You’re riding through the rain, lightning is cracking over the Floria Bridge, and suddenly you see a massive huddle of Bokoblins. It’s annoying. If you’ve spent any time in The Legend of Zelda: Tears of the Kingdom, you know the Faron region is basically a humid, jungle-filled headache. But there’s a specific satisfaction in clearing the clutter. To bring peace to Faron, you aren't just swinging a sword; you're coordinating with a literal militia.
Most players stumble into this because they want the rewards or just want the map to stop looking so hostile. Honestly, it’s one of the better "Bring Peace" quests in the game because the verticality of Faron makes the combat feel different. You aren't just on a flat field like in Hyrule Plain. You’re dealing with tiered enemy camps, mud, and that constant, nagging fear that a lightning bolt is going to reset your progress because you forgot to unequip your knight's broadsword.
Where the Faron Monster Control Crew actually hides
Finding the start is the first hurdle. You’d think a whole squad of soldiers would be easy to spot, but the foliage in Faron is thick. Flaxel’s Monster Control Crew is the group you’re looking for. They aren't in a town. They’re usually stationed near the Floria Bridge. Specifically, look for the smoke from their campfire just north of the bridge area.
If you talk to Flaxel, she’ll give you the rundown. They’re planning to raid a monster stronghold on the bridge itself. It's a mess of spiked barricades and wooden platforms. This isn't a solo stealth mission. This is a "we're going in loud" situation.
The dynamic here is different from your usual dungeon crawl. You have a group of NPCs who are, frankly, not very good at fighting. They have low health. They get knocked back easily. Your job isn't just to kill the monsters; it's to act as the "heavy" while they provide the distractions. If you rush ahead, you get swarmed. If you hang back too far, they get overwhelmed. It’s a balance.
Strategies to bring peace to Faron without losing your mind
Let’s talk about the bridge. The monsters have the high ground here. They’ve set up shop on the Floria Bridge with several Blue and Black Bokoblins, and usually a Moblin or two to act as the muscle.
The biggest mistake? Trying to fight fair.
The bridge is narrow. Use that. A well-placed puffshroom can turn the entire encounter into a joke. When the smoke hits, the monsters lose track of Flaxel’s crew, and you can just go behind them for sneakstrikes. It feels a bit like cheating, but in Faron, the environment is already trying to kill you. Use the tools you have.
Another thing people forget: Muddle Buds. If you hit the Moblin with a Muddle Bud right as the charge starts, he’ll start spinning and taking out his own Bokoblin buddies. It’s chaotic. It’s funny. It’s effective.
Dealing with the weather
Rain is the constant enemy in Faron. If it starts pouring—which it will, because it’s Faron—your fire arrows are useless. Don't even bother with bomb flowers unless you’re under a roofed section of the bridge, or you’re using them very specifically. Instead, lean into electricity.
Shock fruit or Topaz fusions are devastating here. Since everything is wet, the electrical discharge spreads. You can stun an entire group of enemies with one well-placed shot to a puddle. This is how you bring peace to Faron efficiently. You turn the region's biggest annoyance into your primary weapon.
The rewards and why they matter for your 100% run
Once the last monster falls, the music changes. That triumphant theme kicks in, and Flaxel will thank you. You get a silver rupee (100 rupees), which is fine, but the real value is in the monster parts and the fact that this questline moves the needle on the "Peace" series of missions.
There are six of these "Bring Peace" quests in total across Hyrule:
- Hyrule Field
- Necluda
- Eldin
- Faron
- Hebra
- Akkala
Completing the Faron leg is often the one people leave for last because the terrain is such a pain to navigate. But doing so unlocks the final "Disaster in Gerudo Canyon" quest if you've done the others. It’s about the long game. Plus, clearing the bridge makes travel through the southern part of the map significantly less stressful. You can actually enjoy the view of the waterfalls for once.
Common glitches and frustrations
Sometimes, the quest won't trigger. You'll show up at the bridge, and Flaxel isn't there. This usually happens because you haven't progressed far enough in the main "Regional Phenomena" quests, or more likely, you have another "Bring Peace" quest active that you haven't finished. The game's AI squads can't be in two places at once. Check your adventure log.
Also, watch out for the "stray monster" bug. Occasionally, a Bokoblin will fall off the bridge into the water below. The quest won't finish until he's dead. You might be standing on the bridge with the soldiers, everyone looking confused, while a lone archer is swimming circles 50 feet below you. Keep your bow ready.
Actionable steps for your next session
If you’re ready to clear this out of your quest log, here is the most direct path to success.
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- Check your gear. Swap out all metal shields, bows, and swords. If a thunderstorm starts mid-fight, you don't want to be the lightning rod. Use Zora or Forest Dweller gear if you have it.
- Stock up on Muddle Buds. Go to the Depths for ten minutes. Gather as many as you can. They are the "easy mode" button for militia battles.
- Warp to the Highland Stable. From there, head east toward the Floria Bridge. This is the fastest way to find Flaxel’s camp without getting lost in the jungle.
- Target the archers first. The melee monsters will deal with the soldiers, but the archers will pick you off while you're distracted. Use a multishot bow to clear the platforms quickly.
- Talk to Flaxel immediately after. Don't just teleport away once the "Music of Victory" plays. You have to trigger the dialogue to get your rupee and officially flag the quest as complete.
Clearing the bridge is a small step in saving Hyrule, but it makes the world feel a little less broken. It’s one of the few times Link gets to feel like part of a team rather than a lonely hero doing everything himself. Go help the militia. They clearly need it.