You've been walking for forty minutes. Your legs ache, virtually speaking, and your inventory is stuffed with empty sunset sarsaparilla bottles and bent tin cans because you’re a digital hoarder. Then it happens. You stumble upon a Deathclaw prom night in the middle of the road near Quarry Junction. You're level four. You have a 9mm pistol with three bullets and a switchblade. You’re dead. Or, you would be, if you didn't know that Fallout New Vegas item codes are basically the secret handshake of the Mojave Wasteland.
The console isn't just for cheating. It’s a tool for fixing the game's famous jank. Sometimes a quest item clips through the floor and falls into the abyss. Sometimes a door that's supposed to unlock simply doesn't. Sometimes you just want to see what it feels like to fire a Fat Man at a radroach without worrying about the $1000$ cap price tag for a single mini-nuke.
The Basics of the Obsidian Command Line
To get anywhere, you need to hit the tilde key (~). It’s usually right under the Escape key. If you're on a non-US keyboard, it might be the grave accent key. Once that little cursor pops up at the bottom left, the world is yours. But there is a catch. Using these codes will disable Steam achievements for that specific play session. If you care about those little digital trophies, just save your game, use your codes, then quit to the desktop and relaunch. The achievements will work again once you reload.
The most important command you will ever use isn't even for an item. It's player.additem. You can't just type "give me a gun." The game engine, Gamebryo, is old and stubborn. It needs specific hexadecimal IDs.
Why the Load Order Matters for DLC
Here is where most people get frustrated and quit. If you are looking for Fallout New Vegas item codes for something like the Holorifle from Dead Money or the Elite Riot Gear from Lonesome Road, the ID isn't fixed. It depends on your load order.
Most ID lists show DLC items starting with "xx." Those two letters represent the position of the DLC in your data files. Usually, Dead Money is 01, Honest Hearts is 02, and so on. If you try to spawn a Flare Gun using 0400e796 and it fails, try 0100e796. It’s a bit of trial and error unless you’re looking at a mod manager, but once you find the prefix for that specific DLC, it stays the same for that entire save file.
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The Weapons Everyone Actually Wants
Let's be honest. Nobody is looking up codes because they want a lead pipe. You want the heavy hitters. You want the stuff that turns a Legion raiding party into a fine red mist.
If you want the Anti-Materiel Rifle, the code is 0008f21c. It is arguably the most satisfying gun in the game, especially if you load it with explosive rounds. Speaking of rounds, you'll need ammo. For the .50 MG bullets, use 0008f21e.
The All-American, that beautiful unique Marksman Carbine found in the radioactive nightmare of Vault 34, is 00106fec. It's one of the best all-around weapons because it uses 5.56mm ammo, which is everywhere. If you prefer energy weapons, the YCS/186 Gauss Rifle is 0015b388. Note that if you took the Wild Wasteland perk, you normally can't get this gun because an Alien Blaster replaces it. The console doesn't care about your perks. It gives you what you ask for.
Maybe you’re feeling more "Texas Red" and want a revolver. Lucky, the ornate .357 Magnum, is 000e2c86. It has a massive critical hit multiplier. It’s the kind of gun that makes the game feel like a true Western. For the Ranger Sequoia, the holy grail of handguns, use 00127c44. Just remember that it kicks like a mule.
Survival and Utility: More Than Just Guns
Survival in the Mojave isn't just about how big your gun is. It’s about not dying of thirst or radiation poisoning while you're trying to find a chip for a guy on a screen.
- Stimpak:
00015169(The bread and butter of staying alive.) - Doctor's Bag:
000cb05c(Because a crippled leg makes you a slow target.) - RadAway:
00015167(Essential for those long walks through the Glow.) - Bottle Caps:
0000000f(Yes, the code is literally just F.)
If you use player.additem 0000000f 10000, you suddenly have ten thousand caps. It changes the game. Suddenly, the Strip isn't a place where you're struggling to pay the credit check; it’s your personal playground. Some say it ruins the "economy" of the game, but since the economy is mostly just you selling used armor to a robot at an outpost, "ruined" is a strong word. It’s more like "expedited."
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The Power Armor Problem
You can spawn the Remnants Power Armor (00133166) and the helmet (00133167) easily. It's the best armor in the base game. It looks like the classic Fallout 2 Enclave gear. But there’s a catch. Even if you have the item, you can’t wear it without the Power Armor Training perk.
