Der Eisendrache Easter Egg: How to Actually Finish My Name is Dempsey Without Losing Your Mind

Der Eisendrache Easter Egg: How to Actually Finish My Name is Dempsey Without Losing Your Mind

Let’s be real for a second. If you’re still playing Black Ops 3 in 2026, you aren’t just looking for a casual stroll through a snowy Austrian castle. You're there because the Der Eisendrache easter egg is arguably the peak of Treyarch’s map design, blending high-fantasy bow mechanics with that gritty 1940s dieselpunk aesthetic we all fell in love with back in 2016. But man, it can be a nightmare. One missed arrow or a poorly timed Panzermörder spawn and your two-hour run is basically toast.

You’ve seen the speedruns. You’ve seen people breeze through the boss fight like it’s nothing. Yet, when you get in there, everything feels chaotic. That’s because most guides treat the "My Name is Dempsey" quest like a shopping list rather than a tactical challenge. We’re going to break down why this map still holds up and how to navigate the specific chokepoints that usually kill a solo or co-op run.

Why Everyone Still Loves (and Hates) the Der Eisendrache Easter Egg

It's the bows. Honestly, it’s always the bows.

Before you even think about the main quest steps, you’re forced into the "Wrath of the Ancients" grind. Most players gravitate toward the Lightning Bow (Storm Bow) because it’s objectively the best for camping, but if you’re doing the main Der Eisendrache easter egg, you need to be flexible. If you're playing solo, you only need one upgraded bow. In a four-player game? You better hope your friends know how to do the Fire Bow, because that circle-jumping step in the rocket test site is the leading cause of broken controllers in the Zombies community.

The quest itself is a heavy piece of lore. We’re literally trying to intercept a cryopod containing the original "Ultimis" version of Tank Dempsey. It’s emotional, it’s high-stakes, and it requires a level of coordination that most random lobbies simply don't have. You have to balance the technicality of the Simon Says steps with the raw survival pressure of infinite dog rounds and Panzer Soldats that seem to have way too much health.

The Preparation Phase Nobody Talks About

Stop jumping straight into the dragon heads. Seriously. If you want to finish the Der Eisendrache easter egg consistently, you need a setup strategy that prioritizes points over speed in the first five rounds.

You need the RK5 or the Shieva to farm points early. Don't buy the door to the power room until you have enough to potentially hit the box or, better yet, grab the HVK-30 off the wall. The real secret weapon for this map? The Danger Closest GobbleGum. Most people swear by Perkaholic or Shopping Free, and yeah, those are great if you have them. But Danger Closest makes you immune to explosive damage. When the Panzers start hosing you down with those shock charges during the boss fight, you’ll be glad you took the "budget" gum.

Stepping Into the Past: The Time Travel Mechanics

Once you’ve got your bow upgraded—let's assume you went with the Wolf Bow because it’s the easiest and most reliable for clearing paths—you have to trigger the teleporter. This is where things get weird. You have to find the wisps. These glowing blue electric sparks spawn in specific spots like the phone near the power switch or the clock in the barracks.

If you miss a wisp? You’re stuck waiting for the next round. It’s frustrating. It’s tedious. But it’s the only way to get the plunger and the stone slab.

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When you teleport back in time, you’re seeing Dr. Groph and Dr. Schuster in the middle of their betrayal. It’s a cool bit of environmental storytelling that Treyarch nailed. You’ve got about 30 seconds to grab the fuse and the blue canister. If you blink, you’ll find yourself back in the present, empty-handed and annoyed. Pro tip: have one person dedicated to just holding a zombie while the other handles the "Simon Says" computers at the Rocket Pad and the Clocktower.


This is it. The Great Hall. The Keeper. The part where your heart rate hits 140 BPM and you start screaming at your teammates to "get in the damn circle!"

