D\&D Goliath: Why Your Mountain Man Just Got a Major 2024 Upgrade

D\&D Goliath: Why Your Mountain Man Just Got a Major 2024 Upgrade

You've probably seen them at the table. Towering, gray-skinned, and usually carrying a sword the size of a surfboard. The D&D Goliath has been a staple for anyone wanting to play the "big guy" since the 3.5 edition Races of Stone days. But honestly, the way people play them is changing.

If you’re still thinking of them as just "diet stone giants," you're missing the best parts of the new 2024 rules.

Goliaths aren't just for Barbarians anymore. With the latest Player's Handbook update, they've shifted from being a niche mountain-dwelling race to a versatile powerhouse of "Giant Ancestry." It's a huge shift. Literally.

The 2024 Goliath: More Than Just Rocks

For years, if you played a Goliath, you got Stone’s Endurance. You could shrug off a d12 of damage. It was fine. Useful? Sure. Exciting? Not really.

The 2024 species update (and remember, they're called "species" now, not "races") blew the doors off that. Now, when you pick a Goliath, you choose a Giant Ancestry at level one. This isn't just flavor text; it changes your mechanics entirely.

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  • Cloud Giant: You get to teleport. It’s basically Misty Step but as a racial trait.
  • Fire Giant: You deal extra fire damage. Simple, brutal, effective.
  • Frost Giant: You slow people down with cold damage.
  • Hill Giant: You can knock enemies prone when you hit them.
  • Stone Giant: The classic. You still get to reduce damage with a reaction.
  • Storm Giant: You deal thunder damage as a reaction when someone hits you.

It’s a massive buff. You're no longer locked into being a tank. A Cloud Giant Rogue? You’re a 7-foot-tall ninja who teleports behind people. A Storm Giant Paladin? You’re a walking lightning rod.

Size Matters (But Not the Way You Think)

One thing that confuses people is the Powerful Build trait.

"You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift."

Most players ignore this until the DM says, "You can't carry that gold-plated throne out of the dungeon." That’s when the Goliath player smiles. You basically have the lifting power of a horse.

But here is the kicker in the 2024 rules: Large Form.

At level 5, you can actually become Large for 10 minutes. Your speed jumps by 10 feet. You get Advantage on Strength checks. You don't just "count" as big anymore—you actually take up a 10x10 space on the map. This is huge for "battlefield control." If you're standing in a 10-foot-wide hallway and you trigger Large Form, nobody is getting past you.

Why Goliath Culture Is Kind of Brutal

Roleplaying a Goliath is more than just talking in a deep voice.

They live in nomadic tribes high in the mountains where the air is thin and the food is scarce. Because of that, their whole society is built on Competition.

They keep score. Seriously. A Goliath might keep a mental (or literal) tally of how many orcs they've killed compared to the Fighter. They aren't being jerks about it; it's just how they measure worth. If you aren't contributing, you're a liability.

The "Lamentor" and Exile

There’s a dark side to this. In traditional lore, Goliaths have a role called the Lamentor. When a member of the tribe becomes too old or too injured to keep up, the Lamentor sings a song of their achievements, and then... the tribe leaves them behind. It’s cold. It’s mountain logic.

If you're playing a Goliath adventurer, maybe that's why you're out there. Are you trying to prove you're still useful? Or were you the one who refused to leave a friend behind, and now you’re an outcast?

Making Your Goliath Actually Good

If you want to optimize, you’ve got to think about your Background. Since the 2024 rules tie your stat boosts (+2/+1) to your Background rather than your species, the "Goliath Barbarian" isn't the only viable path.

  1. The Mobile Tank: Pick Cloud Giant ancestry. Use a Glaive. Use your teleport to get into the middle of the backline, then use Large Form to stay there.
  2. The "Smack-Down" Fighter: Go Hill Giant. Every time you hit someone, you’re forcing a saving throw to knock them prone. Once they’re down, your whole party gets Advantage.
  3. The Tactical Caster: Yes, really. A Goliath Wizard with Stone Giant ancestry is surprisingly hard to kill. When that goblin finally reaches you, you just shrug off 10 damage and walk away.

Common Mistakes Most Players Make

Don't forget that Goliaths are Medium, not Large, by default.

I see people trying to use "Large" weapons (which deal double dice in some editions) right at level one. You can't. You still occupy a 5x5 square unless you're using that level 5 ability.

Also, they aren't just "gray humans." They have lithoderms—small, coin-sized bone growths under their skin. They look like they're made of pebbles. Most Goliaths don't have hair (males are bald, females usually have dark hair in long braids), and they almost never use tattoos because their natural skin patterns are seen as "fate" marks. Drawing over them is like trying to rewrite your destiny.


Next Steps for Your Character

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If you're ready to roll one up, start by picking your Giant Ancestry based on your combat style, not just lore. If you want to be a disruptor, Hill or Cloud is the way to go. If you want pure damage, Fire is your best bet.

Once you have the mechanics, find one specific thing your Goliath "keeps score" of. Is it enemies defeated? Gold earned? Or maybe something weird, like "number of times I’ve successfully cooked a meal for the party." It’ll make the roleplay feel a lot more authentic than just being "the strong one."