Instead of searching for a specific item code for the perk, you can just use player.addperk 00058fd1. Boom. You’re now a certified tank. This is one of those moments where the Fallout New Vegas item codes act as a bridge between the items you want and the mechanics that prevent you from using them.
Fix Your Broken Quests
Fallout: New Vegas is a masterpiece of writing and world-building, but it was built in eighteen months by a team that was probably fueled entirely by caffeine and spite. It is buggy.
Sometimes, a quest NPC dies. Sometimes they disappear. Or, more commonly, a quest item like the Platinum Chip (001167a4) doesn't trigger the next stage of the story. If you lose the Chip—which is technically impossible through normal gameplay but somehow people manage it—you can't finish the game.
If a character you need to talk to is missing, don't just spawn a new version of them. That breaks the scripts. Use the prid command with their RefID, then type moveto player. For example, if ED-E gets stuck in a rock (which he loves to do), use prid 001732d1 followed by moveto player. He’ll pop right next to you, beep happily, and you can get back to business.
Rare and Strange Items
There are items in the game files that you can't even get normally. The Missing Laser Pistol for the Brotherhood of Steel quest? 0010a6d2. The Naughty Nightwear for that sweet +1 Luck? 000cb60e.
Even the Euclid's C-Finder (0014eb3c) can be finicky. If you have the gun but it won't fire because you didn't divert power at HELIOS One, the console can't really "fix" the satellite, but it can give you the Archimedes II Charge (00160c55). Just be careful. Using the orbital strike inside a building is a very quick way to see the "Load Game" screen.
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How to Manage Your Inventory Without Losing Your Mind
If you're using codes to get every gun in the game, you're going to run out of carrying capacity. Even with a Strength of 10, you can't carry a mini-gun, a missile launcher, and a full set of metal armor without moving at the speed of a snail.
You could use player.setav carryweight 5000. This isn't technically an item code, but it's the necessary companion to them. It lets you actually hold the things you've summoned.
Another trick? Use the showinventory command. If you click on a container (like a desk or a footlocker) while the console is open and type showinventory, it will list every item code for everything inside that box. This is incredibly helpful if you're using mods and don't know the specific hex codes for new items. It’s the "teach a man to fish" approach to cheating.
Don't Overdo It (Or Do, I'm Not Your Boss)
There is a specific phenomenon in Bethesda-style games. You start by giving yourself a few lockpicks. Then a few stimpaks. Then, suddenly, you're a god-king with infinite health, every unique weapon, and a million caps.
And then you get bored.
The struggle is part of the fun in New Vegas. The feeling of finally affording that Medicine Stick (05000803 in Gun Runners' Arsenal) after saving up for hours is a high that a console command can't replicate. My advice? Use Fallout New Vegas item codes to bypass the "un-fun" parts. Use them to fix a bugged quest. Use them to get ammo for a gun that uses a rare caliber like .45-70 Government. Use them to try out a build you've never done before.
Actionable Next Steps for Your Mojave Adventure
If you're ready to start tweaking your save, here is the workflow I recommend to keep things stable:
- Create a "Clean" Save: Before you type a single character into the console, make a manual save. Do not rely on autosaves or quicksaves. Name it something like "BEFORE CHEATS."
- Verify Your Load Order: If you're looking for DLC items, check if you're using the Ultimate Edition or individual DLCs. This determines whether your prefix is
01,02,03, or something else. - Test One Item First: Try spawning something simple like a bottle of Purified Water (
000151a3). If that works, your syntax is correct. - Use the "Search" Command: If you don't want to keep alt-tabbing to look up codes, use the in-game search. Type
search "Riot Gear"in the console. It will spit out every ID associated with those words. It’s a lifesaver for modded playthroughs. - Clean Up: If you accidentally spawn 50,000 lead pipes on the floor, don't leave them there. It will eventually tank your frame rate. Use the
markfordeletecommand on the pile to keep the game engine from having a heart attack.
The Mojave is a harsh place, but it’s your story. Whether you're a legitimate courier delivering the mail or a literal ghost in the machine who can summon plasma rifles out of thin air, the game reacts to you all the same. Just watch out for those cazadores. No amount of item codes makes those things any less terrifying when they're hovering over your face.
Check your current inventory, identify the one item that’s keeping you from progressing—be it a missing key or a lack of ammo—and use the specific hex ID to get back into the action. The war doesn't change, but your loadout certainly can.