Breath of the Wild Korok Seeds: Why We Love to Hate the 900-Seed Grind

You're standing on the peak of a snowy mountain in Hebra, shivering despite your level-two cold resistance. You see a lonely rock. You pick it up. A small, jingling forest spirit pops out with a "Ya-ha-ha!" and hands you a tiny, golden swirl of... well, let's call it what it is. It’s poop. Specifically, it’s one of the 900 Breath of the Wild Korok seeds scattered across the most massive version of Hyrule we had ever seen back in 2017.

It's a weird system. Honestly, it’s borderline masochistic if you’re a completionist.

Most players start their journey through The Legend of Zelda: Breath of the Wild thinking they’ll find them all. They won't. They really shouldn't. Hidemaro Fujibayashi and the development team at Nintendo didn't actually design the Korok system for you to find every single one. That’s the big secret. The seeds exist so that no matter where you wander—whether you're paragliding off a Sheikah Tower or drowning in a swamp—you are constantly rewarded for your curiosity. But if you actually try to hunt down all 900? You’re in for a world of pain and a very literal "shitty" reward.

The Reality of Hunting Breath of the Wild Korok Seeds

The math is brutal. You only need 441 seeds to max out your inventory slots. That’s it. Anything beyond that is purely for the "100%" marker on your map screen.

Think about that for a second. Nintendo put nearly 500 extra seeds in the game just to make sure you’d stumble upon enough to carry a few extra swords. It’s a brilliant piece of game design that feels terrible once you realize you've been picking up rocks for forty hours. If you’re going for the full 900, you aren't just playing a game anymore; you're performing a geographical audit of a digital kingdom.

Why Hestu Needs Your Help (Sorta)

Hestu is that giant, maraca-shaking broccoli man you meet on the road to Kakariko Village. He’s charming. He dances. He expands your weapon, bow, and shield stashes. But his price hikes are aggressive. The first slot costs one seed. The last weapon slot? 55 seeds.

  • Weapon slots: 208 seeds total
  • Bow slots: 73 seeds total
  • Shield slots: 160 seeds total

It’s an exponential curve that forces you to prioritize. Do you want more bows to snipe Guardians, or are you tired of your Royal Broadswords breaking every five minutes? Most people go for weapons first. It makes sense. Hyrule is a violent place, and durability is a fickle mistress.

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The Mechanics of the Hide-and-Seek

Finding Breath of the Wild Korok seeds isn't just about looking under rocks, though that’s about 60% of it. The puzzles are actually quite varied if you pay attention. You’ve got the stone circles where one rock is missing—basically a giant "insert coin here" sign for your brain. Then there are the diving puzzles where you have to leap into a circle of lilies.

Sometimes it’s a race. You stand on a stump with a leaf icon, a timer starts, and you have to sprint or shield-surf to a yellow ring before it vanishes. These are the ones that usually kill your momentum. You're halfway up a cliff, you see the stump, you trigger it, and the goal is on a completely different peak. You fail. You climb back up. You try again. It’s a loop that defines the "just five more minutes" addiction of Zelda.

Then there are the archery ones. You see three balloons floating near a bridge? Pop 'em. You see a pinwheel? Stand near it and wait for the targets to appear. It's a test of your environment. It teaches you to stop looking at the map and start looking at the world.

The Korok Mask: A Blessing and a Curse

If you have the Master Trials DLC, you can find the Korok Mask in the Lost Woods. It shakes and makes a little hollow whistling sound when a seed is nearby.

On one hand, it’s essential for finding those pesky seeds hidden in the ceiling of a random ruin or under a bridge you’ve crossed twenty times. On the other hand, the mask ruins the aesthetic. Link looks ridiculous wearing a giant wooden leaf while wearing the high-fashion Ancient Armor set. Plus, the constant jingling might actually drive you insane if you leave it on for a three-hour session.

The Region Breakdown

Some areas are nightmare fuel for Korok hunters. Central Hyrule is a graveyard of Guardians that will laser you the moment you try to solve a block puzzle. The Gerudo Highlands are a vertical mess of cliffs and sub-zero temperatures.

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If you're just starting the grind, stick to the Great Plateau and West Necluda. The density is high, and the puzzles are straightforward. The Akkala region is also pretty fair, though the autumn colors can sometimes camouflage the yellow flowers you're supposed to be chasing.

By the time you get to the 800th seed, you’ll probably be using an interactive map. Don't feel bad. Everyone does. The official Breath of the Wild guide is massive, but even it can’t compare to the community-driven maps that let you check off seeds as you go. Without a checklist, you will lose your mind. You’ll be at 899 seeds, staring at a map of Hyrule, wondering which single rock in the entire world you forgot to flip over.

What Happens When You Get All 900?

This is where Nintendo trolls the player. Once you deliver all 900 Breath of the Wild Korok seeds to Hestu, he gives you "Hestu’s Gift."

It is a golden piece of poop.

Literally. The item description even hints at it smelling bad. It does nothing. It doesn't give you infinite durability. It doesn't make Link run faster. It’s a trophy that mocks the time you spent. It’s Nintendo’s way of saying, "We told you not to do this, but you did it anyway, so here is some literal garbage."

Honestly? I respect it. It reinforces the idea that the journey was the point, not the destination. The seeds were a reason to explore every nook and cranny of one of the greatest open worlds ever built. If the reward was a super-weapon, players would feel forced to grind for it. Since the reward is poop, you only do it if you truly love being in that world.

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How to Handle the Grind Without Burning Out

If you’re determined to hit that 100% mark, you need a strategy. Don't just wander aimlessly.

First, finish the Divine Beasts. You need Revali’s Gale to make the vertical puzzles less of a chore. Having a high stamina wheel is also non-negotiable. You’ll be doing a lot of climbing for seeds that are perched on the very tips of trees or cathedral spires.

Second, buy the DLC. The Hero’s Path mode shows you exactly where you’ve walked for the last 200 hours. If you see a giant blank spot on your map, there’s a 100% chance there are three or four Koroks hiding there. It’s the only way to audit your progress effectively.

Third, change your perspective. Stop seeing them as a chore. Use the Korok hunt as an excuse to see parts of Hyrule you'd otherwise ignore. There are beautiful little ponds, strange rock formations, and hidden groves that have no shrines or quests associated with them. They only exist because a Korok is there.

Actionable Steps for the Aspiring Korok Hunter:

  1. Get to 441 first. This is the "functional" cap. Once you hit this, your inventory is maxed. Anything after this is purely for bragging rights.
  2. Prioritize the "easy" puzzles. Look for the circles of rocks in water or the "matching" fruit trees. If you see three apple trees and one has more apples than the others, pick the extras so they all match. It’s a quick win.
  3. Use the Stasis+ rune. If you’re looking for a rock to complete a circle, ping Stasis. The rocks will glow bright yellow, making them much easier to spot in tall grass or at night.
  4. Mark your map. If you see a puzzle you can't solve yet (maybe you ran out of arrows), use a stamp. Don't assume you'll remember where it was. You won't.

The quest for Breath of the Wild Korok seeds is a test of patience. It’s a love letter to the environment. It’s also a giant prank played by a legendary Japanese game studio. Whether you stop at ten seeds or go for the full nine hundred, just remember to enjoy the view. Hyrule is too pretty to spend the whole time looking at the ground for rocks.