Buried City JKV Employee Access Card: Where to Find and Use It

Buried City JKV Employee Access Card: Where to Find and Use It

You’re looting through the rubble in ARC Raiders, heart racing because a Sentinel is stomping around somewhere nearby, and you find it: the Buried City JKV Employee Access Card. It’s uncommon, it’s light, and the description is just vague enough to be annoying. It mentions J Kozma Ventures. Great. But where the heck is that building? And more importantly, is it actually worth the risk of carrying it through a hot zone?

Honestly, if you've spent more than ten minutes wandering the red zones of the Buried City looking for a door that fits this card, you aren't alone. Most players stumble upon these keys and realize the map doesn't exactly give you a GPS waypoint.

The Buried City JKV Employee Access Card is a specific utility item used to unlock a high-value loot room within the J Kozma Ventures building. It’s a classic extraction shooter mechanic—find the key, survive the trek, and reap the rewards. But in a game as vertical and cluttered as this one, finding the exact door is a total headache if you don't know the layout.

Locating the J Kozma Ventures Building

First things first. You need to head to the center of the Buried City map. You’re looking for the area labeled Space Travel, which is right next to the Parking Garage. It’s a red zone, so expect company. The building you want is the J Kozma Ventures (JKV) headquarters.

It's a large, imposing structure. You can’t really miss it once you’re in the Space Travel sector, but getting in and up is where people trip up.

👉 See also: Nancy Drew Games for Mac: Why Everyone Thinks They're Broken (and How to Fix It)

Finding the Fourth Floor

Here is the weird part: in the JKV building, the "fourth floor" isn't necessarily where you think it is. In some parts of the Buried City, the elevation is so messed up that the 4th floor actually feels like a lower level or a basement depending on which side you enter from.

  1. The Southeast Entrance: This is usually the safest bet. Enter through the southeast side of the building.
  2. The Zipline: Look for a central intersection inside the lobby area. There’s a zipline here. Take it down.
  3. The Corridor: You want to reach the level marked with a "4" on the walls.

Once you are on the fourth floor, follow the main corridor. You are looking for a heavy steel door with an electronic lock. It’s usually the first door on your right (or left, depending on your approach) in that specific hallway.

How to Get the Buried City JKV Employee Access Card

You can't exactly craft these. They are pure RNG. However, based on community data and hours of raiding, there are definitely "hot spots" where these cards spawn more frequently.

Don't bother looking in industrial crates for this one. Since it's an "Employee" card, it spawns where employees would actually be.

✨ Don't miss: Magic Thread: What Most People Get Wrong in Fisch

  • Ruby Residence: This is in the northwestern part of the Dam Battlegrounds. It's a goldmine for keys. Check every single dresser, nightstand, and desk.
  • Research & Administration Building: Located south of the Control Tower. Again, think "office vibes." This building is crawling with ARC enemies, so bring a friend or a very big gun.
  • Residential Areas: Generally, any apartment complex in the Buried City or Dam Battlegrounds has a higher-than-average chance to drop this card in lockers or drawers.

What’s Behind the Door?

Is it worth the inventory slot? Usually, yes.

Inside the JKV room, you aren't just getting a single box of ammo. You’re looking at a weapon case, an ammo crate, and a bunch of searchable electronics. This room is a primary source for electronic materials, chips, and rare blueprints. I’ve personally seen Osprey and Anvil blueprints drop in there.

There are also several electrical panels and air conditioning units you can "breach." Be warned: breaching makes a ton of noise. If there are other Raiders nearby, they will hear you. It’s a common tactic for "rats" to wait outside the JKV door while you do the hard work of breaching, only to jump you when you try to leave with the loot.

Survival Tips for the JKV Run

If you’re going for a JKV run, keep these things in mind:

🔗 Read more: Is the PlayStation 5 Slim Console Digital Edition Actually Worth It?

  • The Weight: The card only weighs 0.25kg, so it won’t slow you down, but it doesn't stack.
  • Close the Door: Seriously. Once you’re inside, close the door behind you. Some players even recommend bracing it if the game state allows, just to give yourself a few extra seconds of warning if someone tries to breach.
  • Check for Turrets: Sometimes a turret spawns at the end of the 4th-floor corridor. Don't just sprint blindly toward the door or you’ll get shredded before you can even swipe the card.

Common Misconceptions

A lot of players think the JKV card is a one-time use item like some other keys in the game. It’s not. As long as you successfully extract with it in your inventory (or keep it in a secure slot), you can keep using it in future raids.

Another big mistake? Confusing the JKV card with the Buried City Hospital Key or the Town Hall Key. They look similar in the UI, but they unlock completely different sectors. Always hover over the item to double-check the name before you commit to a cross-map sprint.

Making the Most of Your Loot

Once you've cleared the JKV room, don't linger. The Space Travel area is a high-traffic zone for both ARC and players. If you found a blueprint, your priority shifts immediately to extraction.

The JKV room is great for mid-game progression. If you’re struggling to find the components for higher-tier gadgets, this is one of the most reliable spots to farm them. Just remember that in ARC Raiders, no loot is yours until you’re back at base.

Summary of Actions

  1. Loot Residential Areas: Focus on Ruby Residence in Dam Battlegrounds to find the card.
  2. Navigate to Space Travel: Head to the JKV building in the center of the Buried City map.
  3. Find Floor 4: Use the internal stairs or ziplines to reach the level marked "4."
  4. Clear and Breach: Use the card on the electronic lock, loot the weapon case, and breach the panels for extra electronics.
  5. Secure Extraction: Move toward the nearest extraction point immediately after looting, as the noise of breaching often attracts nearby squads.