BombSquad Bomb Size Mod: How to Actually Change Your Blast Radius

BombSquad Bomb Size Mod: How to Actually Change Your Blast Radius

You're playing BombSquad. Things are getting chaotic. You throw a TNT box, and it’s fine, but deep down, you want more. You want a blast that clears the entire map or maybe a tiny, pebble-sized explosion that just nudges your friends off the ledge for a laugh. That’s where the BombSquad bomb size mod enters the conversation.

Modding Eric Froemling’s physics-based brawler isn’t exactly a new phenomenon. People have been tinkering with the Python scripts since the game first gained traction on OUYA and Android years ago. But changing bomb sizes isn’t just about making things "look big." It’s about manipulating the bomb.py logic or using specific mod packs like Mobs or the Powerup Spawner to alter how force is distributed across the arena.

If you've ever felt like the standard landmines are a bit underwhelming, or you want to turn a triple-bomb pickup into a tactical nuke, you're in the right place.

The Reality of Modding Bomb Sizes in BombSquad

Let's get one thing straight: there isn't just one "Magic Button" mod that says "Big Bombs." Instead, the BombSquad bomb size mod community usually relies on modifying the game’s internal Python scripts. BombSquad is unique because almost the entire game logic is written in Python, making it incredibly accessible if you know which files to poke.

Most players looking for this effect are actually looking for one of two things. First, they want the visual scale of the bomb to be larger. Second, and more importantly, they want the blast radius and impulse to be larger.

I've seen players download "Mega Mod" packs thinking they'll get massive explosions, only to find out the mod just changes the character skins. To actually change the bomb size, you have to target the ba.Bomb class. This is usually found within the scripts folder of your game directory. If you're on Android, this requires a bit of file-shuffling in the Android/data/com.froemling.bombsquad folder. On PC, it’s a lot simpler—just head to the scripts folder in your installation path.

Why Size Actually Matters (Physics-Wise)

In BombSquad, size isn't just a visual attribute. It's tied to the collision shape. If you increase the model scale of a bomb without adjusting the blast_radius variable, you end up with a giant bomb that has a tiny, pathetic explosion. It looks ridiculous.

Conversely, if you leave the bomb small but crank the blast radius to 50.0, everyone on the map dies the moment the fuse hits zero, even if they're standing on the opposite side of the "Crag" map. It’s hilarious for about three minutes. Then it’s just annoying.

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The sweet spot for a BombSquad bomb size mod is usually a 1.5x or 2.0x multiplier. This keeps the game playable while making the "Impact Bombs" feel significantly more dangerous.

How the Scripting Works (The "Nitty Gritty")

Honestly, if you're brave enough to open a .py file, you can do this yourself without downloading a sketchy zip file from a random forum. You're looking for the bomb.py file. Inside, there's a section that defines different bomb types: tnt, sticky, ice, and impact.

You'll see a line that looks something like this:
self.blast_radius = 2.5

Changing that number is the "low-budget" version of a BombSquad bomb size mod. If you change it to 10.0, you've effectively created a tactical nuke. But wait. You also need to look at scale. If you don't change the scale, the physical bomb remains a tiny sphere.

Experienced modders like those on the BombSquad Mods (BSM) Discord or the old GitHub repositories suggest using a "Powerup Mod." These mods allow you to spawn bombs of different sizes dynamically during a match. This is way better than hard-coding a giant bomb because it preserves the balance of the game. You can have a "Boss" player who throws giant bombs while everyone else has normal ones.

Common Misconceptions About Bomb Scaling

  • "It will lag my game." Not necessarily. Changing the size of a bomb doesn't require more processing power. However, increasing the number of fragments or the visual particle effects of the explosion definitely will. If your phone is a potato, keep the blast radius high but the "shrapnel" count low.
  • "I can use this in Public Servers." Nope. Not how it works. BombSquad uses a host-client model. If you have the BombSquad bomb size mod installed but the host doesn't, you'll see giant bombs on your screen, but the actual damage won't happen where you think it does. You’ll get "desync" errors. You must be the host for these mods to work for everyone.
  • "It’s cheating." Well, yeah. In a competitive sense. But BombSquad is a party game. If you aren't playing with gravity-defying, giant-bomb-throwing madness once in a while, are you even playing?

If you don't want to code, you have options. Several "All-in-One" packs have been floating around the community for years.

