Crisis Core Materia Fusion List: How to Finally Get Those Overpowered 999% Stats

Crisis Core Materia Fusion List: How to Finally Get Those Overpowered 999% Stats

You're standing in front of Minerva. Your HP is barely 8,000. One hit and Zack is toast. You realize, maybe a little too late, that your gear isn't the problem—it’s your materia. Specifically, it's the fact that you haven't touched the fusion system since Chapter 3.

The crisis core materia fusion list isn't just a spreadsheet for completionists; it’s the literal backbone of survive-ability in Final Fantasy VII Reunion. If you aren't fusing, you're basically playing the game with one hand tied behind your back. Most players just smash two Fire materias together and hope for a Fira. That works for the early game, sure. But if you want Costly Punch or a Curaga that boosts your HP by 999%, you need a plan.

Honestly, the system is a headache at first. It feels like chemistry class but with more spiky hair. You’ve got base materia, secondary materia, and items like Fat Chocobo Feathers or Hero Drinks that change everything. One wrong move and you’ve wasted a mastered Darkness materia on a mediocre Esuna. It sucks. But once you understand how the "rank" of a materia dictates the outcome, you stop guessing.


Why Most Fusion Recipes Fail You

The biggest mistake people make with the crisis core materia fusion list is ignoring the "Hidden Rank" of each spell. Every materia in the game has a level from 1 to 8. If you fuse a Rank 4 materia with a Rank 1, the game usually leans toward the higher rank's family. But if both are mastered? That’s where the magic happens. A mastered materia can jump the result up a whole tier.

Let’s talk about Costly Punch. It’s the "holy grail" of the game. It ignores defense. It hits for 99,999 damage. To get it, you don't actually need a complex 50-step guide. You just need any "Punch" materia (like Iron Fist) fused with a DMW materia (like Octaslash or Rush Assault). You can find these DMW materias in the shops unlocked via missions. It's surprisingly simple once you stop overcomplicating the "class" system of the spells.

Another weird quirk: the order matters. The first materia you select is the "base." The second is the "catalyst." If you're trying to carry over a +100 Attack stat, you want that stat on your base materia. If you put it on the second one, and the result is a materia that can't support that specific stat type, you might lose the bonus or see it converted into something useless like +10 MP. Nobody wants more MP when they're trying to hit the damage cap.

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The Secret to the +999% HP Stat Stick

Everyone sees those screenshots of Zack with 99,999 HP and wonders how. It isn't just leveling up. It's stat farming. You need a "stat stick"—a materia you don't necessarily use for its spell, but for the massive stat boost it gives you.

Here is how you actually do it without losing your mind.

First, get a bunch of HP Up materia. You can buy these. Fuse them together using potions. Yes, regular old Potions. Each 80 Potions you add to a fusion increases the HP bonus by 10%. It sounds slow. It is. But it’s the cheapest way to hit that 999% ceiling. Once you have an HP Up++ with a massive bonus, you can then fuse that with a more useful materia, like Wall or Quake, to transfer the stat.

The Libra Trick

You’ve probably got dozens of Libra materias sitting in your inventory. Don't sell them. Libra is the "neutralizer" of the crisis core materia fusion list. Because Libra is a Rank 1 materia, it almost never changes the type of the materia it’s fused with.

If you have a powerful High Jump but want to change its +20 Spirit to +20 Strength, fuse the High Jump with a Libra and add a Power Wrist. The Libra keeps the materia as a High Jump, while the Power Wrist forces the stat to switch to Strength. It’s the most efficient way to "clean" your build.

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High-Level Recipes You Actually Need

Forget the basic stuff. If you're tackling the late-game missions (the 9-x-x series), you need the heavy hitters. These are the fusions that define an endgame build.

  • Curaga (with massive HP boost): Fuse a mastered Cure with another mastered Cure. Or better yet, fuse a mastered Esuna with a high-level HP Up. This gives you a reliable heal that doubles as your primary survival tool.
  • Darkness: This is arguably the best AOE (Area of Effect) move for clearing mobs. You can get it early by fusing Gravity with any "Attack" materia like Dash or Cyclone. It consumes HP instead of MP, which is great because HP is easier to recover.
  • Quake: Essential for ground-based enemies. Fuse 2x Dark Thundaga or use a Nethecite item. It hits everything on the screen and does massive magic damage.

