You've spent hours clearing out the Galactic Zone. Your suit of Power Armor is stained with more blue robot oil than you'd care to admit. You just want to sit down, grab a cold Nuka-Cola, and maybe figure out why the hell you’re still doing errands for a bunch of raiders. But then you see it. A small, unassuming machine tucked away in the corner of the park. It wants you to find some medallions.
Honestly? Most people just walk right past it.
The Fallout 4 precious medals quest—officially titled "Precious Medals"—is one of those Nuka-World DLC additions that feels like a throwback to old-school completionist platformers. It’s not about killing a legendary Deathclaw or deciding the fate of the Commonwealth. It’s a glorified scavenger hunt. N.I.R.A., the park’s somewhat neurotic mascot protectron, gives you the task. She’s wandering around the Nuka-Town USA fountain area, usually complaining about her programming or the general state of the park.
It’s easy to miss. It really is. But for players who want that 100% completion mark, or just some unique loot that isn't another pipe pistol, tracking down these seven medallions is a rite of passage.
Why Bother With the Precious Medals Quest?
You might be wondering if it's worth the hike. Nuka-World is huge. It’s dangerous. Getting from the Safari Adventure to the World of Refreshment isn't exactly a walk in the park, despite literally being in a park.
The rewards are... well, they're thematic. You aren't getting a Gauss Rifle. You’re getting a collection of Nuka-Cola varieties and the "Nuka-Cola Wild Medallion." If you’re a lore nerd or a settlement decorator, these are great. If you’re looking for raw power, you’re doing this for the XP and the satisfaction of ticking a box.
Some players find it tedious. I get that. But there’s a certain charm to exploring the sub-areas of the parks that you usually sprint through while being shot at. You see the detail Bethesda put into the signage and the "world of tomorrow" aesthetic. It’s environmental storytelling at its most basic, but it works.
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The First Stop: Nuka-Galaxy
Head over to the Galactic Zone. You’re looking for the Nuka-Galaxy ride. This place is a nightmare if you haven't cleared the robots yet, so maybe do that first. The medallion dispenser is right near the exit of the ride.
Wait. Don’t go in the front entrance.
If you’ve already cleared the area, go through the exit gate. It’s much faster. The machine is sitting right there on the wall. It’s a small, silver-colored box. Interact with it, and you’ve got your first one. One down, six to go. It’s a slow start, but they get trickier.
Tracking Down the Rest of the Fallout 4 Precious Medals
Finding the Fallout 4 precious medals requires you to visit every major hub in the park. It’s a tour. A mandatory, slightly annoying, irradiated tour.
- The World of Refreshment: This one is located right near the entrance of the river ride. You don't even have to go deep into the Quantum-colored water. It’s tucked against a wall near the queue area. Just watch out for the Nukalurks. They’re meaner than the ones in the Commonwealth.
- Safari Adventure: Go to the Jungle Journey theater. The dispenser is near the entrance to the actual theater seating area. Cito might be watching you. It’s fine. He’s a good guy.
- Dry Rock Gulch: This is the one that usually trips people up. You need to head toward Mad Mulligan’s Mine. The dispenser is near the entrance, but the lighting in the Gulch is always so dusty and orange that it blends into the rocks.
- Vault-Tec Among the Stars: Back to the Galactic Zone. This machine is in the gift shop area at the end of the "attraction."
The Nuka-Bottling Plant Dilemma
The Bottling Plant is a mess. It’s one of the most vertical areas in the DLC. You’ll find the dispenser for this area on the roof. Yes, the roof. You’ll need to find the stairs or use a jetpack if you’re feeling lazy. It’s near the power armor station and the lift. The view from up there is actually pretty great, assuming the fog isn't rolling in.
The Final Piece: Bottling Plant vs. Kiddie Kingdom
Kiddie Kingdom is arguably the worst part of the hunt because of the constant radiation. You’ll find the medallion dispenser at the Ferris Wheel. It’s right near the control booth. Pop a Rad-X. Or two.
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The Problem With N.I.R.A.
Let’s talk about N.I.R.A. for a second. She’s the quest giver, but she’s also a bit buggy. Sometimes she won't give you the quest. Sometimes she’ll just repeat her standard greeting lines.
If she’s being difficult, try waiting 24 hours in-game or fast traveling away and coming back. It’s a classic Bethesda quirk. Some players have reported that if you’ve already started "Power Play" or "Open Season," she might get a little confused.
Also, keep in mind that these medallions have zero weight. You can carry them forever. They aren't going to clog up your inventory like those 400 Desk Fans you’re hoarding for gears.
What Most People Get Wrong About This Quest
People think this is a "late-game only" activity. It’s not. You can actually snag most of these while you’re doing the main "Grand Tour" quest. In fact, you should do that. Don’t wait until the end. If you’re already in the World of Refreshment to kill the Nukalurk Queen, just grab the medallion while you’re there.
Efficiency. It’s the only way to survive the wasteland without losing your mind.
Another misconception? That the rewards are useless. While the medals themselves are just quest items, the loot N.I.R.A. gives you includes some of the rarer soda blends. If you’re playing on Survival Mode, these drinks are literally lifesavers. They offer buffs that can mean the difference between winning a fight and reloading a save from three hours ago because you forgot to sleep in a bed.
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Practical Steps for the Completionist
If you want to finish the Fallout 4 precious medals quest quickly, follow this specific circuit:
- Start at Nuka-Town USA. Talk to N.I.R.A. immediately after arriving and getting your bearings.
- Hit the Galactic Zone. There are two here (Nuka-Galaxy and Vault-Tec). Get them both in one trip.
- Sweep North to the Bottling Plant. Go straight to the roof.
- Drop down to Kiddie Kingdom. Hit the Ferris Wheel.
- Head West to Safari Adventure. Grab the one at the theater.
- Finish at Dry Rock Gulch. This is usually the furthest point.
- Fast travel back to N.I.R.A. When you turn them in, she’ll give you a collection of Nuka-Cola products. It’s not a legendary fat man, but hey, it’s free soda.
A Note on "Open Season"
If you decide to go the "good guy" route and kill all the raider bosses (the "Open Season" quest), you can still complete Precious Medals. N.I.R.A. isn't a raider. She’s a robot. She doesn't care if you’ve turned the park into a graveyard. She just wants those medallions found.
This makes it one of the few pieces of content that remains fully accessible regardless of your faction choices. It’s a small mercy in a game that loves to lock you out of quests because you breathed on the wrong NPC.
The quest is a reminder of what Nuka-World was supposed to be: a place of fun and consumerist excess. Finding the medallions is a way to see the park through the eyes of a pre-war tourist, albeit one who is heavily armed and probably covered in mutant blood. It’s a weird contrast. That’s Fallout in a nutshell, though.
Actionable Next Steps
To ensure you don't miss any of these during your playthrough, check your "Misc" tab in the Pip-Boy for the quest "Precious Medals." If it isn't there, find N.I.R.A. near the Nuka-Town entrance. While you're at the Bottling Plant for the medallion, make sure to head to the very back of the "World of Refreshment" stream to find the unique Nuka-Cola T-51 Power Armor—it’s much more valuable than the soda you get from the quest itself and can be acquired in the same 10-minute window. Also, keep an eye out for the Cappy in a Haystack clues while doing this circuit, as both quests cover the same ground and can be completed simultaneously to save you hours of backtracking through the park.