Falling Skies The Game: Why Everyone Just Forgot This XCOM Clone Existed

Falling Skies The Game: Why Everyone Just Forgot This XCOM Clone Existed

Honestly, licensed games are usually a disaster. You know the drill. A big movie or TV show comes out, some studio rushes a tie-in to market, and we end up with a buggy mess that feels like a hollow shell of the source material. When Falling Skies The Game launched back in 2014, it had a lot stacked against it. It was based on the TNT sci-fi series produced by Steven Spielberg, a show that had a pretty dedicated following but wasn't exactly Game of Thrones level in terms of cultural saturation.

The game was a tactical RPG. That’s a fancy way of saying it tried really, really hard to be XCOM: Enemy Unknown. It was developed by Little Orbit and released on PlayStation 3, Xbox 360, and PC. If you look for it now, it’s mostly a ghost. It’s one of those titles that sits in the "bargain bin of history," but if you're a fan of the show or a genre completionist, there’s actually a lot to pick apart here.

What Falling Skies The Game Actually Got Right

It’s easy to dunk on mid-budget licensed titles. I get it. But let’s be fair for a second. The game actually captured the vibe of the 2nd Mass surprisingly well. You weren't playing as some invincible superhero; you were managing a ragtag group of survivors.

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The core loop was straight out of the Firaxis playbook. You’d go on missions, scavenge for supplies, and try not to get your favorite soldiers killed. Permadeath was a thing. If your medic took a stray plasma shot from an Espheni Skitter, they were gone for good. That stakes-driven gameplay is what made the show work—the feeling that anyone could die at any moment.

Resources were scarce. This wasn't a game where you could just buy your way to victory. You had to find scrap and medical supplies in the field. This tied the gameplay directly to the narrative stakes of the show. If you didn't scavenge, your base at the high school or the hospital (depending on where you were in the story) wouldn't survive. It felt desperate. That’s a win in my book.

The Combat Mechanics

Combat was turn-based. You had two actions per turn. Usually, that meant "Move" and "Shoot." If you’ve played XCOM, you know exactly how this works. You hide behind half-cover or full-cover, pray the RNG (random number generator) is on your side, and watch your 95% hit chance shot miss completely.

The enemy variety was decent. You had Skitters—those creepy six-legged bastards—and Mechs. Mechs were the real problem. They were tanks. If you didn't have a plan to strip their armor, your squad was basically just target practice.

The game also tried to implement a "defensive" stance called Overwatch. It’s a staple of the genre. You end your turn and wait for the aliens to move, then blast them. It worked, mostly. But the animations were... stiff. Watching a Skitter scuttle across the screen looked more like a puppet being dragged by invisible strings than a terrifying alien predator.

Why the Critics Weren't Kind

Most reviewers at the time gave it a lukewarm reception. Metacritic scores hovered in the 30s and 40s. Why? Because while it copied the XCOM formula, it forgot to copy the polish.

Visuals were a major sticking point. By 2014, the PS3 and Xbox 360 were at the end of their lifecycles. People were playing The Last of Us and Grand Theft Auto V. Compared to those, Falling Skies The Game looked like a late PS2 title. The textures were muddy. The faces of the characters—even the ones meant to look like Noah Wyle’s Tom Mason—were uncanny and rigid.

Then there was the budget. It felt low. You could tell the developers were doing their best with what they had, but the lack of voice acting from the main cast was a huge blow. When you’re playing a game based on a TV show, you want to hear the actors. Hearing "off-brand" versions of the Mason family just pulled you out of the experience. It made the whole thing feel like a "B-movie" version of the source material.

The Level Design Problem

One of the biggest issues was the repetitive nature of the missions. You’d drop into a map that looked like a generic urban ruin. You’d kill some aliens. You’d pick up a crate. You’d leave. Rinse and repeat.

In a great tactical game, the environment is a character. In Falling Skies, the environments were just... there. There wasn't much verticality. There weren't many environmental puzzles or destructible covers that changed the flow of the battle. It was a flat experience, literally and figuratively.

Is Falling Skies The Game Worth Playing Today?

