Finding Every Crackmast Cove Lucky Dice Without Losing Your Mind

Finding Every Crackmast Cove Lucky Dice Without Losing Your Mind

Look, loot luck in Tiny Tina’s Wonderlands is a fickle beast. You can spend hours farming a boss only to walk away with a pile of blue-tier trash and maybe a single purple if the RNG gods are feeling generous. If you want those legendary drops, you need the dice. Crackmast Cove Lucky Dice are some of the most annoying to track down because this map is a vertical nightmare of shipwrecks, hidden caves, and ladders you’ll walk past ten times without seeing.

Most players roll into Crackmast Cove, see the pirate skeletons, and start blasting. They finish the side quests, maybe grab three or four dice by accident, and move on. That’s a mistake. There are 22 Lucky Dice hidden in this salty graveyard. Every single one you find permanently boosts your Loot Luck stat across your entire profile.

It adds up. Fast.

Finding them isn't just about completionism. It's about making sure that when you finally reach the Chaos Chamber, you aren't stuck with a gear score that looks like a phone number from the 90s.

Why the Crackmast Cove Lucky Dice Hunt is Different

This isn't Brighthoof. You can't just wander around the main path and expect to stumble upon everything. The level design here is dense. It’s built around the idea of "The Wrecks," which means you’re constantly jumping between broken hulls and shimmying across masts.

One of the first things you’ll notice is the "Inky Abyss." This area is basically a gated community for loot. You aren't getting into certain sections until you progress the "Ballad of Bones" main quest. I’ve seen people spend forty minutes trying to parkour over a gate that literally doesn't open until a specific NPC sings a song. Don't be that person. Follow the quest until the barrier drops, then start your scavenger hunt.

The map is split into distinct zones: the starting beach, the Scallywag Landing, the central wreckage, and the deeper caves leading to the boss arena. Honestly, the dice in the cave systems are the easiest to miss because the lighting is terrible. You'll be looking for that golden glow against a backdrop of neon blue mushrooms and damp rocks.

Right off the bat, as soon as you spawn in, you’re tempted to run straight for the skeletons. Stop. Turn around. Or at least look at the corners.

The first die most people miss is tucked away near the entrance. You have to look for a small wooden platform overlooking the water. It’s just sitting there. No fanfare. No big fight. Just a 20-sided die chilling in the sea breeze.

Moving into Scallywag Landing, things get vertical. You’ll find one die hidden behind a stack of crates near the vendor machines, but the real tricky one is up on the balcony of a ruined building. You have to jump from a nearby rock to a wooden beam. If your platforming skills are a bit rusty, you're going to fall into the shallow water a few times. It’s annoying. I know. But it’s worth it.

There's also a die located in a small cave tucked under a waterfall. Waterfalls in video games are a cliché for a reason—90% of the time, there’s loot behind them. This is one of those times. It’s a tight fit, and if you’re playing a larger character model or just rushing, it’s easy to sprint right past the entrance.

The Verticality of the Central Shipwrecks

This is where the map opens up, and where your frustration levels will likely peak. The central area of Crackmast Cove is a tangled mess of wood and rope.

Higher Ground and Hidden Planks

You’ll find a die sitting on the tip of a broken mast. To get it, you have to climb a series of ladders located on the rear of a different ship and then tightrope walk across a suspended log. One wrong move and you’re back at the bottom, dodging crab-meat projectiles.

  • Check the underside of the wooden piers.
  • Look for breakable walls (yellow paint is a giveaway, but not always present).
  • Remember that some dice are only accessible by jumping down from a higher ledge you reached five minutes ago.

There is a specific die located near a large crane. Most players look at the crane and think it’s just background detail. It isn't. You can actually use the crates being lifted as a platform to reach a high-up ledge that houses a die and a chest.

The Deep Caves and The Inky Abyss

Once you get past the initial pirate settlements, you enter the cave systems. This is where the Crackmast Cove Lucky Dice locations get genuinely mean.