The boss fight in the Der Eisendrache easter egg is a three-phase endurance test. You’re trapped in a circular arena with a massive, corrupted Keeper. The mechanics are simple on paper but chaotic in practice. You have to place a Ragnarok DG-4 trap in the center of the room when the Keeper is charging its lightning attack. If you miss that window, the entire floor becomes a death trap.

  • Phase 1: Skeletons everywhere. They’re fast, they’re annoying, but they’re just fodder. Use your bow to keep the area clear.
  • Phase 2: The Panzers arrive. This is usually where runs die. If you aren't using the XM-53 rocket launcher or a KRM-262 with Double Tap 2.0, you're going to struggle to put them down fast enough.
  • Phase 3: Total chaos. The Keeper starts rotating its attacks faster, and the screen shake becomes almost unbearable.

The biggest mistake people make? They focus too much on the boss and not enough on the mobs. You cannot damage the Keeper until it’s stunned by the Ragnaroks. Until that yellow glow appears on its chest, your only job is survival. Don't be a hero. Stay mobile.

The "Hidden" Reward: Why the Plunger Matters

Most casual players don't even bother getting the Plunger. They think it's a joke weapon. It’s not. If you kill a Panzer, the Plunger becomes "flaming" for a short duration. While it’s flaming, it is a one-hit kill to any enemy—including other Panzers. In a high-round boss fight, having one person with a flaming plunger can trivialize the hardest part of the encounter. It turns a desperate scramble into a calculated slaughter.

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Common Misconceptions and Myth-Busting

I've heard people say you need to have all four bows upgraded to finish the Der Eisendrache easter egg on solo. That is 100% false. Since a patch years ago, the game detects how many players are in the lobby. If you are alone, you only need one bow. If you have two people, you need two. Don't waste your time doing the Void Bow quest if you don't have to. Nobody likes the Void Bow quest.

Another myth: the Near Death Experience GobbleGum makes you invincible. Well, actually, that one is basically true. If you’re playing solo and have Near Death Experience active during the boss fight, you literally cannot lose. Every time you go down, you’ll get back up with all your perks because the boss arena counts as being "near" the machine. It’s essentially a cheat code for those who just want the achievement and the cinematic.

The Weight of the Ending

When you finally launch those missiles from the moon and watch the Griffin Station succumb to the vacuum of space, it’s a bittersweet moment. You’re killing Ultimis Dempsey to save the universe, or at least that’s what Richtofen tells you. Seeing the "New" Dempsey hold the hand of his dying counterpart is one of the most human moments in a game that features giant squids and interdimensional Nazis.

The Der Eisendrache easter egg isn't just a series of hoops to jump through. It's the moment the Black Ops 3 storyline stopped being a confusing mess and started having actual emotional weight.

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Actionable Steps for Your Next Run

Ready to go again? If you’re serious about knocking this out on your next attempt, follow this specific progression path:

  1. Prioritize the Ragnarok Parts: Don't wait until round 15 to build the DG-4. Get the part from the Rocket Test fire, the part from the P.A.M.S. (the trap), and the one from the Wisp as early as possible. You need these to charge up for the boss.
  2. Manage Your GobbleGums: Pack Idle Eyes or In Plain Sight. These are life-savers when you need to revive a teammate or plant the Ragnaroks without being mauled by skeletons.
  3. The XM-53 Strategy: It sounds crazy, but the starting rocket launcher (if you get it from the box) is a Panzer killer when Pack-a-Punched. It deals massive splash damage and can stun the boss quickly.
  4. Double Tap is Mandatory: Don't even enter the teleporter without it. The fire rate increase for your bows and the double damage for your bullet weapons is the difference between life and death in the arena.
  5. Stay in the Courtyard: When training zombies to fill the dragon heads, stay in the main courtyard. It’s the safest loop and gives you the most room to recover if you get trapped.

The castle is waiting. The bows are ready. Just remember to watch the floor when the Keeper starts glowing, and for the love of everything, don't let the fire bow guy solo the rocket site. Good luck.