Fallout New Vegas Console Item Codes: How to Actually Use Them Without Breaking Your Save

Fallout New Vegas Console Item Codes: How to Actually Use Them Without Breaking Your Save

You've been there. You are trekking across the Mojave, your head is throbbing from a Cazador sting, and you realize you’re out of Stimpacks. Or maybe you finally reached the Strip, but your Charisma is too low to talk your way into a penthouse suite. This is where Fallout New Vegas console item codes come in. It isn't just about cheating; honestly, it’s about fixing the game when the engine decides to be weird or when you just want to see what a Gauss Rifle looks like at level three.

The command console is a powerful beast. Accessing it is simple—just hit the tilde key (~), usually tucked right under the Escape button. If you’re on a UK keyboard, look for the grave accent key. Once that little grey box pops up at the bottom left, the Mojave is basically yours to rewrite. But there's a catch. If you start spawning things recklessly, you might find your quest log turning into a mess of broken scripts.


The Core Command You Need to Memorize

To get anything into your inventory, you need the player.additem command. It’s the bread and butter of the New Vegas modding and power-user community.

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The syntax is straightforward: player.additem [ItemCode] [Amount].

If you want 500 caps, you type player.additem 0000000f 500. It’s that easy. People often forget that the leading zeros in these IDs are actually optional. You can just type f for caps. The game knows what you mean. It’s smart like that. But don't get cocky. Spawning quest items before you're supposed to have them can permanently soft-lock your progression. I’ve seen players spawn the Platinum Chip at the Goodsprings cemetery just to see what happens, only to find out Mr. House won't talk to them later.

Weapons and How to Find Their True IDs

New Vegas is a massive game. It’s got hundreds of weapons, and the Fallout New Vegas console item codes for them aren't always intuitive. Take the "All-American," for example. It’s a unique marksman carbine. Its ID is 00106fec.

If you’re looking for the heavy hitters, here are the ones most people are actually looking for:
The Anti-Materiel Rifle uses 0008f21c.
The Alien Blaster—which you can usually only get with the Wild Wasteland perk—is 00004322.
Maybe you want the Euclid's C-Finder? That's 0014eb3c.

Remember, if you have DLC installed, the first two digits of the ID change. This is a huge point of confusion for most players. If Old World Blues is the third DLC in your load order, every item from that expansion starts with 03. If it's the fourth, it starts with 04. You have to check your mod manager or the "Data Files" section of the launcher to be sure. This is why a code you found on a random forum might not work for you; your load order is unique to your installation.

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Armor, Apparel, and the Mojave Aesthetic

Sometimes you just want to look cool while you’re sniping Legionaries from the top of Hoover Dam. The NCR Ranger Combat Armor is arguably the most iconic look in the game. To get it, use 0012923b. Pair that with the matching helmet (0012923a) and you’re basically the cover art.

But what if you’re doing a specific roleplay?
Elite Riot Gear from the Lonesome Road DLC is often considered the best armor in the game. Its base ID is xx00885b, where the xx is that DLC number I mentioned earlier.

Armor isn't just about protection. It’s about the stats. Spawning in a piece of Power Armor is great, but you still need the Power Armor Training perk to wear it. You can bypass this with a different command—player.addperk 0005821d—but it feels a bit like skipping the soul of the game, doesn't it?

Consumables: Staying Alive in the Wastes

Caps are one thing, but survival is another. In Hardcore mode, you are constantly fighting dehydration and starvation. While player.additem 0000000f gets you money, 00015169 gets you Stimpacks.

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If you’re doing a high-intelligence build, maybe you want some Mentats (00015165).
Or if you're playing a brawler, Buffout (00015164) is your best friend.

A lot of players overlook the "ID search" trick. If you don't know a code, you don't actually have to alt-tab out of the game. You can type search "Stimpack" (or whatever item you need) directly into the console. The game will spit out a list of every item, NPC, and perk with that name. It’s a lifesaver when you're playing offline or don't want to sift through a 40-page wiki.

Dealing with the "Achievement Block"

Let's address the elephant in the room. Using Fallout New Vegas console item codes will disable Steam achievements for that session. This is a dealbreaker for some.

Luckily, there’s a workaround. If you use a command, save your game, quit to the desktop, and then relaunch the game, achievements are re-enabled. The game only checks if the console has been opened during the current run. It doesn't permanently flag your save file as "cheated" like some modern games do. It’s a bit of a loophole, but it works perfectly.

Why Some Codes Fail to Work

If you type a code and nothing happens, or you get an error message saying the ID isn't found, it’s almost always one of three things.
First, the DLC load order issue I mentioned.
Second, typos. The console is very picky about spaces and zeros.
Third, you might be trying to spawn an "actor" as an "item."

NPCs have Ref IDs and Base IDs. If you want to spawn a specific character, you use player.placeatme [BaseID]. If you use additem on an NPC code, the game will just stare at you blankly. It’s like trying to put a person in your pocket. Obsidian’s engine has its limits.

Fixing Broken Quests and NPCs

New Vegas is buggy. We love it, but it’s a mess sometimes. Occasionally, an NPC like Boone or Veronica will just... disappear. They’re gone. You check the 188 Trading Post and the Lucky 38, and they aren't there.

Instead of spawning a new copy of them (which breaks their quests), you should use their Ref ID to move them to you.
For Boone, you’d type prid 00096bce then moveto player. This pulls the existing version of the character to your location. It preserves their inventory, their memory of your choices, and their current quest stage. This is much safer than using player.placeatme, which creates a "clone" that doesn't know who you are.


Practical Next Steps for Your Mojave Adventure

Using console codes effectively requires a bit of restraint and some technical prep. To make sure you don't ruin your 80-hour save file, follow these steps before you start tinkering:

  • Always create a "hard save" before using the console. Don't rely on autosaves or quicksaves. Name a save "Before Cheats" so you have a clean point to return to if the game starts crashing.
  • Identify your DLC load order. Open your game launcher, click "Data Files," and count the entries. Remember that the base game (FalloutNV.esm) is always 00.
  • Use the search command in-game. It is significantly faster than googling individual IDs for things like ammo types (e.g., 00004333 for 5.56mm) or crafting components.
  • Check for the JIP LN NVSE Plugin. If you are on PC, this mod fixes many of the engine's bugs and actually adds more powerful console commands that make item management much easier.
  • Restart your game after a "cheating session." If you've been spawning items or changing stats, a quick restart ensures Steam achievements are tracking again and that the engine's memory is cleared of any weird command strings.

The Mojave is a harsh place, but with the right Fallout New Vegas console item codes, it becomes your personal playground. Use them to fix the bugs, skip the grind, or just to wear a fancy suit while you decide the fate of the Wasteland. Just remember to save often—even the console can't fix a corrupted save file if you push the engine too hard.