You're standing in front of that massive stone door in Hogwarts Legacy, feeling like your brain is melting. We've all been there. Depulso Puzzle Room 2 is honestly one of the most frustrating parts of the game if you don't know the specific rhythm of the room. It’s not just about pushing and pulling things; it’s about understanding the weird physics of these enchanted cubes. If you’ve spent twenty minutes firing Depulso at a wall only to realize you’ve pinned yourself into a corner, you aren't alone. It’s a mess.
To even get into this place, you’ve gotta finish the "The Hall of Herodiana" quest. Most people forget that. You can’t just stumble into Depulso Puzzle Room 2 early on and expect the door to open. It’s tucked away near the Potions Classroom, hidden behind a nondescript stone wall that reacts to Depulso. Once you’re in, the game basically stops being a wizarding simulator and becomes a brutal spatial reasoning test.
Getting the First Chest Without Losing Your Mind
The first part of the room is basically a warm-up, but it still trips people up. You see that chest sitting high up on the left? Most players try to build a massive staircase right away, which is a mistake. You’ve got a large T-shaped block and a single cube. The trick here is keeping them separate for a second.
Pull the single cube toward the entrance. Then, hit the T-shaped block so it slides over to the right wall. Now, pull that single cube over to the T-block so they connect. It feels clunky. It looks clunky. But once they’re fused, you can push the whole mess toward the back wall. This gives you the height you need to climb up.
One thing the game doesn't explicitly tell you: if you mess up the positioning, just hit the glowing reset orb with a basic cast. It's a lifesaver. I've seen people try to "fix" a stuck block for ten minutes when a single R1/RB shot would have reset the whole board. Don't be that person.
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The Massive Middle Section: Depulso Puzzle Room 2 Escalates
Now, the room opens up. It’s huge. You’re looking at a vast floor with a deep pit and several blocks scattered around. Your goal is to reach the far side, but there’s a collection chest hidden off to the side that you absolutely want for your 100% completion.
Here is where the physics get annoying. When blocks touch, they stick. Forever. Unless you reset. To get across the chasm, you need to build a bridge, but the bridge has to be mobile.
- Start by pulling the large L-shaped block toward the left wall.
- Grab the two connected cubes from the right and slam them into the L-block.
- Now you have a platform.
But wait. You can't just jump yet. You need to move this "U-shaped" monstrosity toward the center pillar. Use Accio to pull it toward the back of the room, then Depulso to nudge it into the gap. It’s a game of millimeters. If you overshoot, the block hits the far wall and you can't climb it.
The secret to Depulso Puzzle Room 2 is realizing that Accio is actually more important than Depulso. Accio gives you control. Depulso is just raw power that often sends your blocks flying into useless corners. Use Accio to guide the blocks toward you, positioning them as "stepping stones" rather than just trying to blast them into place.
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Why the "Reset" Is Your Best Friend
Let's talk about that glowing orb. It’s a mechanic borrowed straight from classic puzzle games like Sokoban or Portal. In Hogwarts Legacy, the Depulso rooms are unique because they don't rely on your combat stats. Your Level 40 gear doesn't matter here. Your specialized wand core doesn't do anything. It’s just you and the blocks.
If you find yourself looking at a pile of blocks that looks like a car crash, hit the reset. It’s faster. Seriously. The amount of time spent trying to unstick a block from a corner is always triple the time it takes to just start the sequence over.
The Final Stretch and the Big Prize
To exit the room, you need to reach the top balcony. This is the hardest part of Depulso Puzzle Room 2 because the blocks are now across a massive gap. You have to move the entire assembly you built earlier across the room.
Pull the blocks to the right wall. Then, shove them all the way to the far corner. You’ll notice there are some stationary blocks built into the wall. You need to wedge your movable blocks against those. Once they are flush, you can jump from the moving platform to the wall-grip.
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It sounds simple. It isn't. The camera angles in this room are notoriously finicky. Sometimes you’ll go for a jump, and the character just... doesn't grab the ledge. It’s infuriating. Make sure you are sprinting before you jump. The "climb" prompt is picky about your momentum.
Common Mistakes to Avoid
People always try to use Wingardium Leviosa. It won't work. The game forces you to use the "push/pull" dynamic. Also, don't bother trying to use the Broom or Highwing. Flight is disabled in these interior puzzle rooms.
- Don't fuse blocks too early. Once they touch, they move as one unit. If you fuse them in the wrong shape, you're stuck.
- Watch the floor patterns. Often, the floor tiles give you a hint of where the blocks are "meant" to travel.
- Check the corners. There is often a smaller chest hidden behind the initial entrance that people miss because they are too focused on the exit.
Actionable Steps for Success
If you are currently stuck, follow this exact sequence to clear the final exit:
- Reset the room. Start fresh so the blocks are in their default spots.
- Move the right-hand blocks to the center first. Do not touch the left-hand blocks yet.
- Create a "bridge" by pulling the center blocks toward the entrance wall, then sliding them across to the left.
- Climb the left wall using the blocks you just positioned.
- From the high vantage point, use Accio to bring the remaining blocks toward you to bridge the final gap to the exit door.
Once you pass the threshold, the wall will seal behind you. You’ll get your collection chest—usually containing a random furniture spellcraft for the Room of Requirement—and you’ll never have to look at these blocks again. Unless you go for Room 1, but that’s a different headache for a different day. Just walk out, head back to the Transfiguration Courtyard, and enjoy the fact that you've conquered the hardest spatial puzzle in the game.