The logic follows a specific path. Elemental spells (Fire/Ice/Bolt) stay within their families unless you introduce a "Status" materia. If you mix Fire with Poison, you get Poison Blade or Firaga Blade. It’s about adding "properties" to the base element.


The Item Fusion Tome: Don't Leave Home Without It

You cannot maximize the crisis core materia fusion list without the "Item Fusion Tome." You get this by completing Mission 7-2-1. If you haven't done this mission, stop what you're doing and go do it.

Before you get this tome, you can only fuse two materias. After you get it, a third slot opens up for items. This is where the real game begins.
Items allow you to break the limits:

  • Fat Chocobo Feather: Adds HP.
  • Lunar Harp: Adds MP.
  • Hero Drink: Adds Attack.
  • Adamantite: Adds Defense.
  • Dark Matter: Adds Magic.

The math is simple: 1 Hero Drink = +1 Attack. But if you're already at +10 Attack, the "cost" to go higher increases. This is why using "lesser" items like Potions to get to a certain point, then switching to the big items, is the smart way to play.

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Moving Beyond the Basics

Let’s be real: the menu system in Crisis Core is clunky. Navigating the fusion screen feels like using a computer from 1995. But the depth is there. You have to account for "Materia Level." A Level 1 Firaga and a Mastered Firaga are completely different beasts in the fusion pot.

Mastering a materia (getting it to "MASTER" rank) essentially increases its internal Rank by 1. This can push a recipe into a completely different category. For example, fusing two non-mastered Ranks might give you a mid-tier spell, but mastering just one of them could result in a "Hell" tier spell (like Hell Blizzaga).

If you're hunting for the best stuff, focus on the "M" missions. The rewards often give you the base components you need so you don't have to start from scratch. Why spend an hour fusing a Thundara when a mission chest gives you a Thundaga for free? Use the freebies as your base, then add the items to boost the stats.


Essential Endgame Loadout

By the time you reach the final stretch, your crisis core materia fusion list should have helped you craft a setup that looks something like this:

  1. Costly Punch: For bosses.
  2. Quake or Darkness: For crowds.
  3. Curaga: With a +999% HP or +100 SPR boost.
  4. Wall: (Pro-shell and Shell in one). Essential for Minerva.
  5. High Jump: Great for dodging ground attacks while dealing damage.
  6. Dualcast: Not a fusion result you "make" easily, but one you should find and then boost with items.

This isn't just about power; it's about coverage. You need physical, you need magical, and you need survival.


Actionable Next Steps for Your Build

Stop hoarding your SP. You get plenty of it by grinding missions or "recycling" useless mastered materia through the SP Convert option. If you’re ready to actually use the crisis core materia fusion list to its full potential, follow this sequence:

  • Step 1: Go to Mission 7-2-1. Get the Item Fusion Tome. Without it, you are just playing a demo of the fusion system.
  • Step 2: Farm 99 Potions. They're cheap. Use them to boost an HP Up materia to around +50% or +60%. It’s a tedious but vital foundation.
  • Step 3: Hunt for "Mog's Amulet." Equip it. It ensures that enemies drop Rare items. Rare items are the high-tier fusion ingredients you need for +100 stats.
  • Step 4: Create a "Stat Carrier." Take a mastered Libra and fuse it with your HP Up (+60%). Now you have a Libra with +60% HP. Because Libra is easy to manipulate, you can now fuse this into almost any other materia you actually use, like Thundaga or Aerial Drain, to transfer that HP bonus over.
  • Step 5: Master your main spells. Don't fuse your primary damage spells until they are mastered. The jump in quality for the resulting materia is too significant to ignore.

The fusion system isn't a barrier; it's the reward. Once you stop fearing the menu and start experimenting with Libra and Potions, the game's difficulty curve basically disappears. You go from struggling against random Shinra soldiers to being the SOLDIER Legend the lore claims you are. Get to the fusion screen and start breaking the game.