Charizard How to Draw: What Most Artists Get Wrong

Charizard How to Draw: What Most Artists Get Wrong

You've probably stared at that 1999 Base Set Holo and thought, "I could definitely draw that." Then you try. Suddenly, your "epic" fire dragon looks like a confused orange potato with bat wings. Don't worry, it happens to everyone. Honestly, even professional illustrators struggle with the weirdly specific anatomy of Generation 1's most iconic mascot.

Getting a Charizard how to draw process right isn't just about copying lines; it’s about understanding the specific "Sugimori style" that makes a Pokémon look like a Pokémon and not just a generic Western dragon.

Ken Sugimori, the man who defined the look of the original 151, used a very specific set of geometric rules. If you miss them, the whole thing feels "off." We are talking about a creature that is technically a "Flame Pokémon," not a Dragon-type (unless we’re talking Mega Evolution X, but let's stick to the classic for now).

The "Pear" Shape and the Secret of Pokémon Proportions

Most people start by trying to draw a fierce, muscular torso. Stop. Charizard isn't a bodybuilder; he's more of a heavy-set lizard with a bit of a belly. If you look at the official 1996 Red and Blue sprites or the 2004 FireRed artwork, the body is a soft, rounded pear shape.

The weight is all in the hips.

  1. Start with a large, tilted oval for the main body.
  2. Place a smaller circle for the head quite far above it.
  3. Connect them with a thick, tapering neck that gets wider as it hits the shoulders.

If the neck is too thin, he looks like a goose. Too thick, and he looks like a rock. You want that middle ground where he looks powerful but still flexible enough to fly.

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The legs are where people really mess up. Charizard has massive, thick thighs. Think of them like two giant drumsticks attached to the lower half of that pear shape. The feet aren't dainty either—they are wide, three-toed, and flat. Mitsuhiro Arita, the artist behind the original TCG art, always gave the feet a sense of weight. They should look like they’re actually supporting those 199.5 pounds.

Nails, Horns, and the Snout: The Details That Matter

The face is where the personality lives. Charizard’s snout is blunt and almost square-like at the tip, not pointed like a needle.

  • The Horns: He has two. They aren't straight. They curve slightly upward and then back, following the line of the skull. In some very early 1990s Japanese promotional art, he was actually drawn with a single horn, but the two-horn design became the global standard.
  • The Eyes: Pokémon eyes are rarely perfectly round. Charizard’s eyes are triangular with a flat bottom and a curved top. Usually, he’s got a bit of a "stern" brow ridge going on.
  • The Teeth: You only need to show two small fangs poking out from the upper jaw. Anything more makes him look too "monstrous" and less like a Pokémon.

Let’s Talk About Those Wings

Charizard’s wings are weird. They don't attach to his arms like a bat; they sprout directly from his shoulder blades. The "thumb" or the hook at the top of the wing is a crucial detail.

The inner membrane of the wing is traditionally a teal or dark blue-green color. If you’re drawing the "Shiny" version (which first appeared in Gold and Silver), those wings turn a striking red on the inside while the body goes dark charcoal.

The wing shape is essentially two large "M" curves. One common mistake is making the wings too small. To actually lift a creature that size, those wings need to be massive—often wider than the entire body when fully extended.

That Tail Flame Isn't Just Decoration

The flame at the end of the tail is literally Charizard’s life force. In the anime, we learned that if that flame goes out, it’s game over. From an artistic perspective, the flame should never be a static "blob."

It needs movement.

Think of it as a flickering candle in a light breeze. Use jagged, overlapping teardrop shapes. The center should be the brightest—almost white—fading into a deep orange at the tips. If your Charizard is "angry," the flame should grow larger and more chaotic.

Fixing the Most Common "Noob" Mistakes

If you’ve followed a Charizard how to draw tutorial and it still looks wrong, check these three things:

1. The Belly Plate: The cream-colored belly section shouldn't just be a circle on the front. It needs to wrap around the underside of the tail all the way to the tip. It follows the "flow" of the body.

2. The Arm Length: His arms are surprisingly short. If his hands reach past his knees, he’s going to look like an orangutan. The elbows should sit roughly at the midpoint of the torso.

3. The Balance: Because of that massive tail, Charizard’s center of gravity is slightly backward. If you’re drawing him standing, tilt the torso slightly forward to balance the weight of the tail, or he’ll look like he’s about to fall over.

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Materials and Shading

If you're going digital, use a brush with a bit of "taper" to get those Sugimori-style lines. If you're using paper, a fine-liner for the outlines and alcohol markers (like Copics or Ohuhus) work best for that smooth, saturated orange.

Don't over-shade. Pokémon art is all about "cell shading"—sharp, distinct borders between the light and shadow. Pick a light source (usually from the top left) and stick to it. The shadows usually fall under the jaw, on the underside of the wings, and where the legs meet the body.

Moving Beyond the Basics

Once you've mastered the standing pose, try drawing him in mid-Flamethrower. The neck should stretch out, the mouth opens wide (revealing a pinkish tongue), and the body tenses.

Drawing Charizard is a rite of passage for any fan. It connects you back to that first time you picked Charmander in Pallet Town. It’s not just about the lines; it’s about capturing that mix of "cool" and "beastly" that has kept this lizard at the top of the popularity polls for thirty years.

Keep your lines light at first. Use a 2H pencil so you can erase those guide circles easily once the final silhouette takes shape. Most importantly, don't get frustrated if the first one looks like a weird orange duck. Even the pros at Game Freak had to iterate.

Actionable Next Steps for Your Art

  • Study the 1996 Sprite: Look at the original pixel art to see how the shapes were simplified for small screens.
  • Practice the "S" Curve: Draw the spine and tail as one continuous "S" shape to give the pose more fluidity.
  • Color Test: Experiment with the "teal" of the inner wings; getting that specific shade of blue-green is the "secret sauce" to making it look authentic.
  • Layer the Flame: Start with a yellow base, then add orange "wisps" on top to create depth in the tail fire.