Finding All the Answers for LA Noire: Why Reading Faces is Harder Than You Think

Finding All the Answers for LA Noire: Why Reading Faces is Harder Than You Think

You’re staring at a digital recreation of 1947 Los Angeles, specifically at the sweaty upper lip of a guy who definitely knows where the silver platter went. He’s twitching. Or maybe he’s just blinking? You press "Doubt" because he looks shifty, and suddenly Cole Phelps is screaming at the top of his lungs about a murder that hasn't even happened yet. The suspect shuts down. You lose the lead. It’s frustrating. Honestly, getting the right answers for LA Noire isn't just about knowing the facts of the case; it's about navigating one of the weirdest, most ambitious, and sometimes most broken interrogation systems ever put in a video game.

Look, we've all been there. Team Bondi and Rockstar Games tried something insane with MotionScan technology. They captured every micro-expression, but the transition from "Searching for Truth" to "Full-Blown Accusation" is famously jarring. If you’re looking for a simple cheat sheet, you’ll find plenty of those online, but if you want to actually understand how to beat the game without a guide open on your phone every five seconds, you need to understand the logic—or lack thereof—behind the interrogations.

The Truth, Lie, and Doubt Problem

When the game first launched, the buttons were labeled Truth, Doubt, and Lie. Later, in the Remastered versions, they changed these to Good Cop, Bad Cop, and Accuse. This change actually clarifies the answers for LA Noire significantly.

Think of it this way: "Truth" (Good Cop) is for when you believe them and have no reason to suspect otherwise. "Lie" (Accuse) is only for when you have a specific piece of physical evidence that proves they are lying. This is the biggest trap players fall into. You know they’re lying, so you hit Lie. But if you don't have the "Cigarette Butt" or the "Life Insurance Policy" to back it up, you fail. "Doubt" (Bad Cop) is the catch-all. It’s for when you know they’re full of it, but you can’t prove it yet. It’s the "I don't believe you, pal" button.

Why the Faces Can Be Deceptive

The MotionScan tech was revolutionary. It’s still impressive today. However, the actors were often told to "act shifty" if their character was lying or withholding info. This leads to some really exaggerated performances. You’ll see a character looking around the room like they’re watching a fly buzz around, or they’ll swallow hard enough to break a glass.

But here’s a tip most people miss: watch the eyes. Not just the movement, but the gaze. If a character maintains steady eye contact while answering, they are usually telling the truth. If they look away immediately after finishing a sentence, they’re hiding something. It’s not a 100% rule because of the game’s age, but it’s a solid 80% rule.

Case-Specific Logic You Need to Know

Take the "Red Lipstick Murder" case. This is a classic early-game hurdle. You’re looking at the victim's husband, Dick McColl. He’s grieving, right? But he’s also acting weird. When you ask him about his marriage, he looks away. If you don't have the Bamba Club flyer or the ring evidence, you can't call him a liar. You have to Doubt.

Getting the answers for LA Noire right in the Arson desk is even trickier. By the time you get to the end of the game, the stakes are higher, and the suspects are more practiced. The game shifts from simple "did you do it" questions to complex political conspiracies involving the Suburban Redevelopment Fund.

The Evidence Loop

You cannot get the "perfect" interrogation without a 100% investigation of the crime scene first.

  • Walk until the controller vibrates (if you have that setting on).
  • Check every newspaper.
  • Flip over every matchbook.
  • Read the back of every photo.

If you go into an interview with three out of five clues, you literally cannot select the right answers for LA Noire for certain questions because the "Lie" option will be locked out of its winning conclusion. The game rewards the meticulous, not just the intuitive.

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Managing Your Intuition Points

I used to hoard Intuition Points like they were gold bars. Don't do that. You get more as you rank up. If you are genuinely stuck on a five-star case and you can’t tell if a dame is lying or just sad, use a point. It removes one of the wrong options and shows you all the clues you’ve collected that might be relevant. It’s a literal "get out of jail free" card for the detective.

Honestly, the "Ask the Community" feature (if you’re playing online) is a fascinating social experiment. It shows you what percentage of other players picked Truth, Doubt, or Lie. Sometimes the community is wrong, though. Usually, because everyone else was also confused by Cole Phelps' sudden mood swings.

The "Phelps Rage" Factor

We have to talk about why the answers for LA Noire feel so weird sometimes. In development, the "Doubt" option was actually titled "Force." Cole was supposed to get aggressive and intimidate the suspect. That’s why he goes from 0 to 100 so fast. When you press Doubt, you aren't just saying "I’m not sure about that," you are essentially saying "I’m going to throw you through a window if you don't talk."

Understanding that "Doubt" equals "Intimidate" makes the dialogue flow much more naturally. It stops being a guessing game about the truth and starts being a tactical choice about how much pressure you want to apply.

Does it actually matter?

Here’s a secret: you can fail almost every interrogation and still finish the game. You’ll get a one-star rating. Your boss, whether it’s the cynical Rusty Galloway or the straight-laced Roy Earle (who is the worst, let’s be real), will chew you out. But the story continues. The game will usually give you a "pity clue" or a tailing mission to get you back on track.

But we don't want to just finish. We want those five stars. We want the "Shamus to the Stars" achievement.

Real-World Strategies for Success

If you want to master the game today, especially if you're playing the VR Case Files or the 4K remaster, you need a system.

  1. Notebook First: Always open your notebook and re-read the clue descriptions before starting an interrogation. Sometimes the text in the notebook gives more context than the physical object did.
  2. Wait for the Music: The music in LA Noire is a massive hint. There is a specific "thinking" chime that plays when you haven't found everything at a crime scene. Don't leave until it stops or changes.
  3. The "Back Out" Trick: You can often start a "Lie" accusation, see what Cole says, and then back out if you realize you don't have the evidence to support it. This lets you "test" the waters without failing the prompt immediately.

The game is a masterpiece of atmosphere, even if the mechanics are a bit "of their time." Dealing with the answers for LA Noire is basically a lesson in reading 1940s noir tropes. The femme fatale is usually lying. The nervous husband is usually just scared. The corrupt cop is always guilty.

Actionable Next Steps for Aspiring Detectives

To get the most out of your next playthrough and ensure you're getting the right responses, follow these steps:

  • Turn off the "Clue Music" and "Vibration" if you want a real challenge, but keep them on if you’re struggling with the answers for LA Noire. They are your primary mechanical guides.
  • Focus on the "Bad Cop" (Doubt) option whenever a suspect is acting erratic but you lack physical proof. It’s the statistically safest bet in the mid-game.
  • Complete all Street Crimes between main cases. They don't help with interrogations directly, but they build your Intuition Points, which you’ll desperately need for the final desk.
  • Watch the suspect's throat. Seriously. The "swallow" animation is a baked-in "tell" that almost always indicates a Lie or a Doubt scenario.

Don't let the frustration of a failed interrogation ruin the experience. The game is about the "vibes"—the jazz, the hats, the grim reality of post-war America. Even if you get a few answers wrong, you’re still the best detective the LAPD has. Which says more about the LAPD than it does about you.


Pro-Tip: If you’re playing the Homicide desk, pay extra attention to the "social standing" of your suspects. In 1947, the game assumes Cole will treat a vagrant differently than a wealthy socialite. Sometimes the answers for LA Noire depend on the power dynamic of the era, not just the evidence on the table. Keep your eyes peeled and your notebook full.