The wait for more Toby Fox content is basically a rite of passage for the indie gaming community at this point. Since the credits rolled on Chapter 2 back in 2021, the internet has been a chaotic storm of theories, "ribbit" sound effects, and frame-by-frame analysis of every single dev update. We’re all looking for one thing: the Deltarune Chapter 3 enemies. Who—or what—is going to try to take our SOUL this time?
Honestly, the landscape is weirdly specific. Because Toby Fox and his team have been surprisingly transparent via the annual "Undertale/Deltarune" newsletters and various charity streams, we aren't just guessing in the dark anymore. We know the setting. We know the "TV World" or "Entertainment" theme is a lock. If you’ve been paying attention to the screenshots and the short clips, the roster for Chapter 3 is shaping up to be a bizarre mix of household appliances, late-night television tropes, and things you'd find stuffed in the back of a junk drawer.
It’s not just about the fights, though. It’s about how these enemies reflect the Dark World’s identity.
The Stars of the Show: Known Deltarune Chapter 3 Enemies
Unlike the first two chapters, Chapter 3 is taking place inside Kris's living room. This changes the "flavor" of the enemies significantly. We aren't in a classroom or a library anymore. We’re in a place of comfort turned into a neon-lit broadcast studio.
One of the most prominent enemies we’ve seen in official previews is a character that looks like a literal microphone. Some fans call them "Mike," though there’s a whole debate on whether the Mike mentioned by Spamton is a specific boss or just a type of enemy. Regardless, there is a recurring "stagehand" or "performer" vibe to the enemies Toby has teased.
The Weather Duo
You’ve probably seen the "Weather Guys" in the 2022 and 2023 status updates. These are two enemies that look like anthropomorphic clouds or weather symbols. One is a sun-like figure, and the other is a grumpy little rain cloud. They appear to function as a duo, likely using weather-based patterns to clutter the bullet board. It's a classic Toby Fox move. Take a mundane concept like a five-day forecast and turn it into a bullet-hell nightmare where you're dodging lightning bolts and sunbeams.
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What’s interesting is the personality. In the brief clips shown, they don't just attack; they argue. This suggests that Chapter 3 might lean even harder into the "inter-enemy" dialogue we saw with characters like the Swatchlings.
Household Hazards
Then there are the oddballs. One enemy looks like a literal accordion or a set of bellows. Another looks like a strange, bipedal creature made of what looks like TV static or household items.
The variety is intentional. If Chapter 1 was "dark fantasy" and Chapter 2 was "cyberpunk/internet culture," Chapter 3 is "retro media." Think VCRs. Think antenna ears. Think about that weird feeling of staying up too late watching infomercials. That's the vibe. The enemies aren't just monsters; they are the physical embodiment of entertainment that has been forgotten or left on "mute."
The Bosses: More Than Just Grunts
When we talk about Deltarune Chapter 3 enemies, we have to talk about Tenna. Or whoever the main antagonist is. Based on Spamton’s manic ramblings, everyone assumed the boss would be "Mike." But the 2022 "Spamton Sweepstakes" event dropped a lot of lore about a character named Tenna.
Tenna is heavily implied to be the "Television" itself—the screen that smiled at us at the end of Chapter 2.
But wait. There’s also the mysterious "Shadowmen."
In a preview clip, we saw Kris and Susie facing off against dark, silhouetted figures in suits. They look like old-school "men in black" or noir-style detectives. These don't look like your standard "mobs." They look like a coordinated police force for the TV World. If Chapter 2 had the Addyls and the Ambyu-Lances, Chapter 3 seems to have these Shadowmen who stalk the hallways of the broadcast studio.
They use flashlights. They move in sync. It’s creepy in a way that feels different from the frantic energy of Queen’s domain.
Why the Combat Mechanics are Shaking Up
Toby has hinted that Chapter 3 is "heavier on the gimmicks" than previous entries. This directly affects how you’ll handle these enemies.
- Stealth mechanics: We saw a clip of Kris hiding behind curtains to avoid being spotted by enemies. This isn't just "walk into the sprite to start a fight." You might have to actively dodge encounters in a way that feels more like a stealth-action game.
- Environmental interaction: Some enemies might not even be "fought" in the traditional sense. You might be interacting with the "set" of the TV show to pacify them.
- The "Soul" Modes: Every chapter introduces a new SOUL color or mechanic. While it's not confirmed, many suspect Chapter 3 will bring back the Green SOUL (shielding) or perhaps something entirely new that fits the "spectator" theme.
Dealing with the "Secret Boss" Fever
Let’s be real. Every time someone searches for Deltarune Chapter 3 enemies, they are actually looking for the next Jevil or Spamton Neo.
The secret boss of Chapter 3 is the most guarded secret in the dev cycle. However, we can look at the pattern. Jevil represented the "Joker" card—something discarded from a game. Spamton represented "Spam mail"—something discarded from the digital world. The Chapter 3 secret boss will likely be something discarded from the world of television or the living room.
A forgotten remote? A burned-out lightbulb? A VHS tape that’s been recorded over?
There is a popular theory regarding a "Flower" boss, given that Kris threw away the flowers Toriel received. If those flowers ended up in the trash can that Kris opened to let the Dark Smoke out, we might be looking at a very wilted, very angry secret boss.
What This Means for Your Playthrough
If you’re planning to jump in the second it drops, you need to prepare for a different pace. Chapter 3 is reportedly shorter in terms of "world size" but much denser in terms of unique interactions.
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The enemies here aren't just there to pad out the runtime. Toby has mentioned that this chapter focuses on a "contained" experience. It’s a bottle episode. In TV terms, a bottle episode happens in one location to save money, but in Deltarune, it means the enemies are going to be deeply personal to the Dreemurr household.
Don't expect the grand, sweeping cityscapes of Cyber World. Expect cramped hallways, dressing rooms, and studio floors. The enemies will reflect that—they’ll be more domestic, more "human-scale," and probably a lot more talkative.
Moving Forward: How to Stay Ready
Since Chapter 3, 4, and 5 are being released as a single paid package, the difficulty curve is going to be interesting. The enemies in Chapter 3 have to bridge the gap between the "early game" of the first two chapters and the "mid-game" complexity of Chapter 4.
Expect the "ACT" requirements to get weirder. You probably won't just be "panning" or "joking." You might be "auditioning," "editing," or "tuning" your way through encounters.
Actionable Steps for the Next Release:
- Check your Chapter 2 save: Make sure you’ve actually finished the game and have your "End of Chapter 2" save file ready in the library. If you want to see the "Shadow Mantle" or other special items, you need that save data.
- Revisit the Spamton Sweepstakes lore: If you missed the 2022 event, look up the archives. There is a ton of dialogue about "Tenna" and the "blue person" that gives massive context to the enemies you're about to face.
- Brush up on the "Peeled Ginger" theory: It sounds insane, but many people believe the "dishes" in the sink and the kitchen setting will play a role in enemy design. Look at your own living room—that’s the best "strategy guide" you have right now.
- Keep an eye on the Newsletter: Toby Fox has moved away from Twitter (X) and mostly uses the official Deltarune mailing list for real updates. That's where the most recent "cat" enemy and "living room" screenshots originated.
The enemies in Deltarune Chapter 3 aren't just obstacles. In Toby’s world, they are characters with jobs, anxieties, and bad jokes. Whether you’re fighting a weather reporter or a sentient flashlight, the key is going to be paying attention to the subtext. This chapter is shaping up to be the most experimental one yet.