Call of Duty Black Ops 6 Walkthrough: How to Beat Every Mission and Find Every Secret

Call of Duty Black Ops 6 Walkthrough: How to Beat Every Mission and Find Every Secret

Look, the Call of Duty Black Ops 6 campaign is a weird, twisting ride that doesn't just let you hold down the trigger and hope for the best. It’s set in that uncomfortable period of the early 90s. The Gulf War is screaming in the background. You’re playing as rogue agents. It feels gritty. It feels paranoid. If you’re looking for a Call of Duty Black Ops 6 walkthrough, you probably realized pretty quickly that Raven Software threw in some puzzles and stealth sections that can actually get you stuck if you aren't paying attention.

The Safehouse is your hub. It's called "The Rook." It's an old abandoned manor in Bulgaria, and honestly, it’s one of the best parts of the game. You aren't just clicking "next mission." You're upgrading gear. You're solving a massive, multi-part basement puzzle. You're talking to Marshall and Case. It’s slower than the usual CoD pace, and that’s a good thing.

Getting Through the Early Chaos

The opening mission, "Arrival," sets the tone. You’re in the Kuwaiti desert. It’s 1991. Your goal is to extract a high-value target, but—shocker—everything goes south. This isn't just a shooting gallery. You have to manage your tactical equipment early on. Use your RC-XD. It’s not just for multiplayer anymore.

When you get to the "Blood Feud" mission in Avalon, the game opens up. This is where the Call of Duty Black Ops 6 walkthrough gets interesting because you have choices. Do you go in quiet? Do you go in loud? Honestly, going quiet is almost always better because the alarm system in this game is brutal. If they call for reinforcements, you’re going to be dealing with armored "Elites" who take about three mags to drop.

One specific tip for Avalon: get to the high ground early. There's a sniper position overlooking the courtyard that most people miss because they're too busy trying to knife guards near the vans. Grab the suppressed weapon. It saves you ten minutes of headache.

The Rook Safehouse Puzzles Explained

A lot of players get frustrated at the Safehouse. You want to get back to the shooting, but there’s a secret cache of money and a unique weapon blueprint locked behind a series of puzzles in the basement.

First, you need to find the blacklight. It’s in the room next to the piano. Once you have that, you’ll see glowing marks on the walls.

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  1. The Piano Puzzle: Follow the notes on the wall. It’s a simple sequence, but if you mess up the timing, it resets.
  2. The Boiler Room: You have to regulate the pressure. Turn the pilot light on, hit the water valve, and watch the gauges. If they go into the red, you have to start over.
  3. The Keypad: This is the part where everyone looks for a guide. The code isn't universal; it changes slightly based on the clues in the room, but the logic remains the same. Use the blacklight to see which numbers are worn down.

Solving this gets you the "Great Fall" achievement and enough cash to buy the first two tiers of "Training" upgrades. Don't skip these. The "Fast Hands" upgrade is basically mandatory for the later missions where the reload times will get you killed.

Most People Mess Up the Stealth in "Most Wanted"

This mission is a highlight. You're infiltrating a political gala to rescue Adler. You have a camera. You have to social engineer your way through.

Whatever you do, don't just start blasting in the gala. You'll fail immediately. You need to get the retinal scan. There are three ways to do it, but the easiest is blackmailing the senator in the private lounge. Find the documents in the side office first. If you try to jump straight to the scan without leverage, the guards will sniff you out.

Once you get to the basement level, the Call of Duty Black Ops 6 walkthrough shifts back into traditional combat. You’ll be on a motorcycle. It’s scripted, but the physics are a bit "floaty." Keep your aim centered on the tires of the chasing SUVs. Don't waste ammo on the windshields; the glass is reinforced.

Dealing with the "Emergence" Mind-Trip

This is the mission everyone talks about. It’s essentially a horror game hidden inside a military shooter. You’re in a subterranean research facility. There are mannequins. They move when you aren't looking.

It’s creepy.

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The key here is managing your "Aether" pulses. You’ll have a device that reveals hidden paths. If you get lost in the office section—which happens a lot—look at the floor. The scuff marks on the carpet lead to the doors that actually open. The others are just decoys designed to make you waste time while the mannequins close in.

The boss fight at the end of this mission requires you to stay mobile. The "Disciple" enemy has a life-drain tether. If you see a red beam connecting him to you, break the line of sight immediately behind one of the server racks. If you don't, he’ll heal all the damage you just did.

High-Value Targets and the Economy of War

Black Ops 6 introduces a "Money" system in the campaign. You find cash in duffle bags and safes.

  • Safes: Every major mission has a hidden safe. You’ll hear a radio broadcast with numbers if you’re close.
  • Upgrades: Always prioritize the "Plate Carrier" upgrades. In the final missions like "Checkmate," the enemy density is so high that you’ll be shredding through armor plates every thirty seconds.
  • Tactical Gear: The homing knife is cool, but the disruptor grenade is what actually wins fights against the heavy gunners.

The "Separation Anxiety" Puzzle

Late in the game, you’re diving into memories. It’s some high-concept Black Ops weirdness. You have to align mirrors to reflect light beams into crystals.

The trick is the height. Most players focus on the horizontal rotation of the mirrors. You actually need to use the cranks to raise or lower the platforms first. If the beam is hitting the wall an inch above the crystal, no amount of spinning will fix it. Look for the yellow gears; that’s your hint that the mirror can move vertically.

Final Mission: Checkmate

This is the big one. It’s a multi-stage assault.

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The first part is a breach. Use your teammates. Marshall and Woods actually pull their weight in this game, unlike some older titles where the AI just stares at walls. Let them draw fire while you flank left.

When the helicopter appears, don't bother using your primary weapon. There are Cigma launchers scattered near the crates on the helipad. It takes three hits. The timing is tight because the chopper will suppress you with a minigun. Wait for the reload click—that’s your three-second window to pop up and fire.

What Most People Miss

There are "Evidence Board" collectibles in every mission. They aren't just for 100% completion. They actually fill in the gaps of the story regarding the "Pantheon" organization. If you're confused about why certain characters are betraying each other, go back to the Rook and read the files you've collected.

The branching dialogue doesn't change the ending of the game—it’s a Call of Duty game, after all—but it does change how your team treats you in the Safehouse. Being a jerk to Adler will result in him being less helpful during the tactical briefings.

Actionable Steps for Your Playthrough

To get the most out of your run, follow this specific order of operations:

  1. Prioritize the Safehouse puzzles immediately after the first two missions. The extra cash allows you to buy the "Health Increase" and "Reduced Recoil" upgrades before the difficulty spikes in the mid-game.
  2. Search every room for the Radio/Safe combo. Each safe gives you $1,000, which is the equivalent of finishing an entire side objective.
  3. Use the "Scout" equipment. In missions like "Hunting Season," use the binoculars to mark enemies. It stays on your HUD even through walls, making the stealth segments trivial.
  4. Save your killstreaks. You can find Chopper Gunners and RC-XDs in crates. Do not use them on regular grunts. Save them for when the music changes and the "Elites" (the guys in the heavy EOD suits) show up.
  5. Aim for the legs on armored enemies if you don't have armor-piercing rounds. Their face shields are nearly indestructible, but their movement speed can be crippled by lower-body shots.

This campaign is longer than the last few years of CoD, so take your time in the Rook between missions to soak in the atmosphere. The story hits much harder when you actually know the stakes of the 1991 political landscape. Stay sharp. Watch the corners. And for the love of everything, don't let those mannequins touch you.