Death Stranding 2 Platinum: Everything We Know About Kojima’s Next Big Trophy Hunt

Death Stranding 2 Platinum: Everything We Know About Kojima’s Next Big Trophy Hunt

Hideo Kojima doesn’t make games for people who just want to "finish" a story. He makes them for the obsessives. If you’re already eyeing the Death Stranding 2 platinum, you know exactly what I mean. You’re ready to spend sixty hours or more delivering packages through terrain that looks like a fever dream. Honestly, the first game’s platinum was a test of patience as much as skill. It wasn’t about twitch reflexes; it was about infrastructure. Building roads. Connecting people. Getting that "Great Deliverer" status.

Now, with Death Stranding 2: On the Beach looming on the horizon for 2025, the trophy community is bracing itself. Kojima Productions has already shown us enough to know that the scale is shifting. We aren't just in the UCA anymore. We're going global—or at least, outside the previous borders. That means the road to the platinum is going to be a different beast entirely.

The Grind for Death Stranding 2 Platinum Begins with "On the Beach"

Look, let’s be real. A Kojima platinum is never "easy." It’s a marathon. For the Death Stranding 2 platinum, we are looking at a massive expansion of the mechanics that made the first game both zen-like and infuriating. Remember the "Best Beloved" trophy? Having to max out connection levels with every single facility? That is almost certainly coming back, but with a twist.

The sequel introduces the DHV Magellan, a giant floating base that serves as your mobile command center. This changes the trophy logic. In the first game, you were tethered to the ground. In Death Stranding 2, the mobility of your hub suggests we’ll be managing resources across much larger, more disconnected territories. You’ve got to wonder if there will be a trophy tied specifically to the Magellan’s upgrades.

Why the New Environments Change Everything

Kojima has teased diverse biomes—sandy deserts, flooded ruins, and vibrant, colorful landscapes that look nothing like the mossy rocks of the first game. From a trophy hunter's perspective, this usually means "Exploration Trophies." Expect a "Find all Memory Chips" equivalent, but potentially tied to the new lore of the Drawbridge civilian outreach program.

It’s not just about walking anymore. We saw Sam navigating a flood. We saw a talking puppet. (Yeah, let’s not even get into the puppet yet.) The point is, the Death Stranding 2 platinum will likely require mastery of new traversal tools that haven’t been fully revealed. If there’s a boat, you’ll have to max out its stats. If there’s a new type of exoskeleton for sand, you’ll be using it for twenty hours straight.

Predicting the Hardest Trophies in the List

Based on the first game’s list and what we’ve seen in the State of Play trailers, we can make some very educated guesses.

First, the "Legend of Legends" equivalent. In the original, you had to complete 20 premium deliveries in each category with an S-rank on Hard difficulty. Since Death Stranding 2 features a more refined combat system—we saw Sam actually lose the backpack to fight more effectively—I’d bet my last chiral crystal that there will be a trophy tied to combat rankings.

  • Social Strand System Trophies: These are the heart of the game. You’ll probably need to receive a certain number of "Likes" from other players. It’s the ultimate "feel good" trophy that actually requires you to be a helpful member of the community.
  • The Puppet Factor: Given that the puppet (played by Fatih Akin) is a constant companion, expect a trophy for interacting with it. Maybe "Listen to all of the puppet's stories"? That sounds exactly like the kind of missable or time-consuming task Kojima loves.
  • Drawbridge Missions: Working for Fragile’s new group, Drawbridge, will likely be the primary source of the "Standard Order" grind.

The difficulty won't be in the combat. It’ll be in the "Maintenance." Keeping your gear repaired while navigating a world that literally wants to break you down is the core loop. The Death Stranding 2 platinum will be a badge of honor for those who can handle the tedium and find the beauty in it.

Will there be missable trophies?

Kojima games are usually pretty good about letting you finish things up in the post-game. Death Stranding (2019) didn’t have any truly missable trophies because you could always go back and level up facilities. However, with the narrative focus on "Should we have connected?" there might be branching choices. If those choices lock you out of certain deliveries, we might be looking at a two-playthrough platinum. That would be a massive time commitment, easily pushing the 150-hour mark.

People call this a "walking simulator," but that’s a lazy take. It’s a logistics simulator. The Death Stranding 2 platinum is essentially a degree in supply chain management. You aren't just moving from A to B; you're calculating weight distribution, battery life, and weather patterns.

The sequel seems to be leaning harder into the "weird." We have George Miller playing a character. We have Elle Fanning. The trophies will likely reflect these star-studded cameos. I’m expecting a trophy for "Finding all Guest Cameos," similar to the first game’s cameos from Geoff Keighley and Junji Ito.

One thing that worries some hunters is the "Timefall." In the first game, it just aged things. In the sequel, the environmental shifts seem more permanent. If a bridge you built gets washed away by a script-heavy flood, does that reset your progress toward a "Build all structures" trophy? These are the nuances that make a Kojima platinum both legendary and a bit of a nightmare.

Practical Steps to Prepare for the Hunt

You can't get the Death Stranding 2 platinum yet, obviously. The game is slated for 2025. But you can prep your mindset and your PSN profile.

If you haven’t finished the Director’s Cut of the first game, start there. It’s the best way to understand the rhythm Kojima expects. The sequel is a direct evolution. Pay attention to how the "Bridge Links" work. Understanding the asynchronous multiplayer is the only way to get these platinums without losing your mind. You need other people to build the roads you use.

When the game finally drops, don't rush the story. The biggest mistake people make in these games is ignoring the side deliveries until the end. If you do that, the world feels empty. If you do them as you go, you build the infrastructure that makes the final story missions a breeze.

👉 See also: Oblivion Remaster Race Heights: Why Your Character Feels So Short

Watch the "On the Beach" trailer again. Look at the UI. You can see hints of delivery categories and resource management that look remarkably similar to the first game, but with more layers. The "Chiral Network" might be replaced or expanded by whatever technology Drawbridge is using.

Track your "Likes" early. In the first game, the "Great Deliverer" trophy required reaching Level 60 in several categories. One of those was "Bridge Link," which is solely based on interactions with other players. Make sure you are building useful structures—generators at the top of steep hills, ladders across annoying streams. That is the "passive income" of the trophy world.

The path to the Death Stranding 2 platinum isn't about being the fastest. It’s about being the most helpful. It’s a weird, beautiful, and sometimes exhausting journey that only a few will actually complete. But for those who do, it’ll be one of the most satisfying icons on their trophy shelf.

Start by revisiting the original Death Stranding to master the weight-management mechanics, as these will be the foundation for every delivery in the sequel. Once On the Beach launches, prioritize building roads and shared structures immediately; the "Likes" you earn from early adopters will drastically shorten the grind for social-related trophies later on.