So, you’re floating thousands of feet above the desert, your stamina bar is screaming, and you’re looking for that one specific east gerudo sky archipelago chest that seems to be hiding in plain sight. It’s frustrating. I get it. The sky islands in Tears of the Kingdom are designed to be these beautiful, meditative puzzles, but when you're just trying to complete a Sage’s Will set or find a specific Old Map, they can feel like a labyrinth of floating rocks and confusing gravity mechanics.
The East Gerudo Sky Archipelago isn't just one big island. It’s a scattered mess of verticality. You’ve got the massive Starview Spring—which is a whole ordeal on its own—and then several smaller, disconnected platforms that require some serious Zonai engineering or precise gliding to reach. Most players fly over this area on their way to the Gerudo Highlands and miss at least half the loot.
The Most Missed East Gerudo Sky Archipelago Chest
Let’s talk about the Starview Spring first because that’s where the "big" loot lives. If you’re looking for the Sage's Will, this is your destination. Honestly, the puzzle inside can be a bit of a headache if you don't like light-reflection mechanics. You have to enter the giant sphere—the one that looks like a Death Star made of sandstone—and manipulate the mirrors to hit the yellow hexagonal triggers.
Inside this sphere, there’s a chest containing a Sage's Will. To get it, you basically have to align the light beams so they hit the sensor above the central platform. But here is the kicker: people often forget there is a second chest in here. If you redirect the light to the sensor near the side of the interior wall, a different gate opens. That one usually holds a Star Fragment. It's not game-breaking, but if you’re a completionist, leaving that behind feels like a personal insult.
Getting to the archipelago in the first place is the real hurdle. Most people launch from the Gerudo Canyon Skyview Tower. It’s a long glide. You’ll need at least two full stamina wheels or a handful of Energizing Elixirs. If you have the Zora Armor and it’s raining—well, it doesn't rain much in the desert, but if you can find a waterfall (there are a few trickling down from specific islands), swimming up is way faster.
The Old Map Hunts
Beyond the Starview Spring, the east gerudo sky archipelago chest hunt usually revolves around Old Maps. These are the items that mark X-spots in the Depths, usually leading to armor pieces like the Miner's set or various "of the Wild" pieces.
One specific chest is perched on a tiny, lower-altitude island south of the main sphere. It’s guarded by a Captain Construct II. It isn't a hard fight, but if you aren't paying attention, his fusion weapon will knock you right off the edge, forcing a very long climb back up. This chest contains an Old Map that points to a location in the Gerudo Underground.
Then there are the "hanging" chests. You know the ones. They’re attached to thin wooden platforms or held up by ropes. In this archipelago, look for the island with the Flux Construct I. While the Construct drops its own loot, there’s often a chest integrated into the environment nearby—sometimes stuck in the ground or hidden behind a breakable rock wall on the side of the island.
Dealing with the Flux Construct
Let’s be real: Flux Constructs are either a fun physics puzzle or a total chore. The one in the East Gerudo Sky Archipelago is a "Level I," so it’s not exactly a world-ender.
The strategy is simple. Use Ultrahand to grab the glowing cube. Shake it until the Construct falls apart. Whack the cube. Repeat. However, the chest isn't inside the Construct. The chest is on a platform that you usually can't reach until the Construct is moved or destroyed. Sometimes, players use the "Recall" trick on the blocks the Construct throws at them to hitch a ride back up to the higher platforms where the better loot hides.
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Navigating the Verticality
The coordinates for the main cluster hover around -1953, -2574, 1035.
If you're coming from the south, you might encounter a lonely island with a launcher (those spinning bird-statue things). If you aim it correctly, it blasts you toward the higher tier of the archipelago. There’s a chest tucked underneath the rim of the highest circular island here. It’s incredibly easy to miss because you have to drop down from the top and paraglide into a small alcove.
Why do we do this? Why spend three hours chasing a chest in the East Gerudo Sky Archipelago just for a Large Zonai Charge or a Soldier's Bow?
Because the game rewards curiosity.
Every time you see a stray block or a weirdly placed mirror, there’s a 90% chance a chest is involved. In the East Gerudo region, the devs really leaned into the light puzzles. If you see a beam of light hitting a wall, follow it. If you see a mirror shield in a chest, keep it. You’ll likely need it for a puzzle five minutes later.
Quick Checklist for Completion
If you think you're done with this area, check your map for these markers:
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- The interior of the Starview Spring (two chests total).
- The platform near the Flux Construct I.
- The small, lower-tier island with the Captain Construct.
- The hidden alcove beneath the launcher-destination island.
Most people get the Sage's Will and bail. Don't be that person. The Old Maps found here are crucial if you want to find the various pieces of the "Desert Voe" or "Sand Boots" related treasures in the Depths later on.
The Ultrahand Hack
Sometimes the easiest way to find a chest in the East Gerudo Sky Archipelago is to just run around with Ultrahand active. The chests glow bright orange through walls and floors. It’s a bit of a "cheat code" for the eyes. I’ve found at least three chests in this specific archipelago by just scanning the ground while standing on a higher island. One was literally buried in a pile of sand on an island that looked completely empty. Use a Fan or a Korok Frond to blow the sand away.
The physics in this game are consistent. If an island looks too "neat," something is buried. If it looks too hard to reach, the loot is probably worth it.
Next Steps for the Savvy Explorer
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To wrap this up, your immediate goal should be hitting the Gerudo Canyon Skyview Tower. From there, aim for the Starview Spring. Once you finish the mirror puzzle and grab the Sage's Will, don't teleport away. Jump off the side and use your paraglider to circle the island's exterior. Look for those small wooden scaffolding bits; that’s where the "normal" loot hides.
Once you have the Old Maps, head directly down to the corresponding coordinates in the Depths. The terrain there is much easier to navigate once you have the X marking the spot. If you’re low on battery, use the Zonai charges you found in the archipelago chests to power a Hover Bike. It makes the rest of the desert sky a breeze. No more struggling with stamina—just pure exploration.