Dragon Ball Z: Battle of Z on Vita is Still Weirdly Fun

Dragon Ball Z: Battle of Z on Vita is Still Weirdly Fun

Let’s be real for a second. If you grew up with the Budokai Tenkaichi series, playing Dragon Ball Z: Battle of Z on the PlayStation Vita for the first time was probably a massive shock to your system. It wasn't the fighting game you expected. It wasn't Budokai. It definitely wasn't FighterZ. It was this strange, experimental team-based brawler that felt like it was trying to do twenty things at once. Honestly, a lot of people hated it when it launched back in 2014. But looking back at the Vita version today? It’s actually one of the most interesting titles in the handheld's library, even if it has some major quirks.

The game was developed by Artdink. You might know them from the Gundam Battle series, which explains a whole lot about how this game actually plays. Instead of 1v1 duels, you’re looking at 4v4 team battles. On a handheld screen. It’s chaotic. It’s messy. And somehow, it works surprisingly well on the Vita’s hardware despite the technical limitations.

Why Battle of Z Vita divided the fanbase so hard

Most DBZ games are about the power fantasy of being Goku and punching Frieza in the face until his health bar disappears. Battle of Z changed the formula by introducing "Classes." You had Melee types, Ki Blast types, Support types, and Interference types. If you tried to play this like a standard fighter, you got wrecked. You actually had to think about team composition.

Imagine trying to explain to a hardcore Tenkaichi 3 fan that they can't just spam Ultimate Attacks because they need to manage a shared "Genki" gauge with three other AI teammates who are currently flying into mountains. It was a tough sell. The game relied heavily on the "Link Indicator" and synchronized attacks. If you weren't "Synching" or "Chasing" with your team, you were basically just flailing in the air. This shift toward tactical team play felt alienating to people who just wanted a traditional brawler.

The Vita version specifically was a bit of a miracle, though. Usually, when a game comes out on PS3 and Vita simultaneously, the handheld port is a disaster. Remember Borderlands 2 on Vita? Yeah. Slideshow city. But Battle of Z actually held a pretty steady frame rate. Sure, the textures were lower res and the draw distance was shorter, but the core gameplay remained intact. It felt like a "full" console experience in your pocket, which was exactly what Sony was promising at the time.

The struggle of playing a team game alone

Here is the thing about Dragon Ball Z: Battle of Z—it was clearly designed for co-op. Playing through the 60-plus missions with three friends was a blast. You could coordinate heals, distract the boss while a friend charged a Special, and actually use strategy.

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But if you were playing solo on your Vita? You were at the mercy of the AI.

And the AI was... well, it was something. Sometimes your teammates were gods. Other times, they would just hover in place while Perfect Cell blasted them into oblivion. You'd find yourself screaming at a small OLED screen because Krillin refused to throw you a Senzu bean. It forced a specific kind of grind. You had to collect cards to buff your characters' stats because the base power levels weren't enough to carry you through the later "What If" scenarios.

Breaking down the card system and customization

Forget about leveling up through XP in the traditional sense. In this game, it's all about the cards. You’d finish a mission, get a rank (S or Z if you were lucky), and get rewarded with cards that boosted Melee, Max HP, or Ki usage.

  • Customization: You could equip up to a certain number of cards based on the character's slot capacity.
  • The Shop: You could buy more cards using Premium Points (PP) earned in-game.
  • Rarity: Getting a gold-tier card was like finding a needle in a haystack, but it changed the game.

The weirdest part? You could customize the colors of the outfits. Seeing a neon-green Goku or a hot-pink Vegeta was a common sight in the online lobbies. It added a bit of personality that was missing from the more "serious" DBZ simulators.

The visuals and performance on the handheld

Let's talk specs for a second. The Vita's 960x544 resolution made the cel-shaded models look sharp. Artdink used a very specific art style that favored bright colors and thick outlines, which helped hide some of the lower-poly environments.

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One thing that still bugs me? The lack of local ad-hoc play. For a handheld game focused on team play, not being able to play with a friend sitting right next to you without an internet connection was a massive oversight. You were tethered to the PSN servers. And today? Those servers aren't exactly bustling. If you’re picking this up now, you’re mostly playing with the AI, which changes the value proposition significantly.

Is it worth playing in 2026?

Honestly, yeah. Especially if you’re a Vita collector. It’s one of the few games that captures the "Giant Boss" battles correctly. Fighting Great Ape Vegeta or Hirudegarn feels massive. You have to lock onto specific body parts—tail, legs, head—to bring them down. It’s very Monster Hunter lite.

The game covers everything from the Saiyan Saga all the way up to Battle of Gods. This was actually one of the first games to feature Super Saiyan God Goku and Beerus. For fans at the time, that was a huge deal. It felt cutting edge.

However, the game has its frustrations. The "Sync" system can feel clunky. The combat depth isn't there if you're looking for combos. It’s more about positioning and resource management. If you go in expecting Xenoverse, you’ll be disappointed. But if you go in expecting a weird, experimental team-action game, you might find yourself addicted to the card-collecting loop.

What you should do if you're starting now

If you just dusted off your Vita and found a copy of Battle of Z, don't just jump into the hardest missions.

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  1. Focus on the cards first. Don't ignore them. A character with no cards is basically useless after the Frieza Saga.
  2. Learn the "Chase" mechanic. It’s the fastest way to build the Genki gauge. Hit an enemy, follow up with the teleport, and keep the chain going.
  3. Equip heal items. Since you can't always trust the AI to revive you, having a Senzu bean in your inventory is mandatory for the 5-star difficulty missions.
  4. Try different classes. Don't just play as Goku. Playing as a Support type like Android 18 or a "Healer" can actually make the AI teammates much more effective because you’re the one keeping them alive.

The game is a weird relic of a time when Bandai Namco was still trying to figure out what a "modern" Dragon Ball game should look like. It paved the way for the team elements we see in Xenoverse, but it has a charm that is strictly its own. It’s flawed, sure. The music isn't the original Japanese score (unless you have the DLC or a specific regional version), and the voice acting is standard fare. But as a piece of Dragon Ball history? It’s a fascinating experiment that deserves a second look.

Final tactical advice for late-game missions

When you get to the missions involving the Androids or the multi-boss fights, the difficulty spikes like crazy. This is where most people quit. The trick is to focus on one target at a time. The AI tends to scatter. If you use the "Target" command, you can force your team to focus fire on a single enemy. This is the only way to beat the "What If" mission where you fight multiple Super Saiyans at once. If you don't coordinate, you'll get picked off one by one by Special Beam Cannons from off-screen.

It’s not a perfect game. It’s not even the best DBZ game on a handheld (that title probably belongs to Shin Budokai 2 on the PSP). But Battle of Z on the Vita is a unique, ambitious title that tried to bring a massive 8-player experience to a small device. It’s clunky, it’s frustrating, and it’s undeniably Dragon Ball.

Check your local used game stores or digital listings. If you find it for a decent price, it's a solid 20 to 30 hours of gameplay if you're aiming to clear all the missions and collect the best cards. Just remember to bring your patience for the AI—you're gonna need it.


Next Steps for Players:
Start by clearing the first 10 missions to unlock the basic card shop. Don't spend your PP points on low-level cards; save them for the "Rare Card" packs that unlock after the Cell Saga. This will prevent you from hitting a progression wall in the late game where the enemies' health pools become ridiculously large. Also, check your Vita's "Near" or online functions—while limited, you might still find legacy save data or ghost players that can help boost your initial stats through the game's social features if they are still functional in your region.