Company of Heroes Collection: Why This RTS Classic Still Hits Hard on Switch

Company of Heroes Collection: Why This RTS Classic Still Hits Hard on Switch

If you spent any time in a PC cafe or a cluttered bedroom in 2006, you probably remember the sound. It was the rhythmic thwump-thwump of a mortar team and the frantic shouting of American paratroopers pinned down in a French hedgerow. Company of Heroes didn't just change the real-time strategy genre; it basically redefined how we think about "weight" in digital combat. Now, years later, the Company of Heroes Collection has landed on the Nintendo Switch, bringing that entire legacy into a handheld format that, honestly, nobody saw coming a decade ago. It’s a weird transition. Porting a game built for precise mouse clicks to a console with thumbsticks is usually a recipe for a massive headache, but Feral Interactive—the wizards who did the Alien: Isolation port—actually pulled it off.

Let's get one thing straight. This isn't just a nostalgic cash grab.

The Company of Heroes Collection is a massive bundle that includes the original masterpiece along with its two major expansions, Opposing Fronts and Tales of Valor. You're getting the full Western Front experience. We’re talking about the D-Day landings at Omaha Beach, the liberation of Caen, and those desperate, muddy skirmishes in the pocket of Falaise. It’s a lot of game. But the real question most people have is whether the tactical complexity survives the jump from a desk to a couch.

The Struggle of the Controller

Strategy games on consoles used to be a joke. Trying to manage a three-front war with a D-pad is like trying to perform surgery with oven mitts. Feral Interactive knew this, so they rebuilt the interface from the ground up. Instead of a cursor, you have a command wheel. It’s snappy.

You hold a shoulder button, flick the stick, and suddenly your Engineers are tossing a satchel charge into a bunker. It feels surprisingly tactile. Is it as fast as a 120-APM pro player on a mechanical keyboard? No way. Not even close. But for a single-player campaign, it’s more than enough. You’ll find yourself leaning on the tactical pause feature a lot more than you did on PC. Honestly, pausing the action to survey the battlefield and issue a string of orders feels less like "cheating" and more like being a genuine commander.

Destruction and the Essence of Cover

The heart of the Company of Heroes Collection remains the Essence Engine. This was the first RTS where cover actually mattered in a dynamic way. If your riflemen are standing in the middle of a road, they’re dead. If they’re behind a stone wall, they might live. But here’s the kicker: if a Tiger tank drives through that wall, it’s gone. The cover is destroyed. The battlefield changes as you play.

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This creates a flow to the combat that most modern RTS games still can't replicate. You aren't just building a base and clicking "attack." You are fighting for every inch of a map. You’re looking for that one building with a good line of sight for your MG42. You’re sweating because a Puma armored car just turned the corner and your only anti-tank squad is suppressed by mortar fire.

Why the British and Panzer Elite Change Everything

While the base game focuses on the Americans and the Wehrmacht, the expansions in the Company of Heroes Collection introduce the British 2nd Army and the German Panzer Elite.

The British are... unique. They are defensive powerhouses. They pack up their command trucks and move them into captured territory, literally digging in like ticks. It’s a slower, more methodical way to play. Then you have the Panzer Elite, who are the exact opposite. They are fast, fragile, and rely almost entirely on light vehicles and high-speed flanking.

  • The Americans: Jack-of-all-trades, heavy reliance on infantry upgrades and air support.
  • The Wehrmacht: High-tier late-game units like the Panther and Tiger tanks that can wipe a map if you let them.
  • The British: Mobile bases and heavy artillery support that turns the map into a cratered moonscape.
  • Panzer Elite: Aggressive, vehicle-centric tactics that punish players who can't react quickly.

Performance on the Switch: The Technical Reality

Let's talk specs, because this is where things get interesting. The Nintendo Switch isn't a powerhouse. We know this. However, the Company of Heroes Collection holds up remarkably well. In handheld mode, the resolution is sharp enough that you can distinguish a sniper from a regular infantryman, which is vital.

The frame rate stays mostly consistent at 30fps. You might see some dips when five tanks are exploding simultaneously and the physics engine is trying to calculate forty different pieces of flying debris, but it never becomes unplayable. The load times are also surprisingly decent for a game of this scale.

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One thing that might bug people: the lack of multiplayer at launch. For many, Company of Heroes is a competitive beast. This collection is, at its core, a single-player journey. You’re getting the campaigns and the skirmish mode against AI. If you were looking to climb a ranked ladder on your commute, you’re out of luck here. It’s about the story and the tactical puzzles of the missions.

The Missions You’ll Remember

There’s a reason people still talk about the "Carentan" mission or the defense of "Hill 192." These aren't just "kill everyone" maps. They are scripted with a level of intensity that feels like Band of Brothers in game form.

In one mission, you might be desperately holding a bridge against waves of tanks with nothing but a few sticky bombs and a prayer. In the next, you’re orchestrating a massive pincer movement to trap an escaping army. The Company of Heroes Collection preserves these beats perfectly. The audio design—the screaming of the rockets, the metallic "clink" of a spent shell—is still world-class. It’s immersive in a way that makes you forget you’re playing on a screen the size of a sandwich.

Acknowledging the Age

It would be dishonest to say the game doesn't show its age in some spots. The pathfinding for vehicles can still be a nightmare. You’ll order a tank to move forward, and it might decide to do a 360-degree spin and expose its weak rear armor to an anti-tank gun. It happened in 2006, and it happens now. That’s just the DNA of the original engine.

Also, the AI can be "cheaty" on higher difficulties. It knows exactly where your units are even in the fog of war. You have to learn to play around it. It’s a game of its era, and while the UI is new, the guts of the game are nearly two decades old.

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How to Actually Succeed in the Field

If you’re picking up the Company of Heroes Collection for the first time, or returning after a decade-long break, there are a few things you need to internalize.

  1. Retreat is a tool, not a failure. There is a "Retreat" button for a reason. If your squad is down to one man, hit it. They will run back to base, and you can reinforce them for a fraction of the cost of a new squad. Veteran squads are the most valuable resource you have.
  2. Understand the "Capping" Meta. You don't get resources from buildings in your base. You get them from points on the map. If you stay in your base, you starve. You have to be aggressive.
  3. Combined Arms isn't a Suggestion. A tank without infantry support is a coffin. A squad of infantry without an anti-tank gun is just target practice. You have to mix your units.

The Actionable Verdict

The Company of Heroes Collection on Switch is the definitive way to play a legend if you don't have a PC or just want to take the war with you. It’s a dense, challenging, and occasionally frustrating experience that rewards actual thought over fast clicking.

To get the most out of your time with the game, start with the American campaign. It’s designed as a massive tutorial that introduces mechanics slowly. Don't jump straight into the Panzer Elite missions unless you want to get frustrated. Spend time customizing the control sensitivity in the options menu—the default stick speed is a bit sluggish for some. Most importantly, use the "Tactical Pause" (the Minus button) frequently. It’s the only way to manage the chaos when the shells start falling.

Check your storage space before downloading; it’s a beefy file because of all the high-quality audio and cinematics. Once you're in, take it slow. The Western Front wasn't won in a day, and your mastery of the command wheel won't be either. Focus on capturing fuel points early, keep your squads alive to build veterancy, and always, always keep your tanks' front armor facing the enemy. This is strategy at its most visceral, and it still holds the throne for a reason.