Call of Duty: Modern Warfare III PS5 Is Better Than You Remember (But Still Kind of Weird)

Call of Duty: Modern Warfare III PS5 Is Better Than You Remember (But Still Kind of Weird)

Let's be real for a second. When Call of Duty: Modern Warfare III PS5 launched, the internet collectively lost its mind. People were calling it a "glorified DLC" or a $70 map pack, and honestly? They weren't entirely wrong about the origins. But looking at it now, through the lens of a console that actually has the haptic muscle to back up the gunplay, the conversation has shifted. It’s a strange beast. On one hand, you’ve got the most fluid movement system we’ve seen in years—a direct response to the sluggishness of its predecessor—and on the other, you have a campaign that feels like it was put together over a long weekend.

If you’re booting this up on a PlayStation 5, the experience is fundamentally different from the PS4 or even a mid-range PC. It’s about the triggers. The DualSense controller's adaptive triggers make every weapon class feel distinct. A sniper rifle has a heavy, deliberate pull. An SMG chatters with a light, vibrating resistance. It’s immersive. It’s also occasionally annoying if you’re trying to be ultra-competitive, but man, does it feel "next-gen."

The Movement Gap: Why Modern Warfare III PS5 Feels Different

The biggest "thank god" moment for the community was the return of slide canceling. It sounds like a small thing. It isn't. In the previous entry, moving felt like running through waist-deep molasses. Sledgehammer Games basically took the shackles off. You can move fast again. You can mantle quickly. You can actually stay alive in a gunfight by being more athletic than your opponent.

On the PS5, this fluidity is amplified by the 120Hz support. If you have a monitor or TV that can handle it, playing Call of Duty: Modern Warfare III PS5 at 120 frames per second is a game-changer. It’s not just about things looking smoother; it’s about input latency. When you’re sliding around a corner in Rio or 6-Star, that extra responsiveness is the difference between a killstreak and a respawn screen. Most casual players don't realize that their hardware is often holding them back more than their aim.

The Great Map Nostalgia Trip

The decision to launch with all 16 maps from the original 2009 Modern Warfare 2 was a stroke of genius and a sign of desperation all at once. Highrise, Rust, Favela, Terminal. These are names that trigger a dopamine hit for anyone over the age of 25.

But here is the thing: these maps weren't designed for modern movement. Back in 2009, we weren't tactical sprinting or sliding. Seeing these classic layouts rendered in 4K on the PS5 is stunning, sure. The lighting on Karachi or the rain effects on Underpass look incredible. However, the pacing is totally different. You can cross the map in half the time it used to take. This creates a chaotic, high-pressure environment that some veterans hate but the younger "cracked" players absolutely love.

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The Campaign Problem and Open Combat Missions

We have to talk about the campaign. It's short. Like, four hours short if you’re rushing. The "Open Combat Missions" were a controversial addition. Instead of the tightly scripted, cinematic "All Ghillied Up" style missions we expect, Sledgehammer gave us these open-ended sandboxes that felt suspiciously like Warzone matches with bots.

"The campaign feels like a tutorial for Warzone rather than a standalone narrative experience." — Many critics said this, and they were mostly right.

There are moments of brilliance, though. The mission "627" is a throwback to the prison break vibes of old, and seeing Makarov back as a genuine threat is great. But the PS5's SSD is almost too good here. You load into these missions so fast that you don't even have time to check your phone during a loading screen. It highlights how disjointed the narrative feels when you're jumping from one "sandbox" to the next without the typical Call of Duty "breather" moments.

Zombies: The Dark Horse of the Package

Ironically, the most "worth it" part of Call of Duty: Modern Warfare III PS5 for a lot of people ended up being the MWZ mode. It’s not the round-based zombies of old. It’s an extraction-style mode set on the massive Urzikstan map.

Think DMZ but with the undead.

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It works surprisingly well on the PS5. Even when the screen is filled with hundreds of zombies, hellhounds, and those annoying Disciple bosses, the frame rate stays rock solid. There’s something genuinely relaxing about loading in, grinding some contracts, finding a rare schematic, and then exfiltrating. It’s a low-stress way to level up your guns for multiplayer, and it’s arguably the most stable version of the mode across all platforms.

