Fallout 4 Ammo Codes: How to Stop Scavenging and Start Shooting

Fallout 4 Ammo Codes: How to Stop Scavenging and Start Shooting

Look, we've all been there. You’re deep in the Glowing Sea, a Mythic Deathclaw is bearing down on you, and suddenly—click. That hollow sound of an empty chamber is the worst feeling in the Commonwealth. You could spend the next three hours trekking back to Diamond City to pay Arturo a ridiculous amount of caps for a handful of rounds, or you could just use fallout 4 ammo codes to fix the problem in five seconds.

It’s not really "cheating" if it makes the game more fun, right? Honestly, the inventory management in Bethesda games can be a slog. If you're more interested in the story or building massive settlements than you are in scrounging for individual .308 rounds in rusted desk drawers, the console is your best friend.

To get started, you just hit the tilde key (~). That’s the little squiggly line right next to the "1" on your keyboard. It freezes the game and opens a translucent gray box at the bottom of the screen. This is where the magic happens. You’ll be using the player.additem command. It’s the bread and butter of Bethesda modding. The syntax is basically player.additem [Item ID] [Amount]. Don't worry about the brackets; just type the code, a space, and how many bullets you want.

The Core Fallout 4 Ammo Codes You Actually Need

Most people just want the basics. If you're rocking a Combat Rifle or a Deliverer, you need the standard stuff.

For the 10mm rounds, which you’ll use for basically the first third of the game, the code is 0001f276. If you want 500 of them, you type player.additem 0001f276 500. Simple.

Now, if you’ve graduated to the heavy hitters, you’re looking for .45 rounds (0001f66a) or .308 rounds (0001f66b). The .308 is what you need for those long-range sniper builds. There’s something immensely satisfying about picking off Raiders from a quarter-mile away, but those bullets are surprisingly rare in the wild.

Fusion Cores are a different beast. Technically, they're ammo for Power Armor and the Gatling Laser. If you're tired of your armor seizing up in the middle of a firefight because you ran out of juice, use 00075fe4. Just a heads up: don't spawn 10,000 of these. They have weight (unless you have specific perks), and you’ll find yourself overencumbered and unable to move faster than a crawl.

What About the Weird Stuff?

Energy weapons are cool, but finding ammo for them feels like a scavenger hunt. Fusion Cells for your laser muskets and pistols use the code 0001db4c. If you’ve managed to find a Plasma Rifle—which is arguably one of the best guns in the game—you’ll need Plasma Cartridges via 0001db4d.

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Then there’s the 2mm Electromagnetic Cartridge for the Gauss Rifle. Code: 0018abdf. These things are expensive and rare. Using a code here feels less like cheating and more like a necessary supply drop from a faction that actually cares about its soldiers.

Handling DLC Content and Form IDs

Here is where things get a bit tricky. If you’re playing Far Harbor or Nuka-World, the fallout 4 ammo codes for those items aren't fixed. They depend on your load order.

The first two digits of the ID (the "00" in the base game codes) represent where the DLC sits in your game files. Usually, Far Harbor is 03 and Nuka-World is 06, but that’s not a hard rule.

To find the exact ID for something like 7.62 ammo (Nuka-World) or .45-70 rounds (Far Harbor), you should use the search command. Type help "7.62" 4 AMMO into the console. The game will spit back the exact ID you need for your specific installation.

  • 7.62 Ammo: Essential for the Handmade Rifle. It's the best assault rifle in the game, hands down.
  • Firework Star Shells: If you’re into the Contraptions Workshop stuff, you can spawn these too, though they're mostly for show.

I’ve seen people get frustrated because they copy a code from a website and it doesn't work. Nine times out of ten, it’s because of that DLC load order shift. Always use the help command if a code fails. It’s the most reliable way to navigate the mess of IDs.

Why Your Codes Might Not Be Working

Sometimes you type everything perfectly and... nothing. The console says "compiled script not saved" or some other nonsense.

First, check your zeros. Most IDs start with several zeros. You can actually leave off the leading zeros most of the time. player.additem 1f276 100 usually works just as well as player.additem 0001f276 100.

