Darksiders Warmastered Edition: Why This 2016 Remaster Still Slaps Today

Darksiders Warmastered Edition: Why This 2016 Remaster Still Slaps Today

Let's be real for a second. Remasters usually suck. Most of the time, a studio just bumps the resolution, tweaks a single lighting setting, and asks you for forty bucks. But honestly, Darksiders Warmastered Edition is one of those rare cases where the polish actually matters. It’s not just a cash grab. It’s a fix.

When the original Darksiders dropped back in 2010, it was basically "Zelda for metalheads." You had War—the big, hulking Horseman of the Apocalypse—running around a ruined Earth trying to figure out who started the end of the world early. It was chunky. It was violent. It had Joe Madureira’s iconic, over-the-top comic book art style. But it also ran like a slideshow on the PlayStation 3 and Xbox 360. Screen tearing? Everywhere. Frame rate? Struggling.

Then came the Warmastered Edition in 2016. Nordic Games (now THQ Nordic) handed the keys to Kaiko, and they actually did the work. They didn't just port it; they stabilized it.

What Actually Changed in the Darksiders Warmastered Edition?

If you played the original, the first thing you’ll notice in the Darksiders Warmastered Edition is the fluidity. We’re talking a native 1080p (and 4K on supported platforms) running at a locked 60 frames per second. That matters way more than you think. In a character action game where timing your parries and dashes is the difference between living and getting flattened by a demonic boss, that frame rate jump is transformative.

The textures got a massive overhaul too. In the old version, if you stared too closely at a wall in the Twilight Cathedral, it looked like a blurry mess of brown pixels. Kaiko doubled the texture resolutions across the board. The shadows are crisper. The post-processing effects, like motion blur and anti-aliasing, actually look modern instead of like a Vaseline smear on your screen.

It’s the small stuff that sticks with you. Like the way War's sword, Chaoseater, glows. Or how the blood spatter interacts with the environment. It feels heavier. Grittier.

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The Zelda-Meets-God-of-War Identity Crisis

Some critics back in the day called Darksiders a rip-off. They weren't entirely wrong, but they were being cynical.

Basically, the game follows a very specific loop. You enter a dungeon, find a new gadget (like the Crossblade or the Voidwalker), use that gadget to solve puzzles, and then kill a giant boss with it. Sound familiar? It’s the Ocarina of Time blueprint. But instead of a kid in a green tunic, you’re a 7-foot-tall engine of destruction voiced by Liam O'Brien.

The combat, though? That’s pure God of War. You’ve got light attacks, heavy attacks, and gruesome finishers. You collect blue souls to buy new moves from Vulgrim, a shady demon merchant who is easily the best character in the game. It’s a weird mashup that shouldn’t work, but it does because the pacing is relentless. You never feel stuck in one mode for too long. One minute you’re platforming, the next you’re riding a fiery horse named Ruin across a desert, and then you’re in a third-person shooter segment using a giant angelic cannon.

Why We Still Talk About War’s Journey

There's a specific kind of "edginess" from the late 2000s that usually hasn't aged well. Think of those games with too much bloom and nu-metal soundtracks. Darksiders somehow escaped that trap.

The story is surprisingly dense. War is framed for starting the Apocalypse prematurely, which led to the extinction of humanity. He’s stripped of his powers and sent back to Earth a century later to find the truth. The dynamic between War and The Watcher (voiced by Mark Hamill, doing a variation of his Joker voice) is fantastic. The Watcher is there to keep War on a leash, constantly mocking him and threatening to kill him if he steps out of line.

It’s a revenge story, but it’s also a world-building masterclass. You meet Samael, a fallen prince of hell who’s just as likely to help you as he is to eat you. You fight Uriel and the Hellguard, angels who think you’re a traitor. It creates this sense of a world that existed long before you showed up and will keep spinning after you’re gone.

Technical Reality Check: It’s Not Perfect

Look, I love this game, but let's be honest about the flaws. The Darksiders Warmastered Edition still has some of the "jank" of the original.

Sometimes the camera gets caught in a corner during a fight, and you end up swinging blindly at a group of Ghouls you can’t see. The "black throne" section toward the end of the game is still a bit of a slog. It relies heavily on Portal-style puzzles that go on just a little too long, killing the momentum built up by the epic boss fights earlier on.

There’s also the issue of the Wii U version. Yeah, it exists. It was actually one of the last major physical releases for that console. While it’s cool that it exists, it’s capped at 30fps, which loses that "Warmastered" feel. If you’re playing on PC, PS4, or Xbox One (or the newer gen via back-compat), you're getting the intended experience. Switch owners get a decent port, too, with the option to choose between high performance or high quality.

The Legacy of the Horsemen

Since the release of the Warmastered Edition, we’ve seen the rest of the family get their time in the sun. Death got a remaster in the Deathinitive Edition. Fury showed up in Darksiders III, which took a more "Souls-like" approach. Then we got Darksiders Genesis, a top-down prequel featuring Strife.

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But there’s something about the first game that feels the most cohesive. It doesn't try to be an open-world RPG with loot drops or a punishingly difficult stamina-based combat sim. It’s a straightforward, high-budget action-adventure game. They don't really make games like this anymore. Everything now has to have a battle pass or 400 hours of side quests.

Darksiders is about 15 to 20 hours long. It has a beginning, a middle, and one of the most badass endings in gaming history. Seriously, that final line of dialogue still gives me chills.

How to Get the Best Experience Now

If you’re picking this up for the first time in 2026, here’s how to handle it.

First, play on the "Apocalyptic" difficulty. It sounds intimidating, but the game is actually fairly balanced. Playing on lower settings makes the combat feel a bit mindless. On Apocalyptic, you actually have to use your stoneskin spells and timed blocks.

Second, don't ignore the side exploration. There are Lifestone shards and Wrath core pieces hidden everywhere. Finding them makes the late-game bosses much less frustrating.

Finally, pay attention to the weapon enhancements. You can slot items into Chaoseater that give you passive buffs, like generating more wrath or gaining health back on every hit. "Bane" is a life-saver for early-game crowd control.

Darksiders Warmastered Edition isn't just a nostalgia trip. It’s a reminder that good art direction and solid mechanics can outlast technical limitations. It’s the definitive way to play a cult classic that paved the way for an entire franchise.


Next Steps for Players:

  • Check your platform: On PC, ensure you disable the "Steam Overlay" if you experience any flickering, as the 2016 build sometimes clashes with modern overlays.
  • Audio Fix: If the cutscene audio feels out of sync (a common bug in the initial remaster launch), check for the latest community patch or ensure your frame rate is capped at 60fps; the engine's logic is tied to the tick rate.
  • Controller Setup: This is a game built for a gamepad. Even on PC, avoid the mouse and keyboard—the 360-degree combat movement is much more intuitive on an analog stick.
  • Sequel Prep: If you finish this and want more, move straight to the Deathinitive Edition of Darksiders II, but be prepared for a shift toward more RPG elements and gear management.