Board Games Similar to Monopoly: Why We Love to Hate Them (and What to Play Instead)

Board Games Similar to Monopoly: Why We Love to Hate Them (and What to Play Instead)

Let’s be real for a second. Most of us have a love-hate relationship with Monopoly. You know how it goes. You start off with high hopes, everyone is laughing, and then three hours later, someone is crying because they just landed on Boardwalk with a hotel, and your uncle is acting like a cutthroat real estate tycoon over a piece of cardboard. It’s a classic, sure, but it’s also kind of a mess. The game was actually designed by Elizabeth Magie in 1903—originally called The Landlord's Game—to show how monopolies ruin economies. It wasn't even meant to be "fun" in the traditional sense; it was a political warning.

People keep searching for board games similar to monopoly because they crave that specific high of buying property, collecting rent, and feeling like a financial genius, but they want to actually finish the game before midnight.

We’ve all been there. You want the capitalism, but you don't want the family feud.

The Problem With the Thimble and the Shoe

The biggest issue with Monopoly isn't the luck of the dice. It's the "player elimination" and the "runaway leader" problem. Once someone gets a lead, they stay in the lead, and everyone else just slowly circles the drain for two hours. It's exhausting. Modern game design has come a long way since the early 1900s. Designers have figured out how to give you that same "I own this town" feeling without making your friends want to flip the table.

If you’re looking for something that hits those same notes—trading, building, and making bank—you have options that actually respect your time.

Why Catan is the Obvious Step Up

If you haven't played Catan, you're basically living in the 1930s. Designed by Klaus Teuber, it’s the game that launched the modern "Eurogame" craze in the US. It’s probably the most famous of all the board games similar to monopoly because it relies on trading.

In Monopoly, you trade properties. In Catan, you trade sheep for bricks. It sounds silly, but the tension is real.

The brilliance of Catan is that you're never truly "out" of the game until someone hits ten points. You're always involved because every time the dice roll, you might get resources, even if it’s not your turn. That keeps people off their phones. Plus, the board changes every time you play. You aren't just stuck on a static square. You’re building settlements and roads, trying to block your friends while begging them for a piece of wood so you can finally build that city. It’s social. It’s frustrating. It’s perfect.

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Lords of Vegas: The Better "Monopoly"

Honestly? If you want the vibe of Monopoly but a game that actually functions well, buy Lords of Vegas.

In this game, you’re building casinos on the Strip. You buy lots, you build up, and you can even "re-organize" a casino to try and take control of it from another player. It feels like a high-stakes gamble. There's money, there's property, and there's the constant risk of someone walking in and stealing your hard-earned empire.

Unlike Monopoly, where you just land on a space and pay up, Lords of Vegas lets you fight back. You can gamble in other people's casinos. You can expand. It captures that "greed is good" feeling way better than the Parker Brothers ever did.

When You Just Want to Build an Empire

Maybe you don't care about the property aspect as much as the engine of making money. Some of the best board games similar to monopoly are actually about efficiency.

Splendor is a great example. It’s a game about 15th-century gem merchants. You aren't moving a piece around a board. Instead, you're collecting chips to buy cards, which then make future cards cheaper. It’s an "engine builder."

It’s fast. Like, twenty minutes fast.

You get that same satisfying feeling of "I started with nothing and now I’m powerful," but without the bankruptcy trauma. It’s incredibly easy to learn, which is usually why people stick with Monopoly—they don't want to read a 50-page rulebook. You can explain Splendor in about two minutes.

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Ticket to Ride and the Art of the Block

If your favorite part of Monopoly is hoarding all the railroads, just play Ticket to Ride.

You’re claiming train routes across North America (or Europe, or Japan—there are dozens of versions). You collect colored cards to claim a track. The catch? Once a track is taken, it’s gone. You have to find a way around, or you lose points.

It has that "mean" streak that Monopoly fans secretly love. Blocking someone’s path to New York feels just as good as charging them rent on Pennsylvania Avenue. It’s a "gateway game" for a reason. It’s simple, colorful, and highly competitive.

The High-Finance Deep End

For the folks who actually like the math and the brutal economic warfare, look into Acquire.

This game is old. Like, 1960s old. But it is a masterpiece of board game design by Sid Sackson. It’s about merging corporations. You place tiles on a grid, form companies, and buy stocks. When two companies touch, the bigger one eats the smaller one.

If you own stock in the smaller company, you get a payout.

It’s pure capitalism. No dice. No "Get Out of Jail Free" cards. Just pure market manipulation. It’s often cited by hardcore gamers as the game Monopoly wished it was. It captures the essence of corporate raiding and investment in a way that feels incredibly modern despite its age.

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Machi Koro: The "Cute" Monopoly

Then there's Machi Koro.

Imagine if Monopoly was a Japanese card game with adorable art. You roll dice, and based on the number, your buildings trigger. Maybe your bakery gives you one coin. Maybe your pizza parlor steals coins from your neighbors.

It’s fast-paced and relies on the same "I hope I roll a six" tension that makes Monopoly addictive. The goal is to build four major landmarks before anyone else. It’s light, it’s fun, and it won't end in a divorce.

Breaking the "House Rules" Habit

One reason Monopoly takes six hours is that everyone plays with "House Rules" that actually break the game. Most people put tax money in Free Parking. Don't do that. It puts more money into the economy and prevents players from going broke, which is why the game never ends.

If you're going to play board games similar to monopoly, or even Monopoly itself, follow the rules as written.

Real property management and economic games are designed with "leaks." Money needs to leave the system so someone can win. Games like Power Grid do this brilliantly. In Power Grid, you’re buying power plants and bidding against others for resources like coal and oil. The cost of resources goes up as people buy them. It’s a supply-and-demand simulator that is surprisingly tense.

Actionable Steps for Your Next Game Night

If you're ready to retire the top hat, here is how you transition your group to something better:

  • Identify what you actually like. If it's the trading, go with Catan. If it's the building and money-making, go with Machi Koro or Splendor.
  • Watch a "How to Play" video first. Don't sit around the table reading the manual out loud. It kills the vibe. YouTube channels like Watch It Played are lifesavers.
  • Check the player count. Monopoly "technically" plays up to eight, but it’s miserable with that many. Most modern games are optimized for 3 to 5 players.
  • Set a timer. One of the best things about modern games is the "end game trigger." Unlike Monopoly, which only ends when everyone is destitute, games like Ticket to Ride end when someone runs out of trains. It gives you a goal to race toward.

The world of tabletop gaming has exploded in the last twenty years. There is no reason to suffer through a game designed in 1903 if you aren't actually having fun. Whether it's the cutthroat stock markets of Acquire or the cozy resource management of Catan, your next favorite game is out there.

Stop settling for the "Go to Jail" space and start building something better.