Captain Toad Nintendo Switch: What Most People Get Wrong About This Port

Captain Toad Nintendo Switch: What Most People Get Wrong About This Port

Honestly, I feel bad for Captain Toad. Most people look at him and see a B-tier Mario mascot who’s basically just a glorified backpack with legs.

Then they see the game. No jumping? In a Mario-adjacent title? It sounds like a disaster on paper. But Captain Toad: Treasure Tracker on Nintendo Switch is actually one of the smartest pieces of game design Nintendo has ever put out. It’s a masterclass in what happens when you take away a player's most basic tool—the jump button—and force them to actually look at their surroundings.

If you’re coming from the Wii U era, you probably think you’ve seen everything this game has to offer. You haven't. Between the 2019 DLC and the weird ways the Switch handles the original's second-screen gimmicks, it’s a different beast now.

The "No Jump" Genius

The core of the game is simple: you are Captain Toad, and you are heavy. You’ve got a massive rucksack full of treasure, and because of that, you can’t jump. At all.

This changes everything. In a standard platformer, if there’s a gap, you jump. If there’s an enemy, you hop on its head. In this game, a tiny six-inch ledge is a vertical cliff. A single Shy Guy walking in a circle is a tactical puzzle.

The levels are designed as these tiny, rotating dioramas—Nintendo calls them Hakoniwa (miniature garden) style. You aren't just moving Toad; you’re manipulating the world. You’re spinning the camera to find a hidden tunnel behind a waterfall or realizing that a platform you thought was a floor is actually a ceiling if you rotate the cube 180 degrees.

Why the Switch Version Actually Matters

When Nintendo ported this from the Wii U, they didn't just copy-paste the code. They had a problem: the Wii U version relied heavily on the GamePad’s touch screen and microphone.

On the Switch, if you’re playing in handheld mode, it feels mostly the same. You tap the screen to move platforms or stun enemies. But once you dock that thing? Things get weird. You get a little blue cursor on the screen that you control with gyro aiming. Some people hate it. I actually find it kinda charming in a "Wii Pointer" nostalgia sort of way, but it definitely changes the rhythm of the puzzles.

What’s New (and What’s Missing)

If you’re a completionist, the Switch version is the only way to go, mostly because of the Special Episode DLC.

  1. The Odyssey Levels: The original Wii U version had levels based on Super Mario 3D World. Those are gone. In their place, the Switch version added levels based on Super Mario Odyssey. You get to explore miniature versions of New Donk City and the Luncheon Kingdom.
  2. True Co-op: Originally, a second player could only throw turnips to help. A post-launch update changed that. Now, a second person can actually play as Toadette, and you can solve the entire game together. It makes the "Double Cherry" levels (where you control multiple Toads at once) absolute chaos.
  3. The Special Episode: This was the paid DLC released in 2019. It added 18 new challenges and 5 brand-new courses. If you’ve finished the base game, this is where the actual difficulty lives.

Fact Check: As of the latest sales reports through 2024 and 2025, the Switch version has moved over 2.35 million units, more than doubling its original Wii U sales. It turns out people like portable dioramas.

The Technical Trade-off

Is it the "definitive" version? Mostly.

The resolution on Switch hits a crisp 1080p when docked, compared to the 720p on Wii U. The colors pop more, and the lighting on Toad’s headlamp looks significantly better. However, some purists argue that the touch-screen puzzles were "meant" for the Wii U's dual-screen setup.

Personally, I think the trade-off is worth it for the portability. This is the ultimate "waiting for the bus" game. Each level takes maybe three to five minutes. You can 100% a stage while waiting for your coffee to brew.

Hidden Mechanics Most Players Miss

There’s more to this game than just walking to the end. To truly "beat" it, you have to find the three hidden gems in every level and complete a secret objective that only reveals itself after you finish the stage once.

  • Pixel Toad: After you finish a level, you can play a hide-and-seek mode where a 2D 8-bit Toad is hidden somewhere on the geometry. You have to find him and tap him. It sounds easy until you realize he’s hidden on the underside of a moving platform.
  • The "No Damage" Runs: Many of the secret objectives require you to finish without taking a hit or by defeating every single enemy. Since you can’t jump, defeating enemies usually involves dropping onto them from a height or finding a Super Pickaxe.
  • The Mummy-Me Mazes: Later in the game, you get chased by a "Mummy-Me"—a ghost Toad that mimics your every move. It turns the game from a relaxed puzzler into a high-stress pathing simulator.

Is it Worth Buying in 2026?

Honestly, yeah. Especially because you can usually find physical copies for around $25-$30 now, or catch it on an eShop sale. It’s one of those rare games that doesn't age. The art style is so clean and "toy-like" that it looks just as good today as it did a decade ago.

If you’re looking for a 40-hour epic, this isn't it. You can blast through the main story in about 7 or 8 hours. But if you want to 100% everything—including the DLC and the brutal "Toad's Trials" at the end—you’re looking at a solid 20+ hours of brain-teasing.

🔗 Read more: The Best Weapons in Elden Ring: What Most Players Get Wrong About the Meta

Actionable Next Steps for New Players

If you just picked up the game or are thinking about it, keep these three things in mind:

  • Play Handheld First: If you’re struggling with the cursor controls in docked mode, switch to handheld. Tapping the screen to interact with the environment is much more intuitive for the first few chapters.
  • Don't Ignore the Gems: You might be tempted to rush to the Power Star. Don't. You need a certain number of gems to unlock the "boss" levels at the end of each book. If you skip them, you'll just have to go back and grind them later.
  • Check for the Bundle: If you’re buying digital, look for the "Captain Toad: Treasure Tracker + Special Episode" bundle. It’s usually cheaper than buying the game and the DLC separately.

The game is a reminder that you don't need a massive open world to have a great adventure. Sometimes, all you need is a small cube, a heavy backpack, and a little bit of perspective.