This is a tricky one. If you can find a physical copy for five bucks, sure. Why not? It’s a curious artifact of a specific era of gaming. It’s also a reminder of when "double-A" games were more common—games that weren't indie but weren't quite blockbusters either.

If you are a die-hard fan of the show, there is some genuine fanservice here. You get to interact with the lore in a way that the show didn't always allow. You can customize your squad names, so if you want to put your friends in the 2nd Mass and watch them get vaporized by a Crawlie, you can.

But for the average strategy fan? You’re probably better off just replaying XCOM 2 or checking out Phoenix Point. The mechanics in Falling Skies are just too primitive by modern standards. The UI is clunky, the loading times are surprisingly long for what's on screen, and the AI isn't exactly "deep blue." The enemies tend to just run straight at you, making the "tactical" part of the tactical RPG a bit of a stretch.

The Preservation Issue

Here’s the thing: digital storefronts are fickle. Falling Skies The Game has been delisted from many major platforms over the years due to licensing agreements expiring. This happens to almost every licensed game eventually. Scott Pilgrim, Marvel Ultimate Alliance, Transformers—they all vanish.

If you want to play it now, you’re looking at tracking down a physical disc or hoping you bought it on Steam years ago and still have it in your library. This "digital disappearing act" is a huge problem for gaming history. Even a "mediocre" game deserves to be accessible for study and nostalgia.

Technical Reality Check

Let's get into the weeds. If you do manage to boot this up on a modern PC, expect some headaches. The game wasn't exactly optimized for Windows 10 or 11. You might run into resolution scaling issues or crashes.

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  • Resolution: It often defaults to 720p. You'll need to dig into the .ini files to force it to 1080p or higher.
  • Frame Rate: It’s usually capped. Unlocking it can make the physics go haywire because the animations were tied to the frame rate.
  • Controllers: It has native controller support, which is a plus, but the deadzones are huge. It feels "mushy."

The Legacy of the 2nd Mass in Gaming

It’s a shame, really. The Falling Skies universe is actually perfect for a video game. The idea of a mobile resistance movement, managing supplies, and dealing with internal politics while fighting an overwhelming alien force is a goldmine for mechanics.

Imagine a modern version of this. A game with the base-building depth of State of Decay mixed with the tactical combat of Gears Tactics. You’d have to manage morale, handle traitors (remember the skitter-harnesses?), and decide which cities to scavenge.

Instead, we got a game that was safe. It took a proven formula and applied it to a license without taking any real risks. It’s the definition of a "safe" project. And in the gaming world, "safe" usually means "forgettable."

Actionable Steps for Fans and Retro Gamers

If you're looking to scratch that Falling Skies itch or dive into this specific era of tactical gaming, here is how you should approach it:

  1. Check Physical Stores First: Don't bother looking for this on the PlayStation Store or Xbox Marketplace. It's gone. Hit up local retro gaming shops or eBay. You shouldn't pay more than $10.
  2. Manage Your Expectations: Go in knowing this is a budget title. If you expect XCOM, you'll be disappointed. If you expect a playable, mildly entertaining 2nd Mass simulator, you'll have a better time.
  3. Use Mods (If on PC): There aren't many, but check community forums for stability patches. There are some fan-made fixes that help with the crashing issues on modern hardware.
  4. Watch the Show Simultaneously: The game follows the timeline of the middle seasons. Watching the episodes while playing the corresponding missions actually adds a layer of depth that the game lacks on its own.
  5. Look for Alternatives: If you find the gameplay too frustrating, look into Mutant Year Zero: Road to Eden. It captures that "scavenging in a ruined world" vibe much better and has significantly more polish.

Falling Skies The Game isn't a masterpiece. It isn't even a "hidden gem" in the traditional sense. It’s a competent, flawed, and now-rare piece of media that tried to capitalize on a TV trend. It serves as a textbook example of why "copy-pasting" a successful genre isn't enough to make a licensed game stand out. You need soul, you need polish, and most importantly, you need to give the players something they can't get anywhere else. This game gave us a bit of that, but not enough to keep the lights on once the show ended.