The Mobs Mod
This is a classic. It’s primarily designed to add AI characters, but it includes scripts that allow for "Gigantism" effects. By applying these effects to the bomb entities, you get exactly what you're looking for. It's a bit heavy, though. It might slow down the loading times of your game.

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The ProMod
ProMod is often used for competitive balance, but it has a "fun" sub-menu. In some versions of ProMod, you can adjust the explosion scale directly from the in-game settings menu. This is the "gold standard" for a BombSquad bomb size mod because it doesn't require you to restart the game to see changes.

JRMP (Just Another Random Mod Pack)
Don't let the name fool you. It’s a massive collection of tweaks. It includes a specific "Nuclear Bomb" item that is basically just a regular bomb with the scale and radius variables cranked to the max. It’s perfect for those "End of the Round" celebrations where everyone just wants to see the world burn.

One thing that drives people crazy is versioning. Eric Froemling updates the game, moves a folder, or changes a Python API call, and suddenly your BombSquad bomb size mod is broken.

As of the latest versions (1.7+), the way the game handles "Internal Scripts" has shifted slightly. You often need to place your mods in a folder named sys/1.7.x/scripts or use the in-game "User Scripts" folder. If your mod isn't showing up, check the "Developer" console in the game. It usually spits out a giant red error message telling you exactly which line of Python code failed.

The Ethics and Safety of Downloading Mods

Look, the BombSquad modding community is generally great. But there are a few bad actors. Never download a "BombSquad Bomb Size Mod APK" from a site that looks like it was designed in 2004 and is covered in "Download Now" buttons.

Those are almost always fake. They're just the base game injected with adware.

The only real way to mod the game is by adding .py files to your scripts folder. If someone asks you to install a "Plugin" that isn't a Python script, run away. Real mods are transparent. You can open them in Notepad and see exactly what they're doing to the bomb's physics.

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Impact on Gameplay Mechanics

When you increase bomb size, you change the meta. Suddenly, the "Boxing" gloves aren't as useful because you can't get close enough to punch someone without being in the blast zone.

The "Shield" powerup becomes mandatory. In fact, if you're running a BombSquad bomb size mod, I highly recommend also modding the shield duration. Otherwise, players will just die instantly, and the game ends in twenty seconds. Not exactly a fun Friday night.

Try experimenting with "Inverse Scaling." Make the bombs tiny—like, the size of a marble—but give them massive knockback (impulse). It creates a hilarious effect where people get launched across the map by something they can barely see.

Step-by-Step Logic for Manual Modification

If you're tired of searching for a download that works, here is the logic you need to apply to your own bomb.py tweak. This is the "DIY" BombSquad bomb size mod.

  1. Locate the File: Find bomb.py in your game files.
  2. Find the Type: Search for the __init__ function for the Bomb class.
  3. Adjust Scale: Look for self.node.scale. Increase this value (e.g., 1.0 to 2.5).
  4. Adjust Blast: Look for self.blast_radius. Increase this value proportionally.
  5. Adjust Mass: This is the secret. If you make a bomb huge but leave the mass low, it will float around like a balloon. You need to increase the mass variable so it still feels heavy when you throw it.

It's a trial-and-error process. You'll probably crash the game a few times. That’s part of the charm of modding a physics engine.

Why Some Mods "Disappear"

You might have seen a cool video of a BombSquad bomb size mod from 2018 and wondered where it went. Many modders hosted their work on platforms like Google Drive or old Discord servers that have since gone dark.

The best place to find current, working mods is the "BombSquad Community" website or the official Discord. People there are usually happy to share their custom_bomb.py scripts.

Summary of Actionable Insights

If you're ready to jump in and start blowing things up on a massive scale, here is how you should actually proceed.

  • Don't download random APKs. Stick to .py script files that you can inspect.
  • Check your version. Ensure the mod is compatible with BombSquad 1.7 or whichever version you are currently running.
  • Start with script edits. If you're on PC, try editing the bomb.py file yourself for the most control.
  • Balance the physics. Don't just change the size; remember to adjust the blast_radius, impulse, and mass to keep the gameplay feeling "right."
  • Host your own games. Remember that these mods only "work" for other players if they are playing on a server you are hosting.
  • Use the Console. Use the ~ key (on PC) to check for errors if the mod doesn't load. It's the fastest way to troubleshoot.

Modding is about making the game your own. Whether you want a subtle increase in explosion size to make the game feel more cinematic or a total conversion that turns every bomb into a map-ending event, the tools are already inside the game's code. You just have to be willing to look at a little bit of Python to find them.