You’ve been wandering the halls of Mount Holly for hours. Your eyes are bloodshot, your journal is a mess of scribbled floorplans, and you’ve finally drafted the Greenhouse. You approach the wall, ready to flip that south Antechamber switch, only to realize the mechanism is snapped off.
It’s just a stump.
This is the moment most players start frantically searching for a broken lever blue prince solution. Honestly, it’s one of the most frustrating early-game roadblocks in Dogubomb’s 2025 masterpiece. You need that item. You really need it. But the game doesn’t just hand it to you on a silver platter, and even when you find one, there’s a good chance you’ll use it on the wrong thing.
The Broken Lever is Rarer Than You Think
In Blue Prince, items aren't just loot; they are keys to architectural progression. The Broken Lever is technically classified as an "Uncommon" or "Unusual" item, but when you're desperate for it, it feels Legendary.
I’ve spent entire "days" in-game drafting every green and mechanical room I could find just to snag one. If you’re lucky, you’ll find it sitting on a shelf in the Workshop or tucked away in a locker in the Locker Room.
Where else?
- The Attic: This is probably your best bet. Since the Attic spawns a high volume of special items, your statistical odds of a lever appearing are much higher here than in a standard corridor.
- The Cloister: I've seen it pop up here occasionally, usually near the perimeter.
- Dig Spots: If you have a shovel, start digging. It’s rare, but you can pull a lever out of the dirt if the RNG gods are smiling.
- Security Room: Check the desks.
The weird thing about the broken lever blue prince players find is that it’s not just for the Greenhouse. If you think that’s its only use, you’re going to be kicking yourself later.
Fix the Greenhouse or Play the Casino?
Here is the dilemma.
The most "obvious" use is the Greenhouse. Inserting the lever into the broken base allows you to flip the switch and open the South Door of the Antechamber. Most of us do this the first time we find one. It feels like the right move.
But Blue Prince is a game of permanent versus temporary fixes.
Reddit user bloody-pencil pointed out something that haunts many players: "Broken things stay permanently broke, fixing things is mostly temporary." If you use the lever in the Greenhouse, it opens the door for that day only. When you wake up the next morning, the house has shifted, the Greenhouse is gone (or needs to be drafted again), and the lever?
Gone.
You have to find a brand new one.
Contrast that with the Casino. There’s a golden slot machine in there that’s missing a handle. If you slap your Broken Lever onto that machine, you get five bonus spins instead of the standard three. Is it a better use? Maybe not for "beating" the game, but if you're low on gems or need to farm resources, it's a valid strategy that most people overlook because they’re so focused on the Antechamber.
Crafting with the Lever (The Power Hammer Secret)
If you’re really deep into the late-game of Blue Prince, you know that the Broken Lever is actually a component for some of the most powerful tools in the game.
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Stop thinking of it as a "handle" and start thinking of it as a "shaft."
By the time you reach the Workshop, you should be looking to craft the Power Hammer. To do this, you need:
- The Broken Lever
- A Battery Pack
- A Sledge Hammer (or sometimes a Shovel for the Jack Hammer variant)
The Power Hammer is a game-changer. It lets you smash through specific walls—like the one in the Boxing Room which actually contains another Antechamber lever.
Think about that for a second.
You can use a Broken Lever to build a tool that bypasses the need for other levers. It’s that kind of recursive logic that makes Tonda Ros’s design so brilliant and, frankly, a bit mean.
What Happens When You Lose It?
There’s a specific kind of pain in Blue Prince when you find a rare item and then run out of energy before you can use it.
If you’re holding the lever and the day ends, it’s gone. Back into the RNG pool.
This is why the Coat Check or the Locker Room becomes your best friend. If you find a broken lever blue prince won't let you keep, you need to store it. But here’s the kicker: you can only store a limited number of items.
Is the lever worth a slot over a Gear Wrench or a Prism Key?
Usually, yes. Especially if you haven't opened the South Door yet. But I’ve seen people hold onto a lever for ten days, passing up better items, only to realize they could have just drafted the Secret Garden and opened the West Door instead. There are multiple ways into the Antechamber. Don't let one broken piece of metal dictate your entire run.
Actionable Tips for Your Next Run
If you’re currently staring at a "No Lever" inventory, do this:
- Focus on the East Wing: The Greenhouse is an East Wing room. If you aren't drafting on that side of the map, you won't even see the room that needs the lever.
- Check the "Toolshed Outer Room": This spot is almost guaranteed to drop two special items. It’s not a 100% chance for a lever, but it’s the best "loot box" in the game.
- Don't Fix the Greenhouse Immediately: Unless you have a clear path to the Antechamber that same day, don't waste the lever. It doesn't stay fixed. Wait until you have the energy and the layout to actually make the run.
- Build the Power Hammer: If you have the parts, the hammer is almost always a better long-term investment than a one-time door opening.
The broken lever blue prince mystery isn't really about finding the item—it's about deciding which "permanent" progress you value most. Mount Holly is a house that wants to reset your progress every time you sleep. The only way to win is to be smarter than the furniture.
Start your next run by drafting toward the Workshop rather than the Greenhouse. Having the ability to craft or store items early on will save you from the "lever hunt" that ruins so many promising runs.