You’re walking into Gomorrah. The music is swingin', the dealers are snappy, and everything feels like a classic Vegas heist. Then you start Fallout NV How Little We Know, and suddenly, your save file is a ticking time bomb.
Honestly, it’s one of the most brilliant and frustrating pieces of design Obsidian ever shipped. It’s a quest about secrets, blackmail, and a planned chemical terror attack on the New Vegas Strip. But for most players, the real mystery isn't the Omertas’ plan—it’s why the quest markers keep disappearing or why the NPCs won't stop glitching out.
The Messy Reality of the Omerta Conspiracy
Most people stumble into this mission because Mr. House or the NCR told them to check on the "Family." The Omertas have gone quiet. Too quiet. If you’ve played "Bye Bye Love" first, you might already have a head start thanks to Joana, but let's be real: most of us just walk in and start pickpocketing.
The quest revolves around a middle-manager named Cachino. He’s a sleaze, but he’s your sleaze if you find his journal. This is where the branching starts to get wild. You can:
- Sell the journal back to him and help him overthrow the bosses (Big Sal and Nero).
- Take the journal to the bosses and rat him out (which usually leads to him getting "dealt with" in a very permanent, very messy way).
- Try to play all sides until the script engine inevitably gives up.
The depth here is staggering for a game made in eighteen months. You aren't just shooting guys; you're sabotaging thermite shipments and finding "snuff tapes" in a hidden safe behind a wardrobe in Clanden’s room.
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Why Clanden and Troike Matter
You’ve got two "contractors" helping the Omertas. Clanden is a literal psychopath hiding in a luxury suite. If you don't find the evidence of his crimes—specifically the tapes in his safe—you might miss the chance to just kick him out of town. Then there’s Troike.
Troike is the tragic figure here. He’s being blackmailed because the Omertas made him believe he murdered a prostitute during a chem-fueled bender. If you have a high enough Medicine skill (around 35), you can examine the body in the maintenance room and realize it was a setup. It’s a small detail, but it changes everything for Troike’s ending. You can actually free him from his contract by convincing Big Sal or hacking a terminal to find the truth.
The "How Little We Know" Bug Graveyard
Let’s talk about the elephant in the casino: the bugs.
If you do things out of order, the game loses its mind. If you kill Big Sal before talking to Cachino at the right moment, the quest might stay in your log forever. Sometimes the bosses just... don't show up for the final meeting.
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"It's time for the meeting and there's no time to talk."
If Cachino says that to you and then stands perfectly still for three days, you’ve hit the classic "How Little We Know" deadlock. On PC, we have console commands like setstage to kick the quest forward. On console? You’re basically reloading a save from four hours ago and praying to the Mojave gods.
The Pimp-Boy 3 Billion Secret
There is a specific reward for this quest that almost everyone misses because the requirements are so specific. To get the Pimp-Boy 3 Billion (a gold-plated, diamond-encrusted Pip-Boy), you have to:
- Side with Cachino.
- Tell Mick (from Mick & Ralph’s) that the Omertas are buying their guns elsewhere.
- Finish the quest without killing Mick’s "source" or breaking the deal.
It’s the ultimate "I’m rich" flex in the wasteland, but because the dialogue triggers are so finicky, most players finish the quest and never even know it exists.
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What Most People Get Wrong About the Ending
There’s a common misconception that killing everyone in Gomorrah "completes" the quest for the NCR. While you can technically murder your way through the casino, you lose the nuanced endings. If you want the "best" outcome for the Strip, you need Cachino in charge.
He’s not a "good" guy, but he’s not planning to release chlorine gas into the vents or let the Legion storm the gates.
The complexity of Fallout NV How Little We Know is a reminder of what makes New Vegas special. It's messy. It’s morally grey. It’s held together by digital duct tape. But the fact that we’re still arguing over the "right" way to handle Troike or how to trigger the Mick & Ralph’s reward in 2026 shows that Obsidian built something that sticks with you.
Actionable Tips for Your Next Playthrough
- Save before entering Gomorrah. Not a quicksave. A real, hard save. You will likely need it.
- Get the Journal first. Don't talk to the bosses until you've pickpocketed Cachino or looted his room key from the receptionist (bribing her is easiest).
- Check the safe. Even if you aren't doing a "good" run, seeing Clanden’s secret safe behind the wardrobe adds a lot of context to how dark the Omertas really are.
- Talk to Mick. If you want that gold Pip-Boy, visit Mick & Ralph’s in Freeside before you finish the quest to ensure the dialogue flag is ready.
The Omertas might think they have the Strip figured out, but as the quest title suggests, it’s usually the player who realizes how little they actually know until they've seen every ending—and every bug—this casino has to offer.