You just spent three grand on a sim rig. The 32-inch monitors are aligned to the millimeter. You’ve got the 80/20 aluminum profile tightened down, and the smell of fresh electronics is basically your new cologne. You fire up the latest EA Sports title, expecting to be instantly enveloped in the Monaco harbor, only to find a stretched, blurry mess that looks like a 2004 arcade port. Honestly, setting up F1 25 triple screen shouldn’t feel like you're hacking into a government mainframe, but here we are.
There is a weird tension in the community right now. On one hand, EA’s marketing mentioned triple screen support. On the other, if you look at the actual menus in-game, you won't find a "Triple Screen" button. It’s not like Assetto Corsa Competizione or iRacing where you just type in your bezel width and side-monitor angles. In F1 25, "support" basically means the game is technically capable of running at ultra-wide resolutions, but it’s up to you to figure out how to make the image not look like a Funhouse mirror.
The Harsh Reality of F1 25 Triple Screen Support
Let’s be real for a second: the EGO engine is showing its age. While it produces some of the most beautiful lighting in racing—especially with the new path tracing features—it still treats a triple-screen setup as one giant, flat 16:9 monitor. This is why everything on your side screens looks "stretched." Because the game doesn't have true multi-projection (rendering three separate viewpoints for the three monitors), it simply takes a single wide image and pulls it across the displays.
If you just go into the settings and pick a resolution like 7680x1440, you'll notice the edges of your view look distorted. Your brain knows a Ferrari front wing shouldn't be ten feet long, yet there it is, warping into your peripheral vision.
There’s also a massive technical catch that has been tripping people up since launch. EA officially warned that enabling DLSS while using a triple-screen setup can cause the game to crash. It’s a bummer. If you’re running three 4K screens, you basically need the power of a small sun—or an RTX 5090—to get decent frame rates without DLSS.
Why Native Settings Fall Short
When you dive into the Video Mode menu, you're usually limited to what Windows reports. For most people, that's just a single monitor's resolution. The game doesn't "see" the three separate screens as a unified field unless you force it to.
And don't even get me started on the UI. Even if you get the racing part working across all three screens, the menus and cutscenes will almost always stay centered on the middle monitor in a 16:9 box. It's jarring. One second you're in a 200mph wrap-around cockpit, the next you're looking at a tiny menu with black bars the size of Texas on either side.
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How People Are Actually Making It Work
Since the in-game options are... let's call them "minimalist," the community has had to get creative. You have two main paths here: the "Official" GPU way and the "Workaround" way.
The GPU Driver Method (Surround/Eyefinity)
This is what EA technically considers support. You use NVIDIA Surround or AMD Eyefinity to trick Windows into thinking your three monitors are actually one single, massive monitor.
- You open your GPU control panel.
- You enable "Span displays."
- You "Bezel Correct" so the image doesn't jump weirdly across the plastic frames.
- You launch the game, and suddenly, those ultra-wide resolutions appear in the menu.
It works, but it’s a pain. NVIDIA Surround, in particular, has a nasty habit of messing up your desktop icons or refusing to turn off when you want to go back to regular work. It’s clunky, but it’s the most "stable" way to get the game to recognize the resolution.
The Resize Raccoon Method
If you hate NVIDIA Surround (and most people do), there is a third-party tool called Resize Raccoon. It’s become a bit of a legend in the F1 25 community. Essentially, you run the game in "Windowed" mode, and this little app stretches the window to the exact pixel dimensions of your three screens while stripping away the borders.
It feels cleaner. It doesn't mess with your Windows display settings. But—and this is a big but—it doesn't fix the stretching issue. It just makes the game fit the screens.
Dialing in the FOV (The Secret Sauce)
Field of View (FOV) is everything for F1 25 triple screen users. Because the game doesn't have a "triple screen" menu to adjust for monitor angles, you have to use the "Camera Customization" menu to fake it.
Most expert sim racers recommend a FOV setting somewhere around -10 to -12 for triples. Why so low? Because a lower FOV zooms you in, which reduces that "warp" effect on the side monitors. You’ll also want to mess with the "Offset Horizontal" and "Offset Vertical" to make sure your eyes are level with the virtual driver's eyes.
If you’re sitting 25 inches away from your center screen, a high FOV will make the apexes feel miles away. You want to feel like you're inside the car, not like you're watching it through a GoPro mounted on the back of the seat.
Performance is the Real Final Boss
Running F1 25 on three screens is a GPU killer.
- Path Tracing: Forget it. Unless you have a top-tier 50-series card, path tracing on triples will turn your game into a slideshow.
- Ray Tracing: Turn it off or keep it on "Medium." The performance hit isn't worth the slightly prettier reflections when you're trying to hit a 1ms reaction time at Spa.
- DLSS/Frame Gen: As mentioned, this is buggy for triples. If you experience crashes, this is the first thing you should disable.
Many racers are actually opting to run their side monitors at a slightly lower internal resolution or using "FSR" (if on AMD) to keep the frames above 100 FPS. In a game like F1, 60 FPS feels sluggish. You want that butter-smooth 120+ FPS to actually feel the car's limit.
What's the Best Way to Play Right Now?
Honestly? If you want the most immersion, the NVIDIA Surround method combined with very aggressive FOV reduction in the camera settings is the way to go. It's not perfect. It’s not "true" triple support like you’d find in iRacing, where the side monitors are rendered with their own perspective. But once you're in the zone, chasing down a Red Bull through the Maggotts and Becketts complex, you stop noticing the slight stretch on the edges.
If you find the stretching too distracting, some people are actually switching to single "Super Ultrawide" monitors (like the 57-inch Samsung Odyssey Neo G9). Since the game treats triples like one big screen anyway, an ultrawide gives you a similar field of view without the bezel gaps and the headache of Surround.
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Actionable Steps for Your Setup:
- Verify Cables: Ensure all three monitors are plugged into the GPU, not the motherboard. Use DisplayPort 1.4 or higher for all three to avoid refresh rate mismatches.
- Sync Refresh Rates: If one monitor is 144Hz and the others are 60Hz, the whole setup will lock to 60Hz. Make sure they are identical in the Windows settings before launching the game.
- Calibrate OSD: Once in-game, go to "On-Screen Display" and move your HUD elements (the map, the gear indicator) to the center screen. You don't want to be snapping your neck to the far left just to see if you have a yellow flag in Sector 2.
- Disable Steering Wheel: If you have a physical wheel in front of you, go into the camera settings and hide the in-game steering wheel and driver arms. It clears up the "double wheel" visual clutter and improves your focus on the track.