Finding Every Bobblehead Locations Fallout 3 Run Needs to Prioritize

Finding Every Bobblehead Locations Fallout 3 Run Needs to Prioritize

You're wandering the Capital Wasteland, radiation ticking on your Pip-Boy, and your carry weight is already hitting the limit. Then you see it. That bobbing head. That iconic Vault-Tec grin. Finding bobblehead locations Fallout 3 players often overlook isn't just about the trophy; it's about the permanent +1 to your SPECIAL stats or the +10 bump to your skills. Honestly, it’s the difference between failing a 95% lockpick attempt and breezing through the game.

Most people think they can just stumble upon these. They’re wrong.

Some of these are missable. Permanently. If you blow up Megaton before grabbing the Strength bobblehead from Lucas Simms’ house, it’s gone. Vaporized. You’ve just locked yourself out of a perfect character build because you wanted to see a mushroom cloud. It’s those kinds of high-stakes mistakes that make a focused hunt necessary.

The Stat-Boosters: Why Your SPECIAL Depends on This

If you're starting a new save in 2026, you've gotta be strategic. The Strength Bobblehead is the first one most players grab, but only if they know where to look. It’s sitting right there in Lucas Simms' house in Megaton. Walk in, head upstairs, and it’s on the desk. Simple. But what if you’re playing the "evil" route? Grab it before you talk to Mr. Burke about the bomb.

Perception is a bit more of a hike. You’ve gotta head to the Republic of Dave. It’s way up in the northeast corner of the map, basically in the middle of nowhere. Dave’s "Museum of Dave" (which is really just a shelf in a shack) holds the prize. It’s worth the trek because high Perception is basically a legal wallhack for your compass.

The Luck of the Draw

Arlington Cemetery is a nightmare to navigate. The Luck bobblehead is in the Arlington House, perched on a hill right in the center of the graveyard. It’s sitting on a shelf in the basement. People ignore Luck, but if you’re running a critical hit build with Lincoln’s Repeater, that +1 is massive. It’s the difference between a headshot and a wasted bullet.

Skill Bobbleheads: The Real Game Changers

The skill-based ones are arguably more important than the SPECIAL stats once you’ve hit the mid-game. Let’s talk about the Repair bobblehead. You’ll find this in Arefu. Specifically, it’s in Evan King’s house. Now, the trick here is that you need a decent Lockpick skill just to get inside if he isn't around. It’s a bit ironic. You need skills to get the skill boost.

Medicine is another heavy hitter. It’s inside Vault 101. This is one of those "grab it now or regret it" situations. You can get it off your dad’s desk early on, or during the "Trouble on the Homefront" quest later. If you miss both windows? You’re stuck with subpar stimpaks for the rest of your life.

The Big Guns Dilemma

Ever been to Fort Constantine? It’s a frozen, irradiated mess. But the Big Guns bobblehead is tucked away in the CO Quarters. Look inside a small safe in the wall. You don’t even need a high skill to open it; you just need the key from the "You Gotta Shoot 'em in the Head" quest. Most players get distracted by the T-51b power armor nearby and walk right past the bobblehead. Don't be that guy.

The Most Dangerous Locations

Some of these are guarded by things that want to turn you into a puddle of goo. The Energy Weapons bobblehead is a prime example. It’s in Raven Rock. This is a one-shot deal. During the quest "The American Dream," you’ll be escorted (or blasting your way) through the Enclave base. The bobblehead is in Colonel Autumn’s bedroom on Level 2. If you leave Raven Rock without it, the base explodes, and the bobblehead is deleted from existence.

Then there’s the Barter bobblehead in Evergreen Mills. This place is a raider's paradise. It’s also home to a Super Mutant Behemoth trapped in a cage. You have to sneak—or fight—your way into the back of the Market Bazaar. It’s sitting on a shelf behind the raider trader named Smiling Jack. Honestly, I usually just snipe the generator for the Behemoth's cage and let chaos reign while I loot the place.

Intelligence: The One You Need at Level 2

If you care about optimization, the Intelligence bobblehead is the most important item in the game. Why? Because Intelligence dictates how many skill points you get every time you level up. If you grab it at level 20, you’ve wasted dozens of potential points.

It’s in Rivet City. Specifically, the Science Lab. It’s sitting on a table near Dr. Li. You can run straight there from Vault 101 if you’re brave enough to dodge the Centaurs and Super Mutants near the DC ruins. It’s a harrowing run for a low-level character, but the payoff is a much stronger build by the time you hit the level cap.

Fallout 3 is famous (or infamous) for its subway tunnels. To get the Small Guns bobblehead, you have to brave the National Guard Depot. It’s a slog. You’ll fight through rooms of Sentry Bots and Gutsys. Eventually, you find a switch that opens a hidden door in the basement. Inside the bunker, sitting on a pile of ammo crates, is your prize. It feels like a genuine achievement when you finally pick it up.

Missing the Unmissable

There is a weird psychological thing with Fallout players where we ignore the obvious. The Science bobblehead is in Vault 106. This vault is a trip—literally. The air is filled with psychoactive drugs that make your screen turn blue and cause you to see hallucinations of your father. The bobblehead is on a desk in the living quarters. Many people get so freaked out by the ghosts and the "Insane Survivors" that they just run for the exit and forget why they went in there.

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Sneak is another one. It’s in the Yao Guai Tunnels. Yeah, exactly as fun as it sounds. You’re crouching through dark caves filled with mutated bears that can kill you in two hits. The bobblehead is on a metal picnic table in the "Den" area. It’s a bit of a trek, but for a stealth build, it’s non-negotiable.

Summary of the "Must-Haves"

Bobblehead Location Why It Matters
Intelligence Rivet City, Science Lab Maximum skill points per level.
Strength Megaton, Simms' House Carry more loot earlier.
Medicine Vault 101, Dad's Desk Survival depends on Stim efficiency.
Energy Weapons Raven Rock, Level 2 Missable! Grab it before the explosion.
Explosives WKML Broadcast Station Tucked in a manhole, easy to miss.

Actionable Strategy for Your Next Run

Stop treating these like collectibles and start treating them like character milestones.

First, head straight to Megaton and grab Strength. Then, make the "Rivet City Run" immediately. Don't discover any more locations than you have to. Swim down the Potomac river to avoid the Super Mutants. Once you get the Intelligence bobblehead from Dr. Li’s lab, then start playing the game properly. You'll thank yourself when you have 100 in your main skills by level 15.

Second, keep a checklist for the missables. Raven Rock and Vault 101 are the big ones. If you're planning on doing the "Blow Up Megaton" quest, do not—under any circumstances—press that detonator until you have the Strength bobblehead in your inventory.

Finally, check the WKML Broadcast Station for the Explosives bobblehead. It’s not actually in the station; it’s in a "sealed cistern" nearby. You have to find a manhole cover hidden in the rocks. It’s one of the most frequently missed items in the entire game because the map marker is slightly deceptive.

Go get them. The wasteland isn't getting any friendlier.