In the Inky Abyss, there’s a die sitting on a ledge that requires you to use a mushroom jump pad. If you hit the pad at the wrong angle, you’ll fly right over the ledge and into a pack of angry Coiled. The trick is to tap your "back" movement key mid-air to kill your momentum.

Another die is hidden inside a jail cell. To open it, you need to find a lever that isn't even in the same room. It’s around the corner, hidden behind some barrels. This is classic Gearbox design—making you work for that 1.1x loot multiplier.

The Boss Arena Shortcut

Before you drop down into the final area of the cove, look to your left. There’s a narrow path that hugs the cliffside. Most people are so focused on the boss fight ahead that they ignore the side paths. Follow that cliff. It leads to a dead end with a single die and a view of the entire cove. It’s actually a pretty good spot for a screenshot if you’re into that.

Common Mistakes People Make in Crackmast Cove

I’ve helped a few friends through this map, and the mistakes are always the same.

First, people forget to look up. In Tiny Tina’s Wonderlands, the developers love putting dice on rafters, hanging platforms, and the tops of cupboards. If you’re only looking at eye level, you’re going to miss about 40% of the collectibles in this zone.

Second, people don't use their ears. Lucky Dice make a specific humming, shimmering sound. If you’re playing with loud music or just have the game volume low, you’re losing a vital tool. When the combat music dies down, stand still for a second. If you hear a faint, magical "twinkle," there’s a die nearby.

Third, the map is deceptive. The 2D map in your menu doesn't show elevation well. A die might look like it’s right on top of you, but it’s actually thirty feet above you on a wooden bridge or twenty feet below you in a hidden grotto.

The Loot Luck Math (Simplified)

You might be wondering if finding all 22 is actually necessary.

Let's look at the numbers. Every die you pick up gives a small flat increase to your luck. But when you complete an entire map's set, you get a significant percentage bonus. When you collect all 260 dice in the entire game, your base loot luck gets a massive 35% multiplier.

In Crackmast Cove, finding all 22 dice is a huge chunk of that progress. If you're sitting at 20/22, you’re leaving a lot of potential legendary gear on the table. It’s the difference between seeing a "Legendary" orange beam once every three hours and seeing one every twenty minutes during a Chaos Run.

Step-by-Step Practical Strategy

If you want to clear this map efficiently, don't just wander.

  1. Start by clearing the "Ballad of Bones" quest. This ensures every gate is open.
  2. Work the perimeter of the beach first. Hug the right wall from the entrance and go clockwise.
  3. Move into the Scallywag Landing and clear the ground floor, then the rooftops.
  4. Enter the shipwrecks. This is the "middle" layer. Use the ladders and masts.
  5. Finish in the caves. Use the glowing plants as landmarks.
  6. Check your progress in the "World Map" tab. If it says 21/22, the missing one is almost certainly the one on the high cliff near the boss drop-down.

Finding these dice is a chore, but it's a one-time chore. Once you've got them, they stay found. You never have to look at another piece of rotted pirate wood again if you don't want to.

To make the process easier, keep your "Object Detail" setting high if you're on PC. On consoles, try to increase your brightness slightly in the darker cave sections. The golden glow of the dice can sometimes blend into the environmental lighting in the Abyss, making them almost invisible from certain angles. If you find yourself stuck, look for a ladder. There’s always a ladder you missed. Always.

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Once you’ve cleared Crackmast Cove, your next stop should be the Overworld. There are a few dice there that only appear after you’ve completed certain side quests in the Cove, so the hunt never truly ends until the entire map is gold. Check your quest log for "A Walk to Dismember" or "The Philanthropist of Dread," as these often lead you into corners of the map you'd otherwise ignore. Grab your gear, watch your step on the masts, and start kicking those dice. It’s the only way to ensure the Skeleton Chest in Brighthoof actually gives you something useful for a change.