one. This one sends you to Mansion at Tumbleweed. Now, Tumbleweed is already the creepiest place in the game. Go into the cellar. You’ll find the treasure behind a brick wall that looks slightly "off." It’s a classic trope. Most players expect it to be out in the wild, but this one forces you into the ruins of the old house.

Crossing the Border for the Mexico Treasure Maps

Once you get to Mexico—which, by the way, has the best music cue in gaming history when "Far Away" starts playing—the maps get harder. The geography of Nuevo Paraiso is vertical. It’s all mesas and steep drops.

The fourth Red Dead Redemption 1 treasure map is located at Rio del Toro. There’s a giant tree. You can’t miss it because it’s the only thing with leaves for three miles. There are stone walls nearby that look like old ruins. The treasure is tucked into one of the corners of these walls. Simple, right? Not really, because the map makes the perspective look like you’re searching the cliffs, not the flatland near the tree.

The Ojo Del Diablo Struggle

Map five is the one that breaks people. It’s at Ojo Del Diablo. There’s a massive natural rock arch. It’s beautiful. It’s also a nightmare to navigate. You have to go to the very end of the rocky path that overlooks the arch. If you find yourself sliding down the hill, you went too far. The chest is tucked away in a small crevice on the high ground.

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Then comes map six. This is near Agave Viejo. You’re looking for a specific rock formation that looks like a giant finger pointing at the sky. Again, the map is drawn from a weird angle. You have to get behind the rocks to find the cache.

Heading North to the Snowy Peaks of Tall Trees

Eventually, the story takes you to West Elizabeth. The terrain changes from orange dust to pine trees and snow. This is bear country. Seriously, if you are hunting for a Red Dead Redemption 1 treasure map in Tall Trees without a shotgun out, you’re asking for a mauling.

Map seven is at Broken Tree. It’s northeast of Beecher’s Hope. It’s a literal broken tree. This is probably the easiest one in the whole chain because the landmark is so distinct. Just look under the trunk.

The Final Stretch and the Nekoti Rock

Map eight leads you to Beecher’s Hope, specifically the area near the canyon. Look for the hedge. There’s a gap in the rocks that leads to a higher plateau. It’s a bit of a climb.

Finally, the ninth map. This is the big one. Nekoti Rock. You have to go into the cave at the very top of the mountain. It’s a trek. You’ll likely encounter a cougar or a legendary animal if you’re doing this late-game. Inside the cave, at the very back, is the final treasure.

Completing this doesn't just give you gold. It doubles your survivalist gathering or gives you a fame boost depending on your current rank. But the real reward is the satchel upgrade. It allows you to carry twice as many consumable items. In a game where you’re constantly popping Snake Oil to keep Dead Eye active, that’s huge.

Practical Tips for the Modern Hunter

If you're playing the 2023/2024 ports on PS4, Switch, or PC, the visuals are sharper, which actually makes the maps slightly harder to read because the muddy textures of the original 360/PS3 version actually made the "important" rocks stand out more.

  • Use the Camp System: If you’re stuck, set up a camp and save. Then, scout the area. If you get attacked by wolves and die, you don't want to have to ride all the way back from Blackwater.
  • Watch the Compass: When you get close to a treasure, the game doesn't give you a golden trail. But if you open your map menu, you can usually cross-reference the drawing's horizon line with the actual topography.
  • The Survivalist Connection: While you're out there, pick every flower you see. The Treasure Hunter and Survivalist challenges often overlap in the same territories.

The Red Dead Redemption 1 treasure map questline is a slow burn. It’s about slowing down and actually looking at the world Rockstar built. Most people just fast-travel everywhere, but you miss the details that way. The gold is fine, the satchel is great, but honestly, standing on top of Nekoti Rock at 4:00 AM in-game time while the moon is out? That’s the real reason to do it.

To make the most of your hunt, ensure you have the "North" map purchased from the man in the general store in Escalera if you're struggling to trigger the Mexico spawns. Always check your "Journal" tab in the pause menu to see your current rank; if it says you need to find a treasure, the next map is already in your inventory. Once you have all nine bars, head to a high-honor city like Blackwater to sell them—you'll get a better price if your reputation is high, turning a standard haul into a massive payday.