You're stacked up at the door of a run-down house in 213 Park. It’s raining. The neon lights of Los Angeles—or Los Sueños, whatever—flicker in the puddles. You know the mission. You're here to bust a meth lab, sure. But if you're like most players, you're probably sweating the Ready or Not Twisted Nerve soft objectives more than the actual suspects.
Missing one tiny detail means you don’t get that S-tier. It's frustrating. Honestly, it's one of the most claustrophobic maps in the game, and finding a tiny stack of cash or a specific document while suspects are blasting through drywall is a nightmare.
Let's get into what you actually need to find.
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Why Everyone Misses the Twisted Nerve Soft Objectives
Twisted Nerve is a mess. It’s a literal hoarder’s paradise filled with trash, traps, and cramped hallways. Void Interactive designed this map to be a sensory overload. Because of that, the soft objectives—the stuff that isn't your primary "Arrest the Suspects" or "Rescue Civilians" goal—blend right into the environment.
You aren't looking for glowing quest markers here. You're looking for evidence of a larger criminal enterprise. If you rush, you miss them. If you use too many flashbangs near the evidence, sometimes things get messy. Basically, you need to be a detective as much as a door-kicker.
Most players clear the main "Crystal Sky" house and think they’re done. Huge mistake. There are actually two houses and a lot of verticality to cover. The soft objectives are scattered across the entire perimeter, and if you don't report them to TOC (Tactical Operations Center), they don't count.
The Money Stash in the Main House
The first thing you're hunting for is the money. In the primary "meth house" (the one on the left as you start), head to the second floor. There’s a bedroom there that looks like it hasn't been cleaned since the nineties.
Look for a desk. On that desk, or sometimes tucked right next to it, is a fat stack of cash. You have to look directly at it and press your interact key to "Report to TOC."
Sometimes the lighting in this room is garbage. Seriously. If you don't have your flashlight on or your NVGs toggled, it just looks like another pile of brown trash. This is the Ready or Not Twisted Nerve soft objective that most people walk right past because they're too busy checking the closet for a suspect with a Mac-10.
It’s worth noting that the placement can feel slightly "off" if a gunfight happened in the room. Physics in this game can be wonky. If a grenade went off, the money stays put, but the visual clutter around it might make it even harder to spot.
Finding the Minor: The Most Gritting Objective
This one is heavy. It's what makes the game "Mature." In the same house, usually on the upper floor, there is a room that clearly belongs to a child. It’s a stark, depressing contrast to the drug lab downstairs.
You’re looking for a young girl. She’s an NPC, but she’s a "Soft Objective" in the sense that you must find and secure her to get the full score. She’s usually hiding.
Sometimes she’s in a closet. Sometimes she’s just curled up in the corner of a bedroom. You have to restrain her—which feels terrible, but that’s the game—and then report it. If you clear the map and notice you're missing an objective, 90% of the time, it’s because she was tucked behind a door you didn't fully swing open.
The Second House: The Meth Lab Evidence
Don't stay in the first house. There’s a second building, often referred to as the "Miner's" house or the side building. This is where the actual production is happening.
Inside the basement/lower level of the second house, you’ll find the chemicals. We're talking barrels, tubs, and all the nasty stuff used to cook "Crystal Sky." You need to find the specific point of interest here to trigger the report.
- Look for the large blue chemical barrels.
- Check the table with the glassware and heating elements.
- Make sure you stand close enough for the "Report to TOC" prompt to appear.
There is also a cache of drugs. Usually, it's a box or a crate filled with packaged meth. This is separate from the "secure the crystals" main objective. It’s tucked away, often in a laundry room area or a back storage nook.
Dealing with the "Secret" Logbook
There's a lot of debate online about the logbook. In earlier builds of the game, the locations of certain documents shifted. Currently, in the 1.0 release and beyond, the most consistent spot for the "ledger" or drug records is in the primary house, often near the "office" area or the bedroom where the money was.
It’s a small, nondescript book.
Why does this matter? Because Ready or Not uses a scoring system that rewards "completeness." If you miss the ledger, you're stuck at an A. If you find the ledger but forget to report the unconscious suspect in the backyard, you're stuck at an A. It's a game of inches.
Pro-Tips for Twisted Nerve Completion
- Check the Crawlspaces: There are literal holes in the walls. Suspects hide there, but sometimes evidence is tucked just inside the threshold.
- The Backyard is a Trap: Don't forget the small shack/storage area outside. It’s easy to think the mission is "indoor only," but the perimeter counts.
- Dead or Alive: If a suspect dies, you still have to report the body. While not a "soft objective" in the traditional sense, failing to report every downed individual will penalize your final tally just as much as missing the money stash.
- Use the "Search Room" Command: If you’re playing with AI teammates, use the "Search Room" command after the area is clear. Sometimes the AI’s "all-seeing" eyes will snap to a soft objective you missed.
Honestly, the best way to handle the Ready or Not Twisted Nerve soft objectives is to adopt a "slow is smooth" mentality. The map is designed to make you panic. It's dark, the music is tense, and the suspects are often high and unpredictable.
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Once the shooting stops, keep your NVGs on. Walk the perimeter of every single room. Look at the desks, the bedside tables, and the floors of the closets.
Actionable Steps for Your Next Run
To ensure you hit that S-Rank and find every objective, follow this flow:
- Secure the First Floor (Main House): Bag all weapons immediately. Weapons left on the floor are the #1 reason for "missing" points.
- Clear the Second Floor (Main House): This is your "Evidence Hub." Find the Money Stash on the desk and locate the Minor in the bedroom/closet area.
- Bridge to the Second House: Be careful of the balcony/bridge area. Suspects love to snipe from here.
- Basement Sweep (Second House): Secure the Meth Lab Chemicals and the Drug Cache.
- The Final Walk: Before hitting "Page Up" to end the mission, open your objective list. If "Locate Soft Objectives" isn't checked, do a lap.
Check the kitchen of the main house one last time. Sometimes there's a specific "Drug Production" prompt near the stove that triggers if you haven't seen the basement lab yet.
Twisted Nerve isn't just a test of your aim; it's a test of your patience. Grab your light, watch your corners, and don't leave until TOC confirms you've seen everything.