Dragon Ball Xenoverse 2 DLC 2: Why This Update Changed Everything

Dragon Ball Xenoverse 2 DLC 2: Why This Update Changed Everything

Let's be real for a second. Back in early 2017, Dragon Ball Xenoverse 2 DLC 2—officially known as the DB Super Pack 2—dropped at a very weird time for the franchise. Dragon Ball Super was in the middle of the Future Trunks Saga on TV, and fans were losing their minds over Goku Black. But the game? The game was still finding its footing. People were worried Xenoverse 2 would just be a slight polish on the first game and then die off. Then this pack hit, and suddenly, the "live service" potential of this title became blindingly obvious.

It wasn't just about adding new characters. It was about the fact that we finally got to play through the Universe 6 vs. Universe 7 tournament arc.

What actually came in the Xenoverse 2 DLC 2 update?

The meat of this DLC was the Universe 6 vs. Universe 7 Tournament story content. You remember that arc, right? It was the first time we saw Champa and Vados, and more importantly, it was the first time we realized there were other Saiyans out there like Cabba. The DLC added Champa and Vados as playable characters, which was a huge deal because Champa’s move set was basically a chaotic, lazy version of Beerus’s destruction techniques.

You also got the new stage: Nameless Planet. It’s basically a giant rock in space with those massive Super Dragon Balls floating in the background. Honestly, it’s one of the best stages for competitive play because it’s so open. No buildings to get stuck behind. No weird water physics. Just you and your opponent hitting each other until someone stops moving.

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But look, the characters weren't the only thing. We got eight new attacks, three new costumes, and the Space pod vehicle. You’ve probably seen players zooming around Conton City in that round Saiyan pod; that started here. It’s kinda iconic now, but at the time, everyone just wanted to know if Champa was actually top-tier. Spoiler: He was okay, but his "God of Destruction's Menace" soul was the real prize for certain builds.

The Champa and Vados Factor

Vados is interesting. In the lore, she’s supposedly stronger than Whis, and her gameplay reflects that "untouchable" vibe. Her "Requiem of Destruction" move is still annoying to deal with if you aren't prepared. Champa, on the other hand, is just fun. He’s bulky, he’s loud, and he plays exactly how you’d expect a spoiled God of Destruction to play.

The developers at Dimps clearly spent time making sure these two didn't feel like echoes of Beerus and Whis. They have distinct weight. They have different recovery frames. It’s that attention to detail that kept Dragon Ball Xenoverse 2 DLC 2 from being a "skip" for the hardcore community.

The Secret Sauce: The Free Update 2

You can't talk about the paid DLC without mentioning the massive free update that launched alongside it. This is where Bandai Namco really won people over. They didn't just gate everything behind a paywall.

This free patch gave us the Z-Rank difficulty for parallel quests and, more importantly, new costumes like the Great Ape hat and the various uniforms. But the biggest thing? The level cap increase. If you were stuck at level 80, this was the moment you could finally push toward 85 and eventually 99. It changed the math for attribute points. Suddenly, those "perfect" builds people posted on Reddit and GameFAQS were obsolete. You had to go back to Guru’s House, do those repetitive defense missions, and get your potential unlocked again.

It was a grind. A real, heavy grind. But it gave the game longevity.

Why the Universe 6 Saga Story Mode Mattered

The story missions in Dragon Ball Xenoverse 2 DLC 2 weren't just "fight this guy, then fight that guy." They tried to weave your Time Patroller into the actual tournament.

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Think about the stakes. You're watching Hit go up against Goku, but because of some temporal distortion, things are going sideways. You have to step in. It felt like you were actually part of the Dragon Ball Super canon, which, at that point in 2017, was still very fresh and exciting. People were watching the subbed episodes on Saturday nights and playing the DLC on Tuesday mornings. The synergy was perfect.

The Moves You Need to Keep an Eye On

If you're still playing Xenoverse 2 today (and thousands of people are, which is insane for a game this old), some of the moves from Dragon Ball Xenoverse 2 DLC 2 are still relevant in the meta.

  • God of Destruction's Roar: A great stamina break follow-up.
  • Destruction's Conductor: If you know how to time this, you can manipulate other "Destruction" orbs. It’s flashy, though a bit technical for casual play.
  • Symphonic Destruction: Technically a Whis move, but the variations added in this era made the "Angel" style play much more viable for CaC (Create-a-Character) builds.

Seriously, if you haven't tried a Vados-inspired build on a female Earther or a thin Majin, you're missing out on some of the best ki-blast setups in the game. The speed is just different.

What Most People Get Wrong About This Pack

A lot of people think DLC 2 was "small" because it only had two characters. Compared to the later "Extra Packs" or "Legendary DLCs" that dropped 4 or 5 characters at once, it looks thin on paper.

But you have to remember the context.

This pack was the bridge. It proved that Xenoverse 2 wasn't going to stop at the end of the Dragon Ball Z story. It was the proof of concept for everything that came after—the Ultra Instinct Goku drops, the Beast Gohan updates, and the Orange Piccolo additions. Without the success of the Universe 6 pack, the game probably doesn't get a Year 2, let alone a Year 10.

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How to Maximize Your Experience with DLC 2 Today

If you're just picking up the Season Pass now, don't just rush through the story missions.

  1. Check the TP Medal Shop: Many of the costumes and souls associated with this era rotate through the shop. You'll need those medals.
  2. Master Champa’s Mentorship: He isn't just a playable character; his moves are essential for high-damage "Strike" builds.
  3. Experiment with the Super Souls: "I've had enough of this!" is a soul that can genuinely save your life in high-level Parallel Quests.

Honestly, the "Nameless Planet" stage alone is worth the price of admission if you do a lot of local PvP or photo mode. The lighting there hits differently than the standard Wasteland or Cell Games Arena. It gives your screenshots that eerie, cosmic look that fits the "God of Destruction" vibe perfectly.

The Verdict on DLC 2

Is it the best DLC in the game? No. That probably goes to the stuff involving UI Goku or the DLC 6 Infinite History stuff.

Is it essential? Yes.

You simply can't have the full Xenoverse 2 experience without the Universe 6 vs. 7 tournament. It’s a core part of the Dragon Ball mythos now. Plus, Vados is still one of the most unique-feeling characters in the entire 100+ character roster. Her staff-based combat has a reach that catches people off guard in online ranked matches even years later.

Actionable Next Steps for Players:

If you own Dragon Ball Xenoverse 2 DLC 2, go back and clear the "Warrior of Universe 6" quest with a Z-Rank. Most players skipped the Z-Rank requirements back in the day. Doing so unlocks specific titles and rare clothing drops that are still considered "drip" in the Conton City hub. Also, make sure you talk to the NPCs around the tournament reception area; they have unique dialogue that only triggers once you've completed the DLC story missions, providing some neat flavor text about Champa's relationship with Beerus. Finally, check your level cap—if you're below 99, use the extra missions in this pack to farm the XP needed to hit the ceiling, as the difficulty scaling is much more generous here than in the newer, more punishing DLC chapters.