Fane of Panjvahe Domain Unlock: Why Most Players Struggle With the Seelie Puzzle

Fane of Panjvahe Domain Unlock: Why Most Players Struggle With the Seelie Puzzle

Finding yourself staring at a half-buried stone door in the middle of a sandstorm isn't exactly how most people want to spend their afternoon in Sumeru. But if you’re hunting for those 40 Primogems or just trying to clear every icon off your map, the Fane of Panjvahe domain unlock is a rite of passage you can't really skip.

It looks simple enough. Two Seelie courts, two Seelies nearby. Easy, right? Well, honestly, the timing on the Weathered Obelisk puzzle is exactly the kind of thing that makes players want to throw their controller across the room. It’s not that the logic is hard; it's that a tiny floating blue ghost is actively trying to sabotage you every three seconds.

Where Exactly Is This Place?

Before you can solve anything, you actually have to get there. The Fane of Panjvahe is tucked away in the northwestern corner of the Desert of Hadramaveth. Specifically, it’s sitting in a canyon area north of the Sands of Three Canals.

If you’ve already unlocked the Teleport Waypoint to the southwest of the domain icon, just warp there and glide down. You’ll see the top of the domain sticking out of the sand like a neglected relic. If you’re coming from the Statue of the Seven, heading north through the ravines will get you there, though you might run into a few Consecrated Beasts that’ll make you regret your life choices if you aren't prepared.

The Prerequisites

  • Adventure Rank: You need to be at least AR 28.
  • Map Access: You should have the Desert of Hadramaveth unlocked. You don’t technically need to finish "The Dirge of Bilqis" questline to open the door, but having a leveled-up Jinni (Liloupar) makes navigating the sandstorms in this region much less of a headache.

Solving the First Seelie: The Weathered Obelisk Headache

This is the part where everyone gets stuck. To the east of the domain entrance, you’ll find three large stones (Weathered Obelisks) and three smaller stones behind them. A Seelie is hovering around them in a clockwise circle.

Basically, the goal is to make the symbols on the big stones match the symbols on the little stones directly behind them. You change the symbols by hitting the big stones with a Normal Attack.

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The Catch: Every time that Seelie floats past a stone, it resets the symbol to something else.

If you try to run around and hit them all at once, you’ll fail. The Seelie moves just fast enough to undo your work before you finish the third one. You have to be surgical about it.

The Pro Strategy

Wait for the Seelie to pass a stone. The moment it moves toward the next one, hit the stone it just left until it matches the small rock behind it. If you follow the Seelie’s path and "lock in" the symbols immediately after it passes, it won't be able to change them again until it completes a full loop.

If you’re using a bow character like Tighnari or Ganyu, you can stand in the middle and snipe them. It's way faster than sprinting. Once all three match, the Seelie will finally stop its frantic pacing and head to its court in front of the domain.


The Second Seelie: A Quick Scrap with a Ruin Drake

Compared to the first puzzle, the second one is a total cakewalk. Head west from the domain entrance. You’ll see a path leading up a slight incline. There, a Ruin Drake: Skywatch is guarding another Seelie.

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  1. Engage the Drake: Bring an archer. Seriously. When it starts flying and prepares its missile volley, shoot the glowing cores on its wings. It’ll crash down, paralyzed, giving you a massive window to dump your Elemental Bursts.
  2. Escort the Spirit: Once the Drake is scrap metal, the Seelie is free. Just follow it back down the hill.

Sometimes the Seelie gets "stuck" or won't move even after the fight. If that happens, honestly, just teleport away and come back, or log out and back in. It’s a known little quirk with the AI pathing in this specific spot.


What’s Actually Inside the Fane of Panjvahe?

Once both Seelies are in their courts, a short cutscene plays, the sand clears, and the domain rises from the ground. Congratulations, you’ve just created a permanent teleport point in a very remote part of the desert.

This is a one-time "Exploration" domain called The "Desert" of the Deceased. It isn't a place you go to farm artifacts every day. You go in once, clear the challenge, grab the loot, and never look back.

The Combat Challenge

The trial inside involves waves of enemies. You’ll face:

  • Primal Constructs: These guys love to go invisible. Bring an Electro character (and ideally a Dendro one for Quicken) to force them out of their invisible state.
  • Eremites: A few waves of the standard mercenaries. They aren't tough, but they can crowd you.

The Ley Line Disorder in here usually buffs Spread and Aggravate reactions. If you have Nahida, Alhaitham, or even a well-built Dendro Traveler and Fischl, you’ll breeze through this in under three minutes.

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The Rewards

The payout is actually decent for ten minutes of work:

  • 40 Primogems (The main reason we're all here).
  • 500 Adventure EXP.
  • 5 Dendro Sigils.
  • 1 Timepiece of the Lost Path (4-star artifact from the Desert Pavilion Chronicle set).
  • 2 Guides to Ingenuity.
  • 30,000 Mora.

Final Insights for the Desert Explorer

Don't ignore the Common Chest that spawns right after the domain rises. It’s easy to miss in the excitement of clicking the door. Also, if you’re low on Sand Grease Pupa (Alhaitham’s ascension material), the area around this domain is a decent spot to find a few scattered about.

The biggest mistake people make is overthinking the Obelisk puzzle. Don't try to beat the Seelie in a race; just follow its shadow and fix its mess. Once you get the timing down, it's one of the most satisfying "click" moments in the Sumeru desert.

The next logical step for you is to head inside and run a Quicken-based team (Electro + Dendro) to maximize the Ley Line buff and clear those Primal Constructs quickly.