Finding Dribbles the Clown in BG3: Why This Is the Most Annoying Quest in the Game

Finding Dribbles the Clown in BG3: Why This Is the Most Annoying Quest in the Game

You’re walking through the Circus of the Last Days in Rivington, minding your own business, maybe trying to pet a dinosaur, when suddenly a clown starts heckling you. That’s Dribbles. Or, well, that’s who you think is Dribbles the Clown. Baldur’s Gate 3 loves to pull the rug out from under you, and this specific encounter is the catalyst for a scavenger hunt that has driven players absolutely wild since the game launched.

Honestly? It's a lot. Finding Dribbles the Clown BG3 isn't just a quick "go here, talk to that guy" objective. It’s a gruesome, city-wide search for severed body parts that forces you to poke your nose into almost every basement in the Lower City. If you haven't started "Find Dribbles" yet, buckle up. You're looking for a torso, a pelvis, some hands, a foot, and a head. It’s basically a macabre game of Operation, but the patient is already dead and spread across five different zip codes.

The quest begins when you realize the clown on stage is a Doppelganger working for the Absolute. After the inevitable fight breaks out and you clear the circus of the immediate threat, Lucretious—the fabulous necromancer in charge—tasks you with finding the real Dribbles. She wants to bring him back to life. Or at least stitch him back together for the show.


Why the Dribbles Quest is Actually a Secret Tour of the Lower City

Most players get frustrated with the search for Dribbles the Clown BG3 because the map markers are essentially non-existent. You have to be a detective. This isn't just filler content; Larian Studios used this quest to ensure players actually explore the intricate house-to-house level design of Act 3.

Take the Severed Clown Hand, for instance. It’s literally sitting on a plate in Popper’s stall right there at the circus. You can steal it, or use some clever dialogue to get it. It’s easy. But then the game stops holding your hand. Suddenly, you’re breaking into houses like Laelth’s and finding ritual circles under the floorboards.

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The Locations You’ll Likely Miss

If you're stuck, you're probably missing the Pelvis or the Foot. The Pelvis is tucked away in a small house north of the Basilisk Gate Waypoint. It’s a nondescript blue building. You have to lockpick your way in, and if you aren't paying attention to the letters scattered around, you’ll never realize the owner was a victim of the Bhaalist cultists.

Then there’s the Severed Clown Foot. It’s in Rainforest’s Home. Yeah, that’s the actual name of the NPC. It's south of Beehive General Goods. You go in, you find a hatch under the stairs, and boom—there’s a crime scene. This is the "rhythm" of the quest. It’s a series of mini-dungeons disguised as residential real estate.

  • The Torso: Found in the cave under the Open Hand Temple. You’ll likely find this while doing the "Help the Spirit of the Amulet" or the "Open Hand Temple Murders" quest.
  • The Leg: Located in Laelth’s House. It’s near the central wall in the Lower City.
  • The Arm: Peper’s House. This one is tiny. It’s easy to walk right past it while heading toward the Tabernacle.

The narrative weight here is surprisingly heavy. Each body part is found near a "target" of the Bhaalist murders. Orin the Red isn't just killing people; she's using Dribbles as a calling card. By the time you find the Severed Clown Head—which is way down in the Undercity Ruins near the Temple of Bhaal—you’ve essentially mapped out the entire conspiracy of the third act.

The Problem With the Rewards

Let's talk about the payoff. Lucretious gives you the Spellmight Gloves.

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Are they good? Yes. They allow you to take a -5 penalty to your spell attack roll to deal an extra 1d8 damage. For a Warlock hitting multiple times with Eldritch Blast, it’s a massive power spike. But is it worth ten hours of searching for a severed leg? That's the debate. Most players finish this quest last. Like, "I'm about to fight the final boss but I guess I'll go find that clown's head now" last.

The head is the hardest part. You have to progress the main story significantly to even access the area. It’s sitting on a corpse near the statue of a nameless god in the Undercity. If you aren't level 11 or 12, getting there is a nightmare.

Dealing With the Weight

One thing nobody tells you about Dribbles the Clown BG3 is that his body parts are heavy. If you’re playing a low-strength Wizard or Sorcerer, your inventory is going to be full of meat. It’s gross. It’s cumbersome.

Pro tip: Send the parts to camp. You don't need to carry them on your person until the moment you speak to Lucretious to turn the quest in. Just right-click that Severed Clown Pelvis and send it to your chest. Your companions will thank you for not making them walk next to a rotting leg for three weeks of in-game time.

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A Nuanced Look at the Bhaalist Connection

There is a segment of the fanbase that thinks the Dribbles quest is a distraction. I disagree. If you look at the lore notes found near each body part, you see a pattern of how Orin operates. She’s theatrical. Dribbles was a beloved figure, and she tore him apart to prove a point about the fragility of joy in Baldur's Gate.

When you find the torso in the tunnels beneath the city, you see it surrounded by other victims. It places the clown’s death in the context of a systematic purge. It’s not just a "fetch quest." It’s a "detective quest" that fails to give you a badge and a gun.

Some players have reported bugs where Lucretious won't accept the parts. This usually happens if you’ve already aggroed the circus or if a specific script didn't fire during the initial Doppelganger fight. Always keep a save from before you enter the Lower City just in case.


Actionable Steps for Completing the Quest Efficiently

If you're tired of backtracking, follow this specific order to minimize the walking distance. This isn't just about finding the items; it's about the pathing.

  1. Start at the Circus: Get the hand from Popper and talk to Lucretious immediately to trigger the quest log.
  2. The Residential Sweep: Hit Rainforest's House (Foot), Peper’s House (Arm), and Laelth’s House (Leg) in one go. They are all relatively close to the central Lower City area.
  3. The Blue House: Head north from the Basilisk Gate to grab the Pelvis.
  4. The Underground: Only go for the Torso and the Head when you are already headed into the sewers for the "Murder Tribunal" or "Find Orin" main quests. The Head is right before the Temple of Bhaal waypoint; don't go there early just for the clown.
  5. Turn In: Once you have all seven pieces, go back to the circus. Make sure you have the "Spellmight Gloves" slot open in your inventory.

Don't let the quest linger too long in your log. It’s one of those tasks that feels impossible if you try to do it all at once, but if you just pick up the parts as you explore the houses for other loot, it feels much more natural. Just remember to check every hatch and every basement. In Baldur's Gate, the floorboards are never just floorboards.