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Second, check your keyboard layout. If you aren't using a US-English layout, the tilde key might be something else, like the apostrophe or the "at" symbol.

Third, and this is a big one: Survival Mode. By default, the console is disabled in Survival Mode. Bethesda wanted to keep the challenge "pure." If you’re playing Survival and you absolutely need ammo codes, you’ll have to download a mod like Unlimited Survival Mode or Survival Console Enabler from the Nexus. There’s no way around it in the vanilla game.

The Ethics of the Ammo Glitch vs. Console Codes

Some players prefer "glitches" over codes. They feel it’s more "legit." There used to be a famous vendor glitch where you could buy out an entire shop’s inventory for free by manipulating the ammo count in the trade menu.

Bethesda patched most of those. Honestly, using a console command is just a more honest version of a glitch. You’re saving yourself fifteen minutes of menu-fiddling. The result is the same: you have the bullets, and the shopkeeper is out of stock (or you've just bypassed them entirely).

If you’re worried about achievements, using the console will disable them for that session on PC. However, there’s a mod for that too. Achievement Enabler is one of the most downloaded files on the Nexus for a reason.

Practical List of Essential IDs

Here's a quick reference for the stuff you'll be typing most often. I've left the leading zeros in for clarity, but remember you can often skip them.

  • 5.56mm: 0001f66c (Standard Assault Rifle)
  • 5mm: 0001f669 (Minigun ammo - you burn through this in seconds)
  • Shotgun Shell: 0001f673
  • Railway Spike: 000fe269 (For the Railway Rifle, which is hilarious to use)
  • Cryo Cell: 0018abe2 (Very rare, very powerful)
  • Alien Blaster Round: 001025aa (Limited supply in the game, so this code is a lifesaver)
  • Gamma Round: 000df279
  • Mini Nuke: 000e6b2e (Use with caution unless you want to crash your frame rate)
  • Missile: 000c1897
  • Flamer Fuel: 0003062d

Advanced Tips for Using Ammo Codes

Don't just spawn ammo. If you're going to use the console, use it intelligently.

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You can use the inv command. Click on a container or a dead NPC with the console open, type inv, and it will show you the IDs of everything they have. This is great for identifying ammo types you’ve never seen before.

Another trick: the dotransaction command. It’s more complex, but it simulates a trade. Most people don't bother with it, preferring the direct additem route.

Also, consider the weight. If you're playing on a difficulty where ammo has weight, spawning 5,000 rounds of 5mm will instantly pin you to the ground. You'll have to either drop it or use the tgm (God Mode) command to move.

Does it ruin the game?

That’s the big question. Fallout 4 is a game about scarcity. When you remove that scarcity, the tension drops.

But let’s be real. After your third or fourth playthrough, the tension is gone anyway. You just want to see the different endings or try out a specific build. If I want to play as a heavy-weapons specialist from level one, I’m not going to wait forty hours to find enough 5mm ammo to make the Minigun viable. I’m going to use fallout 4 ammo codes and start my rampage immediately.

Actionable Next Steps

If you're ready to restock your arsenal, here is exactly what you should do:

  1. Save your game. Seriously. Console commands are generally safe, but if you accidentally type a wrong character and trigger a different command, you don’t want to lose progress.
  2. Open the console. Press the ~ key.
  3. Identify your gun. Look at the ammo type listed in your Pip-Boy.
  4. Input the command. Type player.additem [ID] [Amount]. For example, for 200 Shotgun Shells, type player.additem 0001f673 200.
  5. Verify. Close the console by hitting ~ again and check your inventory. If it’s there, you’re good to go.
  6. Fix DLC issues. If a code doesn't work and you're in a DLC area, use the help command (e.g., help "7.62" 4) to find the correct prefix for your load order.

Once you’ve got your ammo sorted, you can actually get back to the game. No more looting every single wooden crate or trading away your precious Stimpaks just to buy a few magazines of ammo. Go clear out that Raider camp at Corvega or finally take down that Mirelurk Queen. You've got the firepower now. Use it.