Technical Performance: SSDs and Texture Streaming

One thing people complain about is the file size. It's massive. We’re talking over 200GB depending on what you have installed. The "Call of Duty HQ" launcher is a bit of a mess, let's be honest. It’s an extra step that nobody asked for. However, the PS5's integrated I/O helps mitigate the frustration.

  • Fast Loading: Getting from the dashboard into a match takes less than 30 seconds.
  • Texture Streaming: The game can stream high-quality textures on the fly, which keeps the immediate environment looking crisp even if you don't have the full high-res pack downloaded.
  • Haptic Feedback: As mentioned, the DualSense is the star. Even the subtle vibration of a grenade exploding in the distance or the rhythmic thud of a killstreak overhead adds layers to the experience.

It's also worth noting the 3D Audio. If you’re using the Pulse 3D headset or any decent pair of cans, the spatial awareness is top-tier. You can hear footsteps above you on the grates in Scrapyard with terrifying precision. In a game where the "Time to Kill" (TTK) is slightly higher than last year, knowing exactly where your enemy is before they round the corner is your best weapon.

The 150 Health Meta

Sledgehammer bumped the player health up to 150. This changed everything. In Modern Warfare II, whoever saw the other person first usually won. In Call of Duty: Modern Warfare III PS5, you have a chance to react. If someone shoots you in the back, you can actually slide to cover, turn around, and out-aim them.

This creates a "skill gap."

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Good players love it because it rewards accuracy and movement. Casual players might find it frustrating that people aren't "dying when they should." It shifts the weapon meta toward guns with high fire rates and low recoil. It’s a different rhythm. It feels more like Black Ops than Modern Warfare, which is a weird identity crisis for a game with "Modern Warfare" in the title, but it makes for a better competitive game.

Is It Still Worth Buying in 2026?

By now, the game has had several seasons of content. The map pool has expanded far beyond just the 2009 remakes. We’ve seen original maps like Rio, Departures, and Vista, which are actually some of the best layouts Sledgehammer has ever produced. If you’re buying it now, you’re getting a massive amount of content compared to the people who paid full price on day one.

The "Live Service" model is exhausting, but it does mean the game is constantly evolving. There are always new camos to grind (the Interstellar grind is legendary for a reason) and new weapons that usually break the game for a week before getting nerfed.

Actionable Steps for New PS5 Players

If you've just picked up Call of Duty: Modern Warfare III PS5, don't just jump into a match with default settings. You'll get shredded.

  1. Turn on 120Hz Output: Go to your PS5 system settings > Screen and Video > Video Output. Make sure 120Hz is set to Automatic. Then, in the game settings, ensure it's enabled.
  2. Adjust Your FOV: The default Field of View is way too narrow. Bump it up to somewhere between 100 and 105. It’ll make you feel faster and give you more peripheral vision without making enemies look like tiny dots.
  3. Fix Your Deadzones: Modern Warfare III has very sensitive movement. Check your controller settings and lower your "Left Stick Min Deadzone" to as low as it can go without your character drifting on their own. This makes your movement feel instant.
  4. Prioritize the Tactical Stance: This is a new mechanic. It’s a middle ground between hip-fire and aiming down sights. It’s incredibly strong on SMGs when you’re clearing rooms. Learn to use it.
  5. Manage Your Storage: Use the "Manage Files" option in the CoD HQ menu to delete the Campaign and Special Ops once you’re done with them. This will save you about 60GB-80GB of space on your SSD.

The reality of Call of Duty: Modern Warfare III PS5 is that it’s a game of two halves. It’s a disappointing sequel in terms of story and "newness," but it’s arguably the best-playing multiplayer CoD we’ve had in the 2020s. The movement is tight, the maps are nostalgic, and on the PS5, the technical performance is virtually flawless. It’s not a revolution, but as a refined version of the formula, it hits the marks it needs to. Just don't expect the campaign to change your life. Focus on the multiplayer, find a gun that feels good with those triggers, and enjoy the chaos.