You’re wandering through the Checkpoint Rest Town, minding your own business, when two different guys approach you with the exact same problem. They both want a green rock. Not just any rock, but a specific, shimmering treasure that belongs to someone else. This is the Dragon's Dogma 2 Hunt for the Jadeite Orb quest, and honestly, it’s one of the best examples of how Capcom loves to mess with your head. It’s a classic RPG dilemma. Do you help the desperate guy looking to clear his name, or the greedy guy who just wants to get rich? Or, if you’re feeling particularly crafty, do you try to play both sides?
Most players stumble into this quest thinking it’s a simple "go here, fetch that" objective. It isn't. The game doesn't explicitly tell you that there are three distinct ways to finish this, and one of them involves a bit of forgery and a high-stakes lie that could land you in a jail cell.
Where the Hell is the Orb?
First off, don't go running into the wilderness looking for a chest. You won't find it there. The Jadeite Orb isn't hidden in a cave or guarded by a Griffin. It’s sitting right under your nose in Ibrahim’s Scrap Store. This shop is tucked away in the back alleys of the Checkpoint Rest Town. Ibrahim is a shady character who specializes in "specialty" items and, more importantly, forgeries.
The orb costs 7,500 Gold. That's a decent chunk of change early on, but you have to buy it to progress. Once it’s in your inventory, the real game begins. You have two primary NPCs breathing down your neck. Offulve is a nervous wreck who needs the orb to escape his life of servitude. Everard is a wealthy merchant who wants it back because it's his property (or so he says).
The Moral Choice vs. The Greedy Choice
If you give the real orb to Offulve, he’s incredibly grateful. He gives you the Elite Camping Kit and 3,000 Gold. It feels good. You helped a guy out. However, Everard is the one with the deep pockets. If you give the real orb to Everard, he pays out 12,000 Gold and a Ring of Skullduggery.
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But why choose? This is Dragon's Dogma. You can be a bit of a scoundrel.
The Forgery Gambit
This is where the Dragon's Dogma 2 Hunt for the Jadeite Orb gets interesting. You can ask Ibrahim to make a duplicate of the orb. It costs 2,000 Gold and takes a few days of in-game time. You can just pass the time on a nearby bench. Once it’s done, you’ll have the real Jadeite Orb and an "Imitation Jadeite Orb." They look identical in your menu.
Here is the trick: Give the fake to Offulve. He isn't the brightest guy, and he’s in a hurry to leave town. He’ll take the fake, thank you profusely, and give you his rewards. He never figures it out because he’s halfway to another kingdom by the time the sun sets.
Now, take the real orb to Everard. Do not give him the fake. Everard is suspicious. He’s been around the block. Unlike Offulve, Everard will actually take the orb back to Ibrahim to have it authenticated. If you handed Everard the fake, Ibrahim will look him in the eye and tell him it’s a worthless piece of glass. At that point, Everard calls the guards, and you're going to prison.
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Bribery is an Option
If you messed up and gave Everard the fake, you have a split second to act while they are at the shop. You can actually talk to Ibrahim while he's "inspecting" the orb and pay him a series of bribes to lie. It starts at 1,000 Gold and keeps going up. It’s expensive. It’s stressful. It's much easier to just give him the real one and give the poor guy the fake.
Why the Ring of Skullduggery Actually Matters
You might think 12,000 Gold is the main prize here. It’s not. The Ring of Skullduggery is the real reason people obsess over the Dragon's Dogma 2 Hunt for the Jadeite Orb. This ring increases the damage you deal when attacking enemies from behind. For a Thief build, this is essentially a mandatory item for the early to mid-game.
The damage multiplier is significant when you’re clinging to the back of a Cyclops or a Drake. If you’re playing a Fighter or a Mage, it’s less vital, but for the Dexterity-based vocations, you absolutely cannot afford to let Everard walk away empty-handed.
Common Mistakes to Avoid
A lot of people try to be "too" honest. They think that giving the real orb to the "good" NPC is the intended path. In Dragon's Dogma 2, the "intended" path is whatever you can get away with. If you give Everard the fake and don't have enough money to bribe Ibrahim, you lose the quest rewards and gain a bounty.
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Another mistake? Forgetting to pick up the forgery. Ibrahim won't hold it forever, and if you trigger certain world events, NPCs might move.
Also, pay attention to the names. Offulve and Everard. It’s easy to mix them up when you’re staring at two identical green balls in your inventory. Double-check the item description. The fake one will explicitly say it's an imitation.
- Buy the orb from Ibrahim for 7,500 Gold.
- Immediately commission a forgery for 2,000 Gold.
- Sleep or sit on a bench for 2 days.
- Pick up the fake.
- Find Offulve (usually near the oxcart station) and give him the Imitation.
- Find Everard (near the town square) and give him the Real orb.
- Wait for Everard to finish his inspection at the shop.
- Collect the Ring of Skullduggery and the 12k.
The Long-Term Impact
Does this choice haunt you later? Not really. Dragon's Dogma 2 is more about the immediate consequences of your greed or kindness. Offulve disappears from the game for the most part, and Everard just stays a wealthy, grumpy merchant. You won't find a secret ending based on who got the rock.
What you will find is that the Gold and the ring give you a massive power spike for the trek toward Bakbattahl. The road ahead is brutal. You’re going to be fighting Griffins and armored Goblins every fifty feet. Having that extra cash for upgraded armor and a ring that lets you shred bosses from behind makes the "Hunt for the Jadeite Orb" one of the most profitable uses of your time in the entire Vermund region.
Actionable Next Steps:
Before you hand over the orb to anyone, make sure you have at least 3,000 Gold in reserve. Even if you plan to give Everard the real one, having the cash for a potential bribe—just in case you misclick or the AI pathing gets weird—is a life-saver. Once the quest is done, head straight to the armory. The 12,000 Gold reward is exactly what you need to buy the mid-tier gear required for the desert crossing. Don't hoard the money; the difficulty curve in the next area is steep, and that Jadeite money burns a hole in your pocket for a reason.