Borderlands 3 Bounty of Blood: Why This DLC Is Actually the Best Part of the Game

Borderlands 3 Bounty of Blood: Why This DLC Is Actually the Best Part of the Game

Honestly, Gearbox was in a weird spot before they dropped the third expansion for their looter-shooter. People were getting a little tired of the screaming psychos and the constant "humor" that didn't always land. Then Borderlands 3 Bounty of Blood arrived, and it felt like everyone in the studio suddenly decided to watch a Kurosawa marathon and play Red Dead Redemption at the same time. It’s different. It’s quiet. It’s got this narrator who sounds like he’s seen too many dust storms and drank too much rotgut.

It’s the best thing in the game.

The planet Gehenna isn’t just another wasteland. It’s a "Japanese-Western" fusion that actually works. You’ve got dinosaurs—well, Devil Riders—and you’ve got the Devil Riders gang terrorizing the town of Vestige. But unlike the base game, where the stakes felt like a chaotic YouTube prank gone wrong, Borderlands 3 Bounty of Blood feels grounded. It’s a revenge story. It’s about a town trying to survive. It’s about a big, dumb corporation (Jakobs, obviously) leaving behind a mess that the locals have to clean up.

The Atmosphere Change You Didn't Know You Needed

Most of Borderlands is loud. This isn't.

One of the most striking things about Borderlands 3 Bounty of Blood is the silence. Or, well, the lack of constant screaming from your ECHO device. The Narrator is a stroke of genius. He comments on your actions in real-time, giving the whole experience the vibe of an old radio play or a campfire story. When you enter a new area or find a specific piece of loot, he’s there to contextualize it. It makes the world feel lived-in.

The aesthetic of Gehenna is peak level design. You have these lush, green forests that look like something out of a samurai flick, but then you turn a corner and there's a dusty saloon built into the side of a mountain. It’s "Space Western" done right. Gearbox leaned into the Seven Samurai tropes hard, and it paid off. You aren't just a Vault Hunter here; you're the stranger who rode into town to fix things. It’s a classic archetype for a reason.

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New Mechanics and That Jetbeast

We have to talk about the Jetbeast. It’s the new vehicle introduced in Borderlands 3 Bounty of Blood, and frankly, it makes the Outrunner look like a tricycle. It’s a hoverbike that’s half-engine, half-animal. It handles better than almost any other vehicle in the series.

Then there are the environment interactions. You have:

  • Breezeblooms: Basically jump pads that launch you across the map.
  • Coresplosives: Big green rocks you can melee into enemies or destructible walls.
  • Traitorweed: Hit these, and enemies nearby will temporarily fight for you.

These aren't just gimmicks. They change how you approach combat encounters, especially in the later stages of the DLC when the enemy density spikes. If you aren't using the environment, you're making the game harder for yourself. The Traitorweed in particular is a lifesaver when you're playing on Mayhem 10 or 11 and getting swarmed by the Devil Riders' elite units.

The Loot That Keeps You Coming Back

Look, we play Borderlands for the guns. If the guns suck, the DLC sucks. Thankfully, the loot in Borderlands 3 Bounty of Blood is some of the most powerful stuff in the entire franchise.

Let's talk about the Flipper. This SMG is arguably the best weapon in the game for Moze or Zane. As you hold the trigger, it fires more projectiles. By the time you’re at full tilt, you’re shooting a wall of lead that melts bosses in seconds. It’s ridiculous. Then there’s the Light Show. It’s a pistol that acts like an assault rifle, firing four projectiles in a rotating pattern. It's the kind of gun that makes you wonder why you’d ever use anything else.

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The drop rates for these items are actually pretty generous compared to some of the other DLCs. You can farm the boss Lasodactyl or The Ruiner and usually walk away with something top-tier within a few kills. The Ruiner, by the way, is a massive stone-dinosaur-thing that serves as the final boss. It’s a visual spectacle, and it’s a great "loot piñata" for testing out your endgame builds.

Why the Story Hits Different

The Devil Riders aren't just bandits. They have a motive. They’re lead by Rose, a villain who actually has some charisma. Unlike the Calypso Twins, who were designed to be annoying, Rose is a classic outlaw. She’s ruthless, but she has a clear vision for Gehenna. The conflict feels personal because you spend time in Vestige. You see the town change. You see the people react to the war you're bringing to their doorstep.

There’s also the side quests. Don’t skip them. There’s one involving a guy named Juno that really digs into the history of the planet and the failed experiments of the Company. It’s dark. It’s gritty. It’s the kind of storytelling Borderlands does best when it stops trying to be a meme for five minutes.

Dealing with the Difficulty Spikes

If you’re heading into Gehenna for the first time, be ready. The Devil Riders use a lot of elemental damage, and their "beast riders" can be a nightmare if you don't have a good way to strip armor and shields quickly.

  • Corrosive is king: A lot of the late-game enemies and the bosses are armored. Bring a good corrosive weapon (like a Breath of the Dying or a corrosive Flipper).
  • Watch the skies: The aerial enemies in this DLC are more aggressive than those in the base game.
  • Use the Narrator's cues: Sometimes he’ll drop hints about what’s coming or what you should be looking for. Plus, it’s just cool to listen to.

One minor gripe people had at launch was the length. It’s a bit shorter than Guns, Love, and Tentacles, but the density of quality content is higher. There isn't a lot of "travel here, talk to this person, travel back" filler. It’s a lean, mean experience.

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Real Evidence of the Impact

According to various community polls on the Borderlands subreddit and meta-analysis from sites like Lootlemon, the gear from this expansion remains the most used in endgame builds as of 2024 and 2025. The Unkempt Harold makes a return here, and while it isn't the god-tier weapon it was in Borderlands 2, it’s still a powerhouse for Fl4k and Moze. The fact that players still prioritize farming Gehenna years after release proves that the design team hit a home run with the balance of power and fun.

The Verdict on Gehenna

Is Borderlands 3 Bounty of Blood worth it? Yes. Even if you didn't love the main story of Borderlands 3, this is a standalone tale that fixes almost all the tonal issues of the base game. It feels like a mature take on the universe. It’s got the best guns, the coolest vehicle, and a narrator that makes you feel like a total badass.

If you’ve been sitting on the season pass and haven't touched this yet, you’re missing out on the definitive Borderlands experience. It’s the closest the series has ever come to feeling like a high-stakes adventure rather than a Saturday morning cartoon.


Actionable Steps for Players

To get the most out of your time on Gehenna, follow these specific steps to optimize your loot and experience:

  1. Wait until Level 72: Don't start the DLC until you've hit the level cap. You want the Flipper and Light Show to be at their maximum potential so you don't have to re-farm them later.
  2. Prioritize the "The Blastplains" challenges: Completing the Crew Challenges in this area unlocks some of the best skin rewards and gives a decent amount of XP and Eridium.
  3. Farm the Ruiner for Eridium: Once you beat the story, the final boss is one of the fastest Eridium farms in the game. If you're looking to reroll your weapon anointments at Crazy Earl's, this is the place to do it.
  4. Experiment with the Jetbeast: Don't just stick to the default loadout. Swap the weapons on your hoverbike to suit your playstyle. The mortar-style weapons are great for clearing out camps of Devil Riders from a distance.
  5. Listen to the ECHO logs: There are several logs scattered around Vestige that explain exactly what happened when the Jakobs corporation abandoned the planet. It adds a layer of depth to the story that makes the ending much more impactful.

Go to the bridge of Sanctuary III, find the poster for the "Bounty of Blood" near the Quick-Change station, and get moving. Gehenna isn't going to save itself.