You’ve spent hours trekking through the rain-soaked streets of Krat, finally thinking you’ve got a handle on the parry timing. Then you hit the Grand Exhibition. You meet Champion Victor Lies of P, and suddenly, everything you learned about fighting puppets goes right out the window. He isn't a puppet. He’s a carcass, but honestly, he plays more like a professional wrestler who’s had way too many energy drinks.
Most people struggle here because Victor doesn't care about your "perfect guard" rhythm the way Romeo or Andreus did. He is a pure physical bully. If you’ve played Dark Souls, he’s basically a high-speed version of Champion Gundyr mixed with a bit of Bane from DC Comics. He’s fast. He’s mean. And he will absolutely lariat you into a loading screen if you get greedy.
The Secret to Handling Victor’s First Phase
The first thing you’ll notice about Champion Victor Lies of P is that he loves a good combo. He doesn't just swing once; he swings three, four, maybe five times in a sequence that feels like it never ends. A lot of players make the mistake of trying to parry every single hit in these chains. Don't do that. Unless you are a parry god with frame-perfect timing, trying to deflect his rapid-fire jabs is a recipe for broken posture and a quick death.
Instead, try dodging to his right—your left. Because of the way his character model is built, a lot of his hitboxes whiff if you stay glued to his hip. It feels counterintuitive to stay that close to a giant guy made of muscle and Alchemist alchemy, but it works. When he starts his multi-hit frenzy, just strafe. You’ll find that he overextends, leaving his back wide open for a charged heavy attack.
His "pounce" is the real killer in phase one. He’ll crouch down and then launch himself across the arena. If you see him wind up, don't panic-roll backward. Roll through it. If you time it right, he’ll fly right past you, and you can get a few hits in while he’s recovering from the landing. It’s all about managing that distance.
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Gear and Prep Before the Fog Wall
Before you even step into that arena, check your loadout. Since Victor is a carcass, he is incredibly weak to Fire. This is the time to break out the Flamberge Legion Arm or slap some Fire Abrasives on your blade. The Salamander Dagger is an absolute beast in this fight if you’ve been upgrading it, mostly because the fast poke attacks let you get in and out before he can retaliate.
- Legion Arm: Flamberge is great for chip damage, but Aegis can be a lifesaver if you struggle with his grab.
- Wishstones: If you’re using the Specter, give him the elemental damage buff or the HP regen stone. Victor focuses on the Specter a lot, so keeping your buddy alive acts as a massive distraction.
- Defense Parts: Focus on Physical Damage Reduction and Strike Resistance. Victor doesn't deal elemental damage like the King of Puppets; he just hits you really, really hard with his fists.
When the Gloves Come Off: The Second Phase
Once you get him down to half health, a cutscene plays. Victor gets angry. He sheds his restrictive armor and starts glowing with a weird, sickly green energy. This is where Champion Victor Lies of P becomes a nightmare for many. He gets faster. His reach increases. He starts using "Fury Attacks" (the red ones) much more frequently.
The biggest change in Phase 2 is his grab. If he catches you, he’ll slam you into the dirt for massive damage. You cannot parry this. You have to move. The moment you see him pull his hand back and a red aura starts to manifest, you need to sprint in the opposite direction or time a perfect dodge.
Another thing to watch for is his "Volcano" move. He’ll smash the ground, causing an eruption of energy. It’s flashy, but it’s actually a huge opening. If you’re behind him when he starts the animation, you can usually land a fully charged R2. Just don't get greedy. Victor recovers from his animations much faster in this phase than he did in the first.
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Why Your Build Might Be Failing You
If you've hit a wall, it might be your weight. If you’re over 60% or 70% weight capacity, your dodge is going to be too sluggish to escape his follow-up punches. Champion Victor Lies of P rewards agility. If you have to take off some heavy armor or swap out a secondary weapon to get your weight down to "Light" or "Normal," do it. The extra I-frames and distance on your roll are worth more than a few points of physical defense.
Also, consider your P-Organ upgrades. If you haven't unlocked "Link Dodge" or "Rising Dodge," you're playing the game on hard mode. Being able to roll twice in quick succession is the only way some people manage to survive his long-range lunges.
Deep Lore: Who Was Victor Anyway?
It’s easy to just see a big monster and start swinging, but Victor’s story is actually pretty tragic. He wasn't always a giant mutant. He was a famed athlete in Krat, a "Champion" of the people who was dying of a terminal illness. The Alchemists, led by Simon Manus, promised him a cure. They didn't mention the cure involved being pumped full of Petrification Disease and turned into a biological weapon.
When you fight him, you aren't just fighting a boss; you’re fighting the Alchemists’ vision of the "Evolved Man." He represents the bridge between the human and the monster. This is why he still retains some of his boxing technique and sportsmanship—sort of. He still bows or acknowledges the fight in his own twisted way. It’s a stark contrast to the mindless puppets you’ve been dismantling.
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Simon Manus is using Victor as a test case. If Victor can kill P, it proves that the Alchemists' "monsters" are superior to Geppetto’s "puppets." This fight is essentially a proxy war between two different philosophies of evolution.
Breaking His Posture
One of the most satisfying things in Lies of P is getting that white outline on a boss's health bar. With Victor, it’s tough because he rarely stops moving. To get a stagger, you need to be aggressive with your Perfect Guards.
If you're using a heavier weapon like the Holy Sword of the Ark or the Big Pipe Wrench, your blocks will do more "posture damage" even if you aren't perfectly timing them. Use the "Shot Put" throwable. Seriously. If Victor’s health bar is white and he’s across the arena, throw a Shot Put at him. It instantly triggers the stagger state, allowing you to run up and perform a Fatal Attack without having to risk a charged heavy.
Mistakes You’re Probably Making
We’ve all been there. You get him down to 10% health, you see the finish line, and you start spamming light attacks. Victor punishes this. He has several "get off me" moves that activate when you stay in his face for too long.
- Ignoring the Arena: The Grand Exhibition arena is huge. Use it. If you need to heal, don't just back up two steps. Sprint to the other side of the room. Victor is fast, but he isn't teleporting.
- Panic Healing: Victor is designed to catch you if you heal immediately after taking a hit. He has a specific lunge move triggered by the player using a Pulse Cell. Wait for him to finish a combo, then heal.
- Forgetting the Grindstone: You have two uses of your Grindstone if you’ve upgraded the P-Organ. Use one at the start of the fight and save the second for the transition to Phase 2. Keeping that fire damage up is essential for cutting through his massive HP pool.
Actionable Steps for Your Next Attempt
To finally put Champion Victor Lies of P in the ground, follow this specific checklist on your next run. It simplifies the chaos into manageable goals.
- Respect the Jabs: In Phase 1, focus on dodging left rather than parrying every hit.
- Burn Him Down: Use the Flamberge arm and Fire Abrasives. The damage over time (DoT) from the "Overheat" status helps immensely when you're playing defensively.
- The Shot Put Trick: Carry at least three Shot Puts in your belt. Use them to trigger the stagger the moment his health bar turns white.
- Weight Check: Ensure you are under 60% weight. If you're "Slightly Heavy," you're going to have a bad time dodging his Phase 2 grab.
- Phase 2 Patience: When he hits the ground and creates the green shockwaves, stay back. Wait for the explosion, then dash in for one or two hits.
Victory over Victor is a major turning point in the game. It opens up the path to the later stages and proves you've mastered the combat system's shift from puppets to carcasses. Take a breath, watch his shoulders instead of his fists, and stop him from becoming the Alchemists' perfect evolution. You've got this. Keep the fire hot and your dodges tighter.