Brawl Stars Hypercharge Tier List: The Truth About What’s Actually Broken

Brawl Stars Hypercharge Tier List: The Truth About What’s Actually Broken

Let’s be real for a second. If you aren’t using a Hypercharge in the current meta, you’re basically bringing a knife to a laser-tag fight. It’s 2026, and Brawl Stars has shifted into this high-octane, "purple button" chaos where a single well-timed activation can flip a 0-2 Brawl Ball deficit into a win in about four seconds.

But not all purple fires are created equal.

Some of these abilities are absolute game-breakers that make you feel like a god, while others? Honestly, they feel like a waste of 5,000 coins. I’ve spent way too many hours grinding Ranked and watching pro drafts to see which ones actually carry and which ones just look flashy in the practice cave. If you’re trying to figure out where to spend your hard-earned resources, this Brawl Stars hypercharge tier list is going to break down the heavy hitters and the total duds.

The Absolute S-Tier: The Meta Kings

These are the ones you see banned in almost every high-level Ranked match. If they’re open, you pick them. No questions asked.

Mina is the current nightmare of the competitive scene. Her "Furacão 3000" Hypercharge is just... a lot. It turns her already annoying hurricane into a massive, wall-ignoring area of denial that roots people in place. If you're caught in the radius, you might as well put your phone down. It’s particularly disgusting in Hot Zone because she can essentially clear the entire point solo.

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Then there’s Pierce. Since he’s still relatively new to the 2026 roster, people are still figuring out the counter-play, but his Hypercharge makes it nearly impossible. It lets his shots go through multiple targets while maintaining full damage. In a tight corridor? Forget about it. You’re gone.

Shelly remains the "ol' reliable" of the S-tier. Her Double Barrel Hypercharge, especially after the latest movement speed buffs, makes her a terrifying assassin. She isn't just a tank-shredder anymore; she's a "everyone-shredder." If she gets that purple glow, just run the other way.

A-Tier: Strong, Reliable, and Scary

You won't regret buying these. They are incredibly strong but maybe have one tiny flaw—like a slow charge rate—that keeps them out of the "broken" tier.

  • Mortis (Blood Boomerang): For years, Mortis was a meme. Now, with his Hypercharge creating phantom attacks that trail behind his main dash, he’s actually viable in more than just Bounty. It rewards high-skill players who know how to chain supers without getting deleted.
  • Leon: Still one of the best for solo carrying. His Hypercharge stealth is essentially a free kill on any squishy brawler. The only reason he’s not S-tier is that a good Gene or Tara can still sniff him out if they're smart.
  • Gus: I know, I know. Gus? Top tier? In early 2026, he got a massive stat bump. His Hypercharge shield is now so beefy that it can make a squishy teammate feel like a Frank for 5 seconds.
  • Max: Her "Hyper-Speed" is still the backbone of any "speed-comp." It’s less about her doing damage and more about her making the entire team unhittable.

B-Tier: The "Context Matters" Group

These are good. Really good. But you shouldn't just blind-pick them. You need the right map or the right team.

Frank is a great example. His Seismic Smash is devastating, but he’s still Frank. He still stops to attack. If the enemy has a Colette or a Gale with their own Hypercharge ready, Frank just becomes a giant purple battery for the enemy team to charge their supers on.

Colt falls here too. If you hit your shots, his Hypercharge is S-tier. If you’re like me and occasionally "auto-aim into a wall," it’s a complete waste. The 2026 "Dual Wielding" buff makes his unload speed insane, but you still need the mechanical skill to back it up.

Juju and her "Bokor" Hypercharge are also solid. Summoning a massive, needle-spitting Gris-Gris is great for pressure, but throwers are currently struggling a bit against the high-mobility assassin meta we’re in right now.

C-Tier and Below: Proceed With Caution

Look, I love Gene, but his Hypercharge is still weirdly situational. Sometimes grabbing three people is great; other times, you just pulled three angry tanks directly onto your face. It's risky.

Jacky has fallen off hard. Even with the Hypercharge pull, her base stats have been nerfed so many times in the late 2025 patches that she just explodes before she can get close enough to matter. Same goes for Bull. In a world of knockbacks and slows, Bull just can't get in.

Chuck is probably the biggest disappointment. His Hypercharge charge rate was buffed recently, but his actual "ghost train" effect is so predictable that most players in Diamond and above just sidestep it.

Why "Buffies" Changed the Ranking

We have to talk about the "Buffie" update from late last year. For those who skipped the patch notes, Buffies are those little key-chain items you pull from the Claw Machine. They add an extra layer to your Hypercharge.

For example, Spike’s Hypercharge is "okay" on its own, but if you have his "Hyper Buffie," his main attack explodes twice during the duration. That moves him from B-tier straight into A-tier. When you’re looking at a Brawl Stars hypercharge tier list, you always have to ask: "Does this brawler have their Buffie yet?" If the answer is no, subtract a tier.

Actionable Tips for Using Your Coins

Don't just buy the newest one because it's shiny. If you have 5,000 coins, here is exactly how you should prioritize them:

  1. Check the "Charge Rate": Brawlers like Sam or Bonnie have powerful effects, but they take forever to charge. If you’re only getting your Hypercharge once every three matches, it's not worth the investment.
  2. Focus on Versatility: Buy Hypercharges for brawlers that work in multiple modes. Mina and Shelly are good in almost everything. Jessie is only really good in Heist and maybe some Brawl Ball maps.
  3. The "Kill Confirm" Factor: Does the Hypercharge help you actually finish a kill? Leon's does. Tick's just makes people move away. Focus on the ones that secure the win.

The meta is going to keep shifting—Supercell loves a good emergency nerf—but for now, sticking to the S and A tiers is your best bet for climbing the Ranked ladder without losing your mind. Stop wasting coins on "fun" hypers and start investing in the ones that actually break the game.

To make the most of your current roster, go through your highest-trophy brawlers and see which ones are currently sitting in the A-tier. Prioritize unlocking their Hypercharges first, then move on to the more niche picks once you've secured your